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author | Howaner <franzi.moos@googlemail.com> | 2014-08-08 22:04:53 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-08-08 22:04:53 +0200 |
commit | ebfc0fdc676eb4e0e99fc59ab6da6919fa2ef471 (patch) | |
tree | 72b4ce84c1adc8c1b173dbba35f86f207e095fca | |
parent | Send the old slab to the client when the interact cancelled. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockSlab.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 28fdbe7af..49f00c88c 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -119,6 +119,9 @@ public: return; } + /* Sends the slab back to the client. + The normal back sending adds the block face to the locations, but this don't work because the Y-Coordinate with the block face + is one higher than the real slab position. */ a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } |