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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 18:54:37 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:18:37 +0200 |
commit | 766a950d2029d864e5fb5d924ca411dfc0e731ca (patch) | |
tree | 1cfffffc066db4d01b86a8f79e368d5ea92eb1d0 | |
parent | Door drops respect player gamemode (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 4e9ca725f..3365d6d15 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -75,11 +75,13 @@ bool cBlockDoorHandler::OnUse( a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockPos, 0, a_Player.GetClientHandle()); break; } - // Prevent iron door from opening on player click case E_BLOCK_IRON_DOOR: { + // Prevent iron door from opening on player click (#2415): OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockPos, a_BlockFace); - break; + + // Allow placement actions to instead take place: + return false; } } |