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authorMattes D <github@xoft.cz>2014-06-06 19:45:17 +0200
committerMattes D <github@xoft.cz>2014-06-07 09:19:11 +0200
commit87603eb28064556e97d4630a2c03d4937c4e5f22 (patch)
tree53e77f9d08e8aa7ed661f0f6a90c2803f8777a21
parentFurther reduced redstone idle CPU consumption (diff)
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-rw-r--r--docs/Generator.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Generator.html b/docs/Generator.html
index 17690cd5c..e43838507 100644
--- a/docs/Generator.html
+++ b/docs/Generator.html
@@ -401,7 +401,7 @@ and use the layout corresponding to the threshold:</p>
<p>(TODO)</p>
<a name="GPU"><h2>Executing on a GPU</h2></a>
-<p>Much of the terain genertion consists of doing the same thing for every single column or block in a chunk. This
+<p>Much of the terain generation consists of doing the same thing for every single column or block in a chunk. This
sort of computation is much faster on a GPU as GPUs are massively parallel. High end GPUs can execute up to 30,000
threads simultaneously, which would allow them to generate every block in half a chunk in parallel or every column
in over 100 chunks in parallel. A naive comparison suggests that a 800MHz GPU with 15,000 threads can execute parallel