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author | Bond-009 <bond.009@outlook.com> | 2018-04-11 13:17:30 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2018-04-11 13:17:30 +0200 |
commit | 98d807187bbaec4cd65dbe7c1ecac0435efb6df0 (patch) | |
tree | d917cf6bc68e013ff1229303d3668c2947b2682b | |
parent | Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 87 | ||||
-rw-r--r-- | src/MobSpawner.cpp | 211 | ||||
-rw-r--r-- | src/MobSpawner.h | 6 | ||||
-rw-r--r-- | src/World.cpp | 2 |
4 files changed, 159 insertions, 147 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index a79973a9d..8c54be0d0 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -14,6 +14,7 @@ #include "../Simulator/FireSimulator.h" #include "../World.h" #include "../IniFile.h" +#include "../MobSpawner.h" @@ -1504,101 +1505,27 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) { - - std::set<eMonsterType> ListOfSpawnables; + std::vector<eMonsterType> ListOfSpawnables; int chunkX = a_ChunkDesc.GetChunkX(); int chunkZ = a_ChunkDesc.GetChunkZ(); int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width; int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width; - // Check biomes first to get a list of animals - switch (a_ChunkDesc.GetBiome(x, z)) + for (auto MobType : cMobSpawner::GetAllowedMobTypes(a_ChunkDesc.GetBiome(x, z))) { - // No animals in deserts or non-overworld dimensions - case biNether: - case biEnd: - case biDesertHills: - case biDesert: - case biDesertM: - { - return mtInvalidType; - } - - // Mooshroom only - no other mobs on mushroom islands - case biMushroomIsland: - case biMushroomShore: - { - return mtMooshroom; - } - - // Add squid in ocean biomes - case biOcean: - case biFrozenOcean: - case biFrozenRiver: - case biRiver: - case biDeepOcean: - { - ListOfSpawnables.insert(mtSquid); - break; - } - - // Add ocelots in jungle biomes - case biJungle: - case biJungleHills: - case biJungleEdge: - case biJungleM: - case biJungleEdgeM: - { - ListOfSpawnables.insert(mtOcelot); - break; - } - - // Add horses in plains-like biomes - case biPlains: - case biSunflowerPlains: - case biSavanna: - case biSavannaPlateau: - case biSavannaM: - case biSavannaPlateauM: + if (cMonster::FamilyFromType(MobType) == cMonster::eFamily::mfPassive) { - ListOfSpawnables.insert(mtHorse); - break; - } - - // Add wolves in taiga biomes - case biTaiga: - case biMegaTaiga: - case biColdTaiga: - case biColdTaigaM: - { - ListOfSpawnables.insert(mtWolf); - break; - } - // Nothing special about this biome - default: - { - break; + ListOfSpawnables.push_back(MobType); } } - ListOfSpawnables.insert(mtChicken); - ListOfSpawnables.insert(mtCow); - ListOfSpawnables.insert(mtPig); - ListOfSpawnables.insert(mtSheep); if (ListOfSpawnables.empty()) { return mtInvalidType; } - auto MobIter = ListOfSpawnables.begin(); - using diff_type = - std::iterator_traits<decltype(MobIter)>::difference_type; - diff_type RandMob = static_cast<diff_type> - (static_cast<size_t>(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) - % ListOfSpawnables.size()); - std::advance(MobIter, RandMob); - - return *MobIter; + auto RandMob = (static_cast<size_t>(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size()); + return ListOfSpawnables[RandMob]; } diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index eb5684202..f04cfa178 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -45,75 +45,26 @@ bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) -void cMobSpawner::addIfAllowed(eMonsterType toAdd, std::vector<eMonsterType> & toAddIn) -{ - std::set<eMonsterType>::iterator itr = m_AllowedTypes.find(toAdd); - if (itr != m_AllowedTypes.end()) - { - toAddIn.push_back(toAdd); - } -} - - - - - eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { - std::vector<eMonsterType> allowedMobs; + std::vector<eMonsterType> AllowedMobs; - if ((a_Biome == biMushroomIsland) || (a_Biome == biMushroomShore)) - { - addIfAllowed(mtMooshroom, allowedMobs); - } - else if (a_Biome == biNether) - { - addIfAllowed(mtGhast, allowedMobs); - addIfAllowed(mtZombiePigman, allowedMobs); - addIfAllowed(mtMagmaCube, allowedMobs); - } - else if (a_Biome == biEnd) - { - addIfAllowed(mtEnderman, allowedMobs); - } - else + for (eMonsterType MobType : GetAllowedMobTypes(a_Biome)) { - addIfAllowed(mtBat, allowedMobs); - addIfAllowed(mtSpider, allowedMobs); - addIfAllowed(mtZombie, allowedMobs); - addIfAllowed(mtSkeleton, allowedMobs); - addIfAllowed(mtCreeper, allowedMobs); - addIfAllowed(mtSquid, allowedMobs); - addIfAllowed(mtGuardian, allowedMobs); - - if ((a_Biome != biDesert) && (a_Biome != biBeach) && (a_Biome != biOcean)) + auto itr = m_AllowedTypes.find(MobType); + if (itr != m_AllowedTypes.end()) { - addIfAllowed(mtSheep, allowedMobs); - addIfAllowed(mtPig, allowedMobs); - addIfAllowed(mtCow, allowedMobs); - addIfAllowed(mtChicken, allowedMobs); - addIfAllowed(mtEnderman, allowedMobs); - addIfAllowed(mtRabbit, allowedMobs); - addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule - - if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills)) - { - addIfAllowed(mtWolf, allowedMobs); - } - else if ((a_Biome == biJungle) || (a_Biome == biJungleHills)) - { - addIfAllowed(mtOcelot, allowedMobs); - } + AllowedMobs.push_back(MobType); } } // Pick a random mob from the options: - size_t allowedMobsSize = allowedMobs.size(); - if (allowedMobsSize > 0) + if (AllowedMobs.empty()) { - return allowedMobs[GetRandomProvider().RandInt(allowedMobsSize - 1)]; + return mtInvalidType; } - return mtInvalidType; + + return AllowedMobs[GetRandomProvider().RandInt(AllowedMobs.size() - 1)]; } @@ -157,7 +108,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R { case mtGuardian: { - return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); + return IsBlockWater(TargetBlock) && IsBlockWater(BlockBelow) && (a_RelY >= 45) && (a_RelY <= 62); } case mtSquid: @@ -301,12 +252,12 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (TargetBlock == E_BLOCK_GRASS) && (BlockAbove == E_BLOCK_AIR) && ( - (a_Biome == biTaiga) || - (a_Biome == biTaigaHills) || - (a_Biome == biForest) || - (a_Biome == biForestHills) || (a_Biome == biColdTaiga) || (a_Biome == biColdTaigaHills) || + (a_Biome == biColdTaigaM) || + (a_Biome == biForest) || + (a_Biome == biTaiga) || + (a_Biome == biTaigaHills) || (a_Biome == biTaigaM) || (a_Biome == biMegaTaiga) || (a_Biome == biMegaTaigaHills) @@ -340,6 +291,140 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R +std::set<eMonsterType> cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome) +{ + std::set<eMonsterType> ListOfSpawnables; + // Check biomes first to get a list of animals + switch (a_Biome) + { + // Nether mobs and endermen only - no other mobs in the nether + case biNether: + { + ListOfSpawnables.insert(mtGhast); + ListOfSpawnables.insert(mtMagmaCube); + ListOfSpawnables.insert(mtZombiePigman); + ListOfSpawnables.insert(mtEnderman); + return ListOfSpawnables; + } + + // Endermen only - no other mobs in the end + case biEnd: + { + ListOfSpawnables.insert(mtEnderman); + return ListOfSpawnables; + } + + // Mooshroom only - no other mobs on mushroom islands + case biMushroomIsland: + case biMushroomShore: + { + ListOfSpawnables.insert(mtMooshroom); + return ListOfSpawnables; + } + + // Add Squid in ocean and river biomes + case biOcean: + case biFrozenOcean: + case biFrozenRiver: + case biRiver: + case biDeepOcean: + { + ListOfSpawnables.insert(mtGuardian); + break; + } + + // Add ocelots in jungle biomes + case biJungle: + case biJungleHills: + case biJungleEdge: + case biJungleM: + case biJungleEdgeM: + { + ListOfSpawnables.insert(mtOcelot); + break; + } + + // Add horses in plains-like biomes + case biPlains: + case biSunflowerPlains: + case biSavanna: + case biSavannaPlateau: + case biSavannaM: + case biSavannaPlateauM: + { + ListOfSpawnables.insert(mtHorse); + break; + } + + // Add wolves in forest biomes + case biForest: + { + ListOfSpawnables.insert(mtWolf); + break; + } + + // Add wolves and rabbits in all taiga biomes + case biColdTaiga: + case biColdTaigaM: + case biColdTaigaHills: + case biTaiga: + case biTaigaHills: + case biTaigaM: + case biMegaTaiga: + case biMegaTaigaHills: + { + ListOfSpawnables.insert(mtWolf); + ListOfSpawnables.insert(mtRabbit); + break; + } + + // Add rabbits in desert and flower forest biomes + case biDesert: + case biDesertHills: + case biDesertM: + case biFlowerForest: + { + ListOfSpawnables.insert(mtRabbit); + break; + } + + // Nothing special about this biome + default: + { + break; + } + } + + if ( + (a_Biome != biDesertHills) && + (a_Biome != biDesert) && + (a_Biome != biDesertM) && + (a_Biome != biBeach) && + (a_Biome != biOcean) && + (a_Biome != biDeepOcean)) + { + ListOfSpawnables.insert(mtSheep); + ListOfSpawnables.insert(mtPig); + ListOfSpawnables.insert(mtCow); + ListOfSpawnables.insert(mtChicken); + ListOfSpawnables.insert(mtEnderman); + ListOfSpawnables.insert(mtSlime); + } + + ListOfSpawnables.insert(mtBat); + ListOfSpawnables.insert(mtSpider); + ListOfSpawnables.insert(mtZombie); + ListOfSpawnables.insert(mtSkeleton); + ListOfSpawnables.insert(mtCreeper); + ListOfSpawnables.insert(mtSquid); + + return ListOfSpawnables; +} + + + + + cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int & a_MaxPackSize) { if (m_NewPack) diff --git a/src/MobSpawner.h b/src/MobSpawner.h index c396637d5..695467692 100644 --- a/src/MobSpawner.h +++ b/src/MobSpawner.h @@ -45,14 +45,14 @@ public : /** Returns true if specified type of mob can spawn on specified block */ static bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome); + /** Returns all mob types that can spawn that biome */ + static std::set<eMonsterType> GetAllowedMobTypes(EMCSBiome a_Biome); + protected : /** Returns a random type that can spawn in the specified biome. Returns mtInvalidType if none is possible. */ eMonsterType ChooseMobType(EMCSBiome a_Biome); - /** Adds toAdd into toAddIn, if toAdd is in m_AllowedTypes */ - void addIfAllowed(eMonsterType toAdd, std::vector<eMonsterType> & toAddIn); - cMonster::eFamily m_MonsterFamily; std::set<eMonsterType> m_AllowedTypes; bool m_NewPack; diff --git a/src/World.cpp b/src/World.cpp index 1b7bc8643..adbac33bf 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1199,7 +1199,7 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt) else { auto & Wolf = static_cast<cWolf &>(Monster); - if (Wolf.IsAngry()) + if (!Wolf.IsAngry() && !Wolf.IsTame()) { Monster.Destroy(true); } |