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author | madmaxoft <github@xoft.cz> | 2014-07-17 22:50:58 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-17 22:50:58 +0200 |
commit | 5e198c673009cf8ca9d92cf59848999bc96bbc37 (patch) | |
tree | e75f01b222867e2ff08b4390fb66f084521606da | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer (diff) | |
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Diffstat (limited to '')
130 files changed, 290 insertions, 286 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index bb059193b..530101d47 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -33,9 +33,7 @@ -/**************************** - * Better error reporting for Lua - **/ +// Better error reporting for Lua static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError) { // Retrieve current function name @@ -81,10 +79,7 @@ static int lua_do_error(lua_State* L, const char * a_pFormat, ...) -/**************************** - * Lua bound functions with special return types - **/ - +// Lua bound functions with special return types static int tolua_StringSplit(lua_State * tolua_S) { cLuaState LuaState(tolua_S); @@ -557,10 +552,12 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) -template< class Ty1, - class Ty2, - bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) > -static int tolua_ForEachInChunk(lua_State* tolua_S) +template< + class Ty1, + class Ty2, + bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) +> +static int tolua_ForEachInChunk(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ if ((NumArgs != 3) && (NumArgs != 4)) @@ -651,9 +648,11 @@ static int tolua_ForEachInChunk(lua_State* tolua_S) -template< class Ty1, - class Ty2, - bool (Ty1::*Func1)(cItemCallback<Ty2> &) > +template< + class Ty1, + class Ty2, + bool (Ty1::*Func1)(cItemCallback<Ty2> &) +> static int tolua_ForEach(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 0a0534724..fc8aa1cdb 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -42,10 +42,7 @@ public: // Called each tick virtual void Tick(float a_Dt) = 0; - /** - * On all these functions, return true if you want to override default behavior and not call other plugins on that callback. - * You can also return false, so default behavior is used. - **/ + /** Calls the specified hook with the params given. Returns the bool that the hook callback returns.*/ virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0; virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0; @@ -152,7 +149,7 @@ private: int m_Version; AString m_Directory; -}; // tolua_export +}; // tolua_export diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index f69435370..5fa8adc66 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -78,7 +78,7 @@ bool cPluginLua::Initialize(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) - { + { m_LuaState.Create(); m_LuaState.RegisterAPILibs(); @@ -1015,7 +1015,7 @@ bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_Block -bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); bool res = false; @@ -1294,8 +1294,8 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) bool cPluginLua::OnUpdatedSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player ) @@ -1319,8 +1319,8 @@ bool cPluginLua::OnUpdatedSign( bool cPluginLua::OnUpdatingSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player ) @@ -1517,7 +1517,7 @@ bool cPluginLua::CanAddOldStyleHook(int a_HookType) return true; } - LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", + LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", GetName().c_str(), a_HookType, FnName ); m_LuaState.LogStackTrace(); diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 4a9634c09..b2979a210 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -145,7 +145,7 @@ public: // cWebPlugin and WebAdmin stuff virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; - bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << + bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << /** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */ void BindCommand(const AString & a_Command, int a_FnRef); diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 6b5e60dcc..2c0ce701b 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1486,7 +1486,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName) if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does? { m_DisablePluginList.push_back(itr->second); - itr->second = NULL; // Get rid of this thing right away + itr->second = NULL; // Get rid of this thing right away return true; } return false; diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index bf181a55f..cffd8d04b 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -51,10 +51,12 @@ class cBlockEntityWithItems; -class cPluginManager // tolua_export -{ // tolua_export -public: // tolua_export - +// tolua_begin +class cPluginManager +{ +public: + // tolua_end + // Called each tick virtual void Tick(float a_Dt); @@ -157,15 +159,17 @@ public: // tolua_export /** Returns the instance of the Plugin Manager (there is only ever one) */ - static cPluginManager * Get(void); // tolua_export + static cPluginManager * Get(void); // tolua_export typedef std::map< AString, cPlugin * > PluginMap; typedef std::list< cPlugin * > PluginList; - cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export - const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << + cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export + const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << - void FindPlugins(); // tolua_export - void ReloadPlugins(); // tolua_export + // tolua_begin + void FindPlugins(); + void ReloadPlugins(); + // tolua_end /** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */ void AddHook(cPlugin * a_Plugin, int a_HookType); @@ -335,7 +339,7 @@ private: bool AddPlugin(cPlugin * a_Plugin); /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */ - cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); + cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); } ; // tolua_export diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp index bc1a9ac8c..57ed9f6a4 100644 --- a/src/Bindings/WebPlugin.cpp +++ b/src/Bindings/WebPlugin.cpp @@ -64,27 +64,27 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest std::pair< AString, AString > Names; AStringVector Split = StringSplit(a_Request->Path, "/"); - if( Split.size() > 1 ) + if (Split.size() > 1) { - sWebPluginTab* Tab = 0; - if( Split.size() > 2 ) // If we got the tab name, show that page + sWebPluginTab * Tab = NULL; + if (Split.size() > 2) // If we got the tab name, show that page { for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) { - if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr + if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one! { Tab = *itr; break; } } } - else // Otherwise show the first tab + else // Otherwise show the first tab { if( GetTabs().size() > 0 ) Tab = *GetTabs().begin(); } - if( Tab ) + if (Tab != NULL) { Names.first = Tab->Title; Names.second = Tab->SafeTitle; @@ -97,13 +97,13 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest -AString cWebPlugin::SafeString( const AString & a_String ) +AString cWebPlugin::SafeString(const AString & a_String) { AString RetVal; for( unsigned int i = 0; i < a_String.size(); ++i ) { char c = a_String[i]; - if( c == ' ' ) + if( c == ' ' ) { c = '_'; } @@ -111,3 +111,7 @@ AString cWebPlugin::SafeString( const AString & a_String ) } return RetVal; } + + + + diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 0914353eb..9a6d85f1d 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -32,7 +32,7 @@ int cBeaconEntity::GetPyramidLevel(void) } Area.Read( - m_World, + m_World, GetPosX() - 4, GetPosX() + 4, MinY, MaxY, GetPosZ() - 4, GetPosZ() + 4, diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index ca164464c..9f50365e9 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -177,7 +177,7 @@ void cChestEntity::OpenNewWindow(void) return; } - // There is no chest neighbor, open a single-chest window: + // There is no chest neighbor, open a single-chest window: OpenWindow(new cChestWindow(this)); } diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index 12157670f..d7c4eaabe 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -26,7 +26,7 @@ namespace Json // tolua_begin -class cCommandBlockEntity : +class cCommandBlockEntity : public cBlockEntity { typedef cBlockEntity super; diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 0fa6bbe69..dc38e3e9b 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -99,7 +99,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) } m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); -} +} diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 04af67683..ed178f6fc 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -16,10 +16,10 @@ class cEnderChestEntity : { typedef cBlockEntity super; -public: +public: // tolua_end - cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cEnderChestEntity(); static const char * GetClassStatic(void) { return "cEnderChestEntity"; } diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index e3570eb9a..85cb810ad 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -27,7 +27,7 @@ namespace Json // tolua_begin -class cFlowerPotEntity : +class cFlowerPotEntity : public cBlockEntity { typedef cBlockEntity super; diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 3d1d604f7..8bb3009eb 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -19,7 +19,7 @@ namespace Json // tolua_begin -class cJukeboxEntity : +class cJukeboxEntity : public cBlockEntity { typedef cBlockEntity super; diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index 367eb15e7..2bc072d69 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -25,7 +25,7 @@ namespace Json // tolua_begin -class cMobHeadEntity : +class cMobHeadEntity : public cBlockEntity { typedef cBlockEntity super; diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index b698899c0..07b8fd259 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -28,7 +28,7 @@ enum ENUM_NOTE_INSTRUMENTS // tolua_begin -class cNoteEntity : +class cNoteEntity : public cBlockEntity { typedef cBlockEntity super; diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 80c7bbfdf..16e0e23bc 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -25,7 +25,7 @@ namespace Json // tolua_begin -class cSignEntity : +class cSignEntity : public cBlockEntity { typedef cBlockEntity super; diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index 35a356678..5c4661c11 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -34,7 +34,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 32b5133c7..fbf98044c 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -116,7 +116,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if (Meta & 0x8) { - // Is pillow + // Is pillow a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); } else @@ -142,7 +142,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface a_WorldInterface.SetTimeOfDay(0); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset } - } + } } else { diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 39fd3cac8..ff9825a83 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -86,8 +86,8 @@ public: virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 9fc5e4626..3b45afff8 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -46,7 +46,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h index 33dc1da6c..d1aa52687 100644 --- a/src/Blocks/BlockCarpet.h +++ b/src/Blocks/BlockCarpet.h @@ -32,7 +32,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index f899f4bcb..28adbed4f 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -22,7 +22,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -68,7 +68,7 @@ public: virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index 8606cf3f3..ae6e490e1 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -71,7 +71,7 @@ public: } } } - } + } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 934a01994..e80473cb5 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -152,7 +152,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored - // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, + // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. if (a_Meta & 0x08) return a_Meta; @@ -179,7 +179,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored - // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, + // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 049c4a334..c86fe829b 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -28,7 +28,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index cf240fa60..ba96c716a 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index e992870d4..433531275 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h index d0c4ea55b..8c0aae041 100644 --- a/src/Blocks/BlockFluid.h +++ b/src/Blocks/BlockFluid.h @@ -17,7 +17,7 @@ public: : cBlockHandler(a_BlockType) { - } + } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index 74582c3b3..2c7310ac9 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -13,7 +13,7 @@ class cBlockFurnaceHandler : public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04> { public: - cBlockFurnaceHandler(BLOCKTYPE a_BlockType) + cBlockFurnaceHandler(BLOCKTYPE a_BlockType) : cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType) { } @@ -27,7 +27,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index cef1f5f09..97762f9bd 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -176,7 +176,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) { - // Block handlers, alphabetically sorted: + // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); @@ -327,7 +327,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) bool cBlockHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index fb6cae729..7f23fc6ff 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -30,14 +30,14 @@ public: /// Note that the coords are chunk-relative! virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /** Called before a block is placed into a world. + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */ virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); @@ -47,8 +47,8 @@ public: /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); @@ -90,7 +90,7 @@ public: virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta); /** Checks if the block can be placed at this point. - Default: CanBeAt(...) + Default: CanBeAt(...) NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); @@ -98,27 +98,27 @@ public: /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); - /** Indicates whether the client will click through this block. + /** Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through */ virtual bool IsClickedThrough(void); - /** Checks if the player can build "inside" this block. + /** Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> - virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) - { + virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) + { UNUSED(a_Meta); - return DoesIgnoreBuildCollision(); + return DoesIgnoreBuildCollision(); } /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> virtual bool DoesDropOnUnsuitable(void); - /** Called when one of the neighbors gets set; equivalent to MC block update. + /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), and wakes up all simulators on the block. */ diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h index a882bb077..4a5d32dd5 100644 --- a/src/Blocks/BlockHopper.h +++ b/src/Blocks/BlockHopper.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h index 8dfe7ddac..c50623594 100644 --- a/src/Blocks/BlockIce.h +++ b/src/Blocks/BlockIce.h @@ -29,7 +29,7 @@ public: // TODO: Ice destroyed with air below it should turn into air instead of water a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); // This is called later than the real destroying of this ice block - } + } } ; diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 260abefc7..d0baab013 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -100,10 +100,10 @@ public: int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; cBlockArea Area; if (!Area.Read( - a_Chunk.GetWorld(), - BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, - a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, - BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, + a_Chunk.GetWorld(), + BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, + a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, + BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, cBlockArea::baTypes) ) { diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 7ce8d038e..4316fd06b 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -43,7 +43,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 301386568..ff1ef97bf 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -193,8 +193,8 @@ public: } virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 6ffb56abd..164967621 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -62,7 +62,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld bool cBlockPistonHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 307539476..bbb8af75b 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -17,7 +17,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override; @@ -75,7 +75,7 @@ public: return BLOCK_FACE_NONE; } } - } + } static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index 2a99a455e..de84ed319 100644 --- a/src/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index d58b2f09d..9ee5d69e2 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 4692a47df..15ac80fd7 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -76,14 +76,14 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the golem: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); } } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index 1b1f6f9f0..2ce7e71e4 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 6f3fa1bd5..87ce069ab 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -31,7 +31,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -223,7 +223,7 @@ public: case E_META_RAIL_ZM_ZP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) ) { @@ -235,7 +235,7 @@ public: case E_META_RAIL_XM_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) ) { @@ -247,7 +247,7 @@ public: case E_META_RAIL_ASCEND_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -259,7 +259,7 @@ public: case E_META_RAIL_ASCEND_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -271,7 +271,7 @@ public: case E_META_RAIL_ASCEND_ZM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ) { @@ -283,7 +283,7 @@ public: case E_META_RAIL_ASCEND_ZP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) ) { @@ -295,7 +295,7 @@ public: case E_META_RAIL_CURVED_ZP_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { @@ -307,7 +307,7 @@ public: case E_META_RAIL_CURVED_ZP_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -319,7 +319,7 @@ public: case E_META_RAIL_CURVED_ZM_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -331,7 +331,7 @@ public: case E_META_RAIL_CURVED_ZM_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index 9cbd4cf97..f5f10899d 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSign.h index f5630bdb0..5aa8ade3d 100644 --- a/src/Blocks/BlockSign.h +++ b/src/Blocks/BlockSign.h @@ -59,7 +59,7 @@ public: } } return 0x2; - } + } virtual void OnPlacedByPlayer( diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 6c861be86..214445eda 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -33,7 +33,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index c5ae4a5a6..27fc17e7f 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index e74ab0094..a7ccf1714 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 554ab8125..73f2bf9a8 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 7bb9dc484..c2d82eb4d 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index fbe72e72f..c8593c76a 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -1,7 +1,7 @@ #pragma once -class cBroadcastInterface +class cBroadcastInterface { public: virtual ~cBroadcastInterface() {} diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h index be7c2e0e5..f9cbe3a2d 100644 --- a/src/Blocks/ChunkInterface.h +++ b/src/Blocks/ChunkInterface.h @@ -21,7 +21,7 @@ public: return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ); } BLOCKTYPE GetBlock(const Vector3i & a_Pos) - { + { return GetBlock(a_Pos.x, a_Pos.y, a_Pos.z); } NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) diff --git a/src/Blocks/ClearMetaOnDrop.h b/src/Blocks/ClearMetaOnDrop.h index 3f8c33819..f2afbc6ea 100644 --- a/src/Blocks/ClearMetaOnDrop.h +++ b/src/Blocks/ClearMetaOnDrop.h @@ -4,7 +4,7 @@ // mixin for use to clear meta values when the block is converted to a pickup // Usage: inherit from this class, passing the parent class as the parameter Base -// For example to use in class Foo which should inherit Bar use +// For example to use in class Foo which should inherit Bar use // class Foo : public cClearMetaOnDrop<Bar>; template<class Base> diff --git a/src/Blocks/MetaRotator.h b/src/Blocks/MetaRotator.h index ad8f36183..599aa7ef9 100644 --- a/src/Blocks/MetaRotator.h +++ b/src/Blocks/MetaRotator.h @@ -47,8 +47,8 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc NIBBLETYPE OtherMeta = a_Meta & (~BitMask); switch (a_Meta & BitMask) { - case South: return West | OtherMeta; - case West: return North | OtherMeta; + case South: return West | OtherMeta; + case West: return North | OtherMeta; case North: return East | OtherMeta; case East: return South | OtherMeta; } @@ -69,7 +69,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc NIBBLETYPE OtherMeta = a_Meta & (~BitMask); switch (a_Meta & BitMask) { - case South: return East | OtherMeta; + case South: return East | OtherMeta; case East: return North | OtherMeta; case North: return West | OtherMeta; case West: return South | OtherMeta; diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 251b28d03..a75ee9e26 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -24,7 +24,7 @@ public: virtual cBroadcastInterface & GetBroadcastManager() = 0; - virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index c0e361fea..913519c4c 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -72,7 +72,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ +{ if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001)) { SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later @@ -97,7 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ +{ int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); if (m_IsCritical) { diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 2e9e77b44..8ff8866a1 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -104,7 +104,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk) if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT))) { if (GetSpeedY() < 2) - { + { AddSpeedY(0.2); } } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index bb584cb9e..0ff3ff102 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -74,7 +74,7 @@ cEntity::~cEntity() /* // DEBUG: - LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", + LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", m_UniqueID, m_Pos.x, m_Pos.y, m_Pos.z, (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), @@ -1090,7 +1090,7 @@ void cEntity::HandleAir(void) { if (m_AirTickTimer < 1) { - // Damage player + // Damage player TakeDamage(dtDrowning, NULL, 1, 1, 0); // Reset timer m_AirTickTimer = DROWNING_TICKS; @@ -1382,8 +1382,8 @@ void cEntity::SetMass(double a_Mass) } else { - // Make sure that mass is not zero. 1g is the default because we - // have to choose a number. It's perfectly legal to have a mass + // Make sure that mass is not zero. 1g is the default because we + // have to choose a number. It's perfectly legal to have a mass // less than 1g as long as is NOT equal or less than zero. m_Mass = 0.001; } @@ -1469,7 +1469,7 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { - m_Pos.x += a_AddPosX; + m_Pos.x += a_AddPosX; } @@ -1477,7 +1477,7 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { - m_Pos.y += a_AddPosY; + m_Pos.y += a_AddPosY; } @@ -1485,7 +1485,7 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { - m_Pos.z += a_AddPosZ; + m_Pos.z += a_AddPosZ; } @@ -1495,7 +1495,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) { m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; - m_Pos.z += a_AddPosZ; + m_Pos.z += a_AddPosZ; } @@ -1505,7 +1505,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed { m_Speed.x += a_AddSpeedX; m_Speed.y += a_AddSpeedY; - m_Speed.z += a_AddSpeedZ; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1515,7 +1515,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed void cEntity::AddSpeedX(double a_AddSpeedX) { - m_Speed.x += a_AddSpeedX; + m_Speed.x += a_AddSpeedX; WrapSpeed(); } @@ -1525,7 +1525,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX) void cEntity::AddSpeedY(double a_AddSpeedY) { - m_Speed.y += a_AddSpeedY; + m_Speed.y += a_AddSpeedY; WrapSpeed(); } @@ -1535,7 +1535,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY) void cEntity::AddSpeedZ(double a_AddSpeedZ) { - m_Speed.z += a_AddSpeedZ; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1590,7 +1590,7 @@ Vector3d cEntity::GetLookVector(void) const // Set position void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { - m_Pos.Set(a_PosX, a_PosY, a_PosZ); + m_Pos.Set(a_PosX, a_PosY, a_PosZ); } @@ -1599,7 +1599,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) void cEntity::SetPosX(double a_PosX) { - m_Pos.x = a_PosX; + m_Pos.x = a_PosX; } @@ -1608,7 +1608,7 @@ void cEntity::SetPosX(double a_PosX) void cEntity::SetPosY(double a_PosY) { - m_Pos.y = a_PosY; + m_Pos.y = a_PosY; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 011293233..7abe5db37 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -428,7 +428,7 @@ public: virtual void OnRightClicked(cPlayer &) {}; /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) { UNUSED(a_Drops); UNUSED(a_Killer); diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 1e60f091c..798f844ce 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -99,7 +99,7 @@ public: protected: cItem m_Content; - int m_Height; + int m_Height; } ; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c4f9c59ab..7d9f6d67f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -340,7 +340,7 @@ float cPlayer::GetXpPercentage() short int currentLevel = CalcLevelFromXp(m_CurrentXp); short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)(m_CurrentXp - currentLevel_XpBase) / + return (float)(m_CurrentXp - currentLevel_XpBase) / (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } @@ -392,7 +392,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated @@ -1278,7 +1278,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const // TODO: Add a slight random change (+-0.0075 in each direction) return res * a_SpeedCoeff; -} +} @@ -1311,7 +1311,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) { // When attached to an entity, the client sends position packets with weird coords: // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 - // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while + // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while // the client may still send more of these nonsensical packets. if (m_AttachedTo != NULL) { @@ -1889,7 +1889,7 @@ bool cPlayer::SaveToDisk() { LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", GetName().c_str(), SourceFile.c_str() - ); + ); return false; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 171e9541b..0eef3e6e1 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -198,7 +198,7 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. + /** Forces the player to move in the given direction. @deprecated Use SetSpeed instead. */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export @@ -430,7 +430,7 @@ protected: AString m_LoadedWorldName; /** Xp Level stuff */ - enum + enum { XP_TO_LEVEL15 = 255, XP_PER_LEVEL_TO15 = 17, diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 7b045de76..e6b05714e 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,7 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { UNUSED(a_EntityHit); UNUSED(a_HitPos); @@ -89,7 +89,7 @@ public: protected: - /** A structure that stores the Entity ID and Playername of the projectile's creator + /** A structure that stores the Entity ID and Playername of the projectile's creator Used to migitate invalid pointers caused by the creator being destroyed */ struct CreatorData diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index 8edc2800b..b306b1ee5 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -186,7 +186,7 @@ public: // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); } - // CANNOT, different compression! + // CANNOT, different compression! // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); } inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); } inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 160d095ed..faf2ac243 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -68,7 +68,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) static BLOCKTYPE Blocks[] = { E_BLOCK_STONE, - E_BLOCK_COBBLESTONE, + E_BLOCK_COBBLESTONE, E_BLOCK_LOG, E_BLOCK_PLANKS, E_BLOCK_SANDSTONE, @@ -563,7 +563,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) { //* FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; //*/ diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 167fbab37..09921abb0 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -234,7 +234,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) { if (CacheSize < 4) { - LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; @@ -252,7 +252,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -260,7 +260,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { if (CacheSize < 4) { - LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index dd1ab045d..13871bbd8 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -214,7 +214,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) // Generate small foliage (1-block): // TODO: Update heightmap with 1-block-tall foliage - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; const float zz = (float)BlockZ; @@ -678,7 +678,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution); if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0)) { - LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", + LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", (a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava", DefaultHeightDistribution.c_str() ); diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 537e30a31..b02e06951 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -267,7 +267,7 @@ float cHeiGenClassic::GetNoise(float x, float y) void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index fe1005dba..ae4b6e36c 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -1,7 +1,7 @@ // PieceGenerator.cpp -// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class +// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" #include "Globals.h" diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index fd8576706..f06029280 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -1,7 +1,7 @@ // PieceGenerator.h -// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class +// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" /* @@ -251,7 +251,7 @@ protected: const cPiece::cConnector & a_ExistingConnector, // The existing connector const Vector3i & a_ToPos, // The position on which the new connector should be placed const cPiece & a_Piece, // The new piece - const cPiece::cConnector & a_NewConnector, // The connector of the new piece + const cPiece::cConnector & a_NewConnector, // The connector of the new piece int a_NumCCWRotations, // Number of rotations for the new piece to align the connector const cPlacedPieces & a_OutPieces // All the already-placed pieces to check ); diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 7d876909a..6da3c3d10 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -181,7 +181,7 @@ void cPrefab::AddRotatedBlockAreas(void) m_BlockArea[2].CopyFrom(m_BlockArea[0]); m_BlockArea[2].MirrorXY(); m_BlockArea[2].MirrorYZ(); - } + } // 3 CCW rotations = 1 CW rotation: if ((m_AllowedRotations & 0x04) != 0) diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 8b4e4b4ef..eb905e78e 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -183,7 +183,7 @@ protected: bool m_MoveToGround; - // cPiece overrides: + // cPiece overrides: virtual cConnectors GetConnectors(void) const override; virtual Vector3i GetSize(void) const override; virtual cCuboid GetHitBox(void) const override; diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 2e41243d6..5deded17d 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -151,7 +151,7 @@ void cStructGenTrees::GenerateSingleTree( sSetBlockVector TreeLogs, TreeOther; GetTreeImageByBiome( a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, - m_Noise, a_Seq, + m_Noise, a_Seq, a_ChunkDesc.GetBiome(x, z), TreeLogs, TreeOther ); @@ -181,7 +181,7 @@ void cStructGenTrees::GenerateSingleTree( } ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); } @@ -500,7 +500,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a continue; } int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16; - for (int x = -BubbleR; x <= BubbleR; x++) + for (int x = -BubbleR; x <= BubbleR; x++) { if (x * x + DistYZ < RSquared) { @@ -511,10 +511,10 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a } // for y } // for i - bubbles - // Turn air in the bottom half into liquid: + // Turn air in the bottom half into liquid: for (int y = 0; y < 4; y++) { - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) + for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) { if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR) { @@ -573,8 +573,8 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) // Interpolate the lowest floor: for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) { - FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * + FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 7478be69b..eac086de6 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -83,7 +83,7 @@ static const sCoords BigO4[] = // Part of Big Jungle tree -typedef struct +typedef struct { const sCoords * Coords; size_t Count; @@ -203,7 +203,7 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No { GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } - else + else { GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } @@ -598,11 +598,11 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise } int h = a_BlockY + TrunkHeight + 2; - // Top layer - just a single leaves block: + // Top layer - just a single leaves block: a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); h--; - // One more layer is above the trunk, push the central leaves: + // One more layer is above the trunk, push the central leaves: a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); // Layers expanding in size, then collapsing again: diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp index f7e8f5f30..4226352e9 100644 --- a/src/HTTPServer/HTTPMessage.cpp +++ b/src/HTTPServer/HTTPMessage.cpp @@ -139,7 +139,7 @@ AString cHTTPRequest::GetBareURL(void) const size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_Size) -{ +{ m_IncomingHeaderData.append(a_Data, a_Size); size_t IdxEnd = m_IncomingHeaderData.size(); diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index f23d69731..94a14cf16 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -26,7 +26,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h index d5eefb855..7be57763c 100644 --- a/src/Items/ItemBrewingStand.h +++ b/src/Items/ItemBrewingStand.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h index 48e23ed59..d1cb091b6 100644 --- a/src/Items/ItemCake.h +++ b/src/Items/ItemCake.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemCauldron.h b/src/Items/ItemCauldron.h index 07ae12660..9617c30ef 100644 --- a/src/Items/ItemCauldron.h +++ b/src/Items/ItemCauldron.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h index 60d9c3648..fc843c186 100644 --- a/src/Items/ItemComparator.h +++ b/src/Items/ItemComparator.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h index f3677c28c..c1b439024 100644 --- a/src/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -33,8 +33,8 @@ public: a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; cChunkInterface ChunkInterface(a_World->GetChunkMap()); bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( - ChunkInterface, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + ChunkInterface, a_Player, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta ); diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 435d8ccf4..0c07cd422 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -210,7 +210,7 @@ public: if (FishType <= 1) // Clownfish has a 2% chance of spawning { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); - } + } else if (FishType <= 12) // Pufferfish has a 13% chance of spawning { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); diff --git a/src/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h index 60bf87985..320dce997 100644 --- a/src/Items/ItemFlowerPot.h +++ b/src/Items/ItemFlowerPot.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index c261ce0e8..3e02a43fa 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -458,7 +458,7 @@ char cItemHandler::GetMaxStackSize(void) bool cItemHandler::IsTool() { // TODO: Rewrite this to list all tools specifically - return + return (m_ItemType >= 256 && m_ItemType <= 259) || (m_ItemType == 261) || (m_ItemType >= 267 && m_ItemType <= 279) @@ -525,7 +525,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) bool cItemHandler::GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) @@ -542,7 +542,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta( cChunkInterface ChunkInterface(a_World->GetChunkMap()); return BlockH->GetPlacementBlockTypeMeta( ChunkInterface, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta ); diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index b33671c2d..3ea04d1cb 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -28,7 +28,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); /** Called when the client sends the SHOOT status in the lclk packet */ - virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) + virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_BlockX); UNUSED(a_BlockY); @@ -97,7 +97,7 @@ public: */ virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); diff --git a/src/Items/ItemLeaves.h b/src/Items/ItemLeaves.h index 0ed6e5e0e..f48126dc5 100644 --- a/src/Items/ItemLeaves.h +++ b/src/Items/ItemLeaves.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index 5ae040282..4c36fe8d8 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -26,7 +26,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemNetherWart.h b/src/Items/ItemNetherWart.h index a6a9a286a..10a0864b5 100644 --- a/src/Items/ItemNetherWart.h +++ b/src/Items/ItemNetherWart.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h index 33e386b03..a2289239c 100644 --- a/src/Items/ItemRedstoneDust.h +++ b/src/Items/ItemRedstoneDust.h @@ -22,7 +22,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h index c5fb5d566..13a797d00 100644 --- a/src/Items/ItemRedstoneRepeater.h +++ b/src/Items/ItemRedstoneRepeater.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSapling.h b/src/Items/ItemSapling.h index 61b1a32be..dbcb12be5 100644 --- a/src/Items/ItemSapling.h +++ b/src/Items/ItemSapling.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h index 53f5d51c3..4c9e82ae0 100644 --- a/src/Items/ItemSeeds.h +++ b/src/Items/ItemSeeds.h @@ -30,7 +30,7 @@ public: case E_ITEM_CARROT: case E_ITEM_POTATO: return true; default: return false; - } + } } virtual FoodInfo GetFoodInfo(void) override @@ -45,7 +45,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 60cf0f5f8..235a4fa93 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -27,7 +27,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h index e891cc367..dd2e2ece3 100644 --- a/src/Items/ItemSugarcane.h +++ b/src/Items/ItemSugarcane.h @@ -23,7 +23,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index de881f4eb..5f5b1853d 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -42,7 +42,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) MoveToPosition(m_Target->GetPosition()); } } -} +} diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 9e53284b3..df2572976 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -353,13 +353,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) // If enemy passive we ignore checks for player visibility InStateIdle(a_Dt); break; - } + } case CHASING: { // If we do not see a player anymore skip chasing action InStateChasing(a_Dt); break; - } + } case ESCAPING: { InStateEscaping(a_Dt); @@ -588,7 +588,7 @@ void cMonster::CheckEventSeePlayer(void) void cMonster::CheckEventLostPlayer(void) -{ +{ if (m_Target != NULL) { if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance) diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 96e73b45b..750040468 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -233,7 +233,7 @@ protected: AString m_SoundHurt; AString m_SoundDeath; - float m_AttackRate; + float m_AttackRate; int m_AttackDamage; int m_AttackRange; float m_AttackInterval; @@ -250,13 +250,13 @@ protected: bool m_BurnsInDaylight; /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ - void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); + void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/ - void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); + void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ - void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); + void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index d183a338f..1cdac7c74 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -55,7 +55,7 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk) { switch (m_Type) { - case vtFarmer: + case vtFarmer: { HandleFarmerPlaceCrops(); } diff --git a/src/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp index 6d4afce55..5dfc8b5f9 100644 --- a/src/OSSupport/CriticalSection.cpp +++ b/src/OSSupport/CriticalSection.cpp @@ -108,7 +108,7 @@ bool cCriticalSection::IsLockedByCurrentThread(void) //////////////////////////////////////////////////////////////////////////////// // cCSLock -cCSLock::cCSLock(cCriticalSection * a_CS) +cCSLock::cCSLock(cCriticalSection * a_CS) : m_CS(a_CS) , m_IsLocked(false) { @@ -119,7 +119,7 @@ cCSLock::cCSLock(cCriticalSection * a_CS) -cCSLock::cCSLock(cCriticalSection & a_CS) +cCSLock::cCSLock(cCriticalSection & a_CS) : m_CS(&a_CS) , m_IsLocked(false) { diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h index 73a71f5e1..c3c6e57f0 100644 --- a/src/OSSupport/CriticalSection.h +++ b/src/OSSupport/CriticalSection.h @@ -47,7 +47,7 @@ class cCSLock cCriticalSection * m_CS; // Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe - // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held, + // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held, // therefore we need to check this value whether we are locked or not. bool m_IsLocked; diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h index beb6a63f1..269f9db41 100644 --- a/src/OSSupport/Queue.h +++ b/src/OSSupport/Queue.h @@ -21,7 +21,7 @@ cQueueFuncs and is used as the default behavior. /// This empty struct allows for the callback functions to be inlined template<class T> -struct cQueueFuncs +struct cQueueFuncs { public: @@ -88,7 +88,7 @@ public: cCSLock Lock(m_CS); if (m_Contents.size() == 0) { - return false; + return false; } item = m_Contents.front(); m_Contents.pop_front(); diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp index 56835b518..7d4d9e598 100644 --- a/src/OSSupport/Socket.cpp +++ b/src/OSSupport/Socket.cpp @@ -244,7 +244,7 @@ cSocket cSocket::AcceptIPv6(void) // Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC #ifdef _MSC_VER // MSVC version - Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", + Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", from.sin6_addr.u.Word[0], from.sin6_addr.u.Word[1], from.sin6_addr.u.Word[2], @@ -256,7 +256,7 @@ cSocket cSocket::AcceptIPv6(void) ); #else // _MSC_VER // MinGW - Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", + Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", from.sin6_addr.s6_addr16[0], from.sin6_addr.s6_addr16[1], from.sin6_addr.s6_addr16[2], diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 001bc29cf..18924db2f 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -248,7 +248,7 @@ bool cAuthenticator::SecureGetFromAddress(const AString & a_CACerts, const AStri bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID, Json::Value & a_Properties) { - LOGD("Trying to authenticate user %s", a_UserName.c_str()); + LOGD("Trying to authenticate user %s", a_UserName.c_str()); // Create the GET request: AString ActualAddress = m_Address; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 325218d88..e2960d0c3 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -398,7 +398,7 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) else { WriteEntityMetadata(a_Entity); - } + } WriteByte(0x7f); Flush(); @@ -2110,7 +2110,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) int Appearance = 0; Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 - WriteInt(Appearance); + WriteInt(Appearance); WriteByte(0x56); WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index a92ae83da..8502702e8 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -382,7 +382,7 @@ void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol132::SendWholeInventory(const cWindow & a_Window) { - // 1.3.2 requires player inventory slots to be sent as SetSlot packets, + // 1.3.2 requires player inventory slots to be sent as SetSlot packets, // otherwise it sometimes fails to update the window // Send the entire window: diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 36d1f4af4..45cda944b 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1026,7 +1026,7 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x11); + cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); Pkt.WriteInt((int) a_ExpOrb.GetPosX()); Pkt.WriteInt((int) a_ExpOrb.GetPosY()); diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 29f4576cd..d3aae65fe 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -1,7 +1,7 @@ // ProtocolRecognizer.cpp -// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple // protocol versions and redirects everything to them #include "Globals.h" @@ -828,7 +828,7 @@ void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size) bool cProtocolRecognizer::TryRecognizeProtocol(void) { - // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and + // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro // The first packet should be a Handshake, 0x02: @@ -1021,7 +1021,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) case PROTO_VERSION_1_3_2: { // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 - Printf(Reply, "%s%s%i%s%i", + Printf(Reply, "%s%s%i%s%i", Server->GetDescription().c_str(), cChatColor::Delimiter.c_str(), Server->GetNumPlayers(), diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 25c60a72e..6bfd73d74 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -1,7 +1,7 @@ // ProtocolRecognizer.h -// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple // protocol versions and redirects everything to them diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 884069b21..59ea51aa0 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -131,7 +131,7 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) -{ +{ void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index c81500741..fe59f6dd6 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -50,7 +50,7 @@ class cDelayedFluidSimulator : { typedef cFluidSimulator super; -public: +public: cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); // cSimulator overrides: diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 1ad4f2654..9433a8c68 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -306,14 +306,14 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // No need to check the coords for equality with the parent block, // it cannot catch fire anyway (because it's not an air block) - if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) + if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) { continue; } // Start the fire in the neighbor {x, y, z} /* - FLOG("FS: Trying to start fire at {%d, %d, %d}.", + FLOG("FS: Trying to start fire at {%d, %d, %d}.", x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width ); */ diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index d8de19871..2c5c4b658 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -48,7 +48,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator( void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", + FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ, a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) @@ -248,7 +248,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; - FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", + FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); @@ -264,7 +264,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; - FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", + FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); @@ -296,8 +296,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ChunkInterface, m_World, PluginInterface, - NULL, - BlockX, + NULL, + BlockX, a_RelY, BlockZ ); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 0d4815c00..6249e0cdd 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -59,7 +59,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, // Use that Chunk pointer to get a relative position int RelX = 0; - int RelZ = 0; + int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; @@ -821,7 +821,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ +{ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; @@ -1518,7 +1518,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, in return true; } } - return false; + return false; } @@ -1616,7 +1616,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_Rel bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) -{ +{ switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata { // If the repeater is looking up or down (If parallel to the Z axis) @@ -1648,14 +1648,14 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB // Check if southern(down) neighbor is a powered on repeater who is facing us BLOCKTYPE Block = 0; if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) - { + { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1) & 0x3; if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked } // Check if northern(up) neighbor is a powered on repeater who is facing us if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) - { + { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1) & 0x3; if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked } @@ -2082,7 +2082,7 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in } // Self not in list, add self to list - sRepeatersDelayList RC; + sRepeatersDelayList RC; RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 9113aec3c..9fe2f9040 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -27,7 +27,7 @@ public: } // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { UNUSED(a_BlockX); UNUSED(a_BlockY); diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index e5338ad44..4301b8aae 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -21,7 +21,7 @@ public: // ~cRedstoneNoopSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 6e64aa425..1262f2792 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -37,7 +37,7 @@ public: based on the block currently present in the world at the dest specified coords */ static void FinishFalling( - cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta ); diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index a2e2a5742..171eba91c 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -26,7 +26,7 @@ public: /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available virtual void SimulateChunk(float a_Dt, int a_ChunkX, - int a_ChunkZ, cChunk * a_Chunk) + int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 191770273..484cac334 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -27,7 +27,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, return; } int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); if ( (BlockType == m_FluidBlock) || diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 0a9502491..21b6ed0c8 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -36,8 +36,8 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) : void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { /* - LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s", - GetNumSlots(), a_SlotNum, + LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s", + GetNumSlots(), a_SlotNum, ItemToFullString(a_ClickedItem).c_str(), ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str() ); @@ -1280,7 +1280,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } case caLeftClick: - { + { // Left-clicked if (DraggingItem.IsEmpty()) { diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index b550068b1..6606beda2 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -164,7 +164,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const void cWindow::Clicked( - cPlayer & a_Player, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ) diff --git a/src/UI/Window.h b/src/UI/Window.h index b170a9d78..1872b2c20 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -36,12 +36,12 @@ typedef std::vector<cSlotArea *> cSlotAreas; // tolua_begin -/** +/** Represents a UI window. Each window has a list of players that are currently using it When there's no player using a window, it is destroyed. -A window consists of several areas of slots with similar functionality - for example the crafting grid area, or +A window consists of several areas of slots with similar functionality - for example the crafting grid area, or the inventory area. Each area knows what its slots are (GetSlot() function) and can handle mouse clicks. The window acts only as a top-level container for those areas, redirecting the click events to the correct areas. Inventory painting, introduced in 1.5, is handled by the window, too @@ -109,7 +109,7 @@ public: /// Handles a click event from a player void Clicked( - cPlayer & a_Player, int a_WindowID, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ); diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h index e3c73edc4..7a7941e37 100644 --- a/src/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h @@ -6,7 +6,7 @@ #include "Window.h" /* -Being a descendant of cWindowOwner means that the class can own one window. That window can be +Being a descendant of cWindowOwner means that the class can own one window. That window can be queried, opened by other players, closed by players and finally destroyed. Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used for entities / players in motion to close their windows when they get too far away from the window "source". diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index 8e7247aab..c6294b99c 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -10,7 +10,7 @@ -// The number of NBT tags that are reserved when an NBT parsing is started. +// The number of NBT tags that are reserved when an NBT parsing is started. // You can override this by using a cmdline define #ifndef NBT_RESERVE_SIZE #define NBT_RESERVE_SIZE 200 @@ -69,7 +69,7 @@ bool cParsedNBT::Parse(void) m_Pos = 1; - RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); + RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); RETURN_FALSE_IF_FALSE(ReadCompound()); return true; diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index fe28005ac..7aa83fc24 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -5,11 +5,11 @@ /* The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree, -but themselves are allocated in a vector, thus minimizing reallocation. +but themselves are allocated in a vector, thus minimizing reallocation. The structures have a minimal constructor, setting all member "pointers" to "invalid". The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags -(just like XML); it keeps the internal tag stack and reports errors in usage. +(just like XML); it keeps the internal tag stack and reports errors in usage. It directly outputs a string containing the serialized NBT data. */ @@ -173,7 +173,7 @@ public: } /** Returns the value stored in a Byte tag. Not valid for any other tag type. */ - inline unsigned char GetByte(int a_Tag) const + inline unsigned char GetByte(int a_Tag) const { ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Byte); return (unsigned char)(m_Data[(size_t)m_Tags[(size_t)a_Tag].m_DataStart]); diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 5a2be8867..ecb600483 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -98,7 +98,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB // Divide by four as data length returned in bytes size_t DataLength = a_NBT.GetDataLength(explosiontag); // round to the next highest multiple of four - DataLength -= DataLength % 4; + DataLength -= DataLength % 4; if (DataLength == 0) { continue; @@ -114,7 +114,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB { size_t DataLength = a_NBT.GetDataLength(explosiontag) / 4; // round to the next highest multiple of four - DataLength -= DataLength % 4; + DataLength -= DataLength % 4; if (DataLength == 0) { continue; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 388ad0332..b4048b097 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -56,7 +56,7 @@ thus making skylight visible in Minutor's Lighting mode */ // #define DEBUG_SKYLIGHT -/** Maximum number of MCA files that are cached in memory. +/** Maximum number of MCA files that are cached in memory. Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle. */ #define MAX_MCA_FILES 32 @@ -393,7 +393,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT m_World->SetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - BlockTypes, MetaData, + BlockTypes, MetaData, IsLightValid ? BlockLight : NULL, IsLightValid ? SkyLight : NULL, NULL, Biomes, @@ -449,7 +449,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight); #else const char * BlockLight = (const char *)(Serializer.m_BlockLight); - #endif + #endif const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight); for (int Y = 0; Y < 16; Y++) { @@ -463,7 +463,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ } a_Writer.EndList(); // "Sections" - // Store the information that the lighting is valid. + // Store the information that the lighting is valid. // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading. if (Serializer.IsLightValid()) { @@ -2363,8 +2363,8 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N return; } int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); - if (OwnerIdx > 0) - { + if (OwnerIdx > 0) + { AString OwnerName = a_NBT.GetString(OwnerIdx); if (OwnerName != "") { diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 3b08c5ac5..ff43b6905 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -603,7 +603,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize); if (errorcode != Z_OK) { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", + LOGERROR("Error %d decompressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -627,7 +627,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() char ConvertedData[cChunkDef::BlockDataSize]; int Index = 0; unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) { for( int y = 0; y < 128; ++y ) { @@ -683,7 +683,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); if (errorcode != Z_OK) { - LOGERROR("Error %d compressing data for chunk [%d, %d]", + LOGERROR("Error %d compressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -747,7 +747,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize); if (errorcode != Z_OK) { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", + LOGERROR("Error %d decompressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -819,7 +819,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); if (errorcode != Z_OK) { - LOGERROR("Error %d compressing data for chunk [%d, %d]", + LOGERROR("Error %d compressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -863,7 +863,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, (size_t)a_UncompressedSize); if (errorcode != Z_OK) { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", + LOGERROR("Error %d decompressing data for chunk [%d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ ); diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index b6d572f3e..155aa6b14 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -202,7 +202,7 @@ void cWorldStorage::InitSchemas(int a_StorageCompressionFactor) } // for itr - m_Schemas[] // Unknown schema selected, let the admin know: - LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:", + LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:", m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str() ); for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 1204b4310..bf764a539 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -95,7 +95,7 @@ protected: bool operator==(const sChunkLoad other) const { - return this->m_ChunkX == other.m_ChunkX && + return this->m_ChunkX == other.m_ChunkX && this->m_ChunkY == other.m_ChunkY && this->m_ChunkZ == other.m_ChunkZ; } @@ -103,7 +103,7 @@ protected: struct FuncTable { static void Delete(sChunkLoad) {}; - static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new) + static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new) { a_orig.m_Generate |= a_new.m_Generate; }; |