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authorpeterbell10 <peterbell10@live.co.uk>2017-08-21 00:23:23 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-26 20:56:44 +0200
commit447d929da18b656227c77d9c00958bcf52afeeb2 (patch)
tree9614d84d6164f79be0061495a684d76b583f1f13
parentLeashes work in 1.12.1 (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkData.cpp123
-rw-r--r--src/ChunkData.h12
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp6
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h13
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp32
5 files changed, 160 insertions, 26 deletions
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp
index c2b09bafb..310945f17 100644
--- a/src/ChunkData.cpp
+++ b/src/ChunkData.cpp
@@ -422,6 +422,129 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
+void cChunkData::FillBlockTypes(BLOCKTYPE a_Value)
+{
+ // If needed, allocate any missing sections
+ if (a_Value != 0x00)
+ {
+ for (auto & Section : m_Sections)
+ {
+ if (Section == nullptr)
+ {
+ Section = Allocate();
+ std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
+ std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
+ std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
+ }
+ }
+ }
+
+ for (auto Section : m_Sections)
+ {
+ if (Section != nullptr)
+ {
+ std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), a_Value);
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::FillMetas(NIBBLETYPE a_Value)
+{
+ // If needed, allocate any missing sections
+ if (a_Value != 0x00)
+ {
+ for (auto & Section : m_Sections)
+ {
+ if (Section == nullptr)
+ {
+ Section = Allocate();
+ std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
+ std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
+ std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
+ }
+ }
+ }
+
+ NIBBLETYPE NewMeta = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
+ for (auto Section : m_Sections)
+ {
+ if (Section != nullptr)
+ {
+ std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), NewMeta);
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::FillBlockLight(NIBBLETYPE a_Value)
+{
+ // If needed, allocate any missing sections
+ if (a_Value != 0x00)
+ {
+ for (auto & Section : m_Sections)
+ {
+ if (Section == nullptr)
+ {
+ Section = Allocate();
+ std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
+ std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
+ std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
+ }
+ }
+ }
+
+ NIBBLETYPE NewLight = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
+ for (auto Section : m_Sections)
+ {
+ if (Section != nullptr)
+ {
+ std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), NewLight);
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::FillSkyLight(NIBBLETYPE a_Value)
+{
+ // If needed, allocate any missing sections
+ if (a_Value != 0x0f)
+ {
+ for (auto & Section : m_Sections)
+ {
+ if (Section == nullptr)
+ {
+ Section = Allocate();
+ std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
+ std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
+ std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
+ }
+ }
+ }
+
+ NIBBLETYPE NewSkyLight = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
+ for (auto Section : m_Sections)
+ {
+ if (Section != nullptr)
+ {
+ std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), NewSkyLight);
+ }
+ }
+}
+
+
+
+
+
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
{
ASSERT(a_Src != nullptr);
diff --git a/src/ChunkData.h b/src/ChunkData.h
index 49a03fb4a..6bc2b5366 100644
--- a/src/ChunkData.h
+++ b/src/ChunkData.h
@@ -80,6 +80,18 @@ public:
/** Copies the skylight data into the specified flat array. */
void CopySkyLight (NIBBLETYPE * a_Dest) const;
+ /** Fills the chunk with the specified block. */
+ void FillBlockTypes(BLOCKTYPE a_Value);
+
+ /** Fills the chunk with the specified meta value. */
+ void FillMetas (NIBBLETYPE a_Value);
+
+ /** Fills the chunk with the specified block light. */
+ void FillBlockLight(NIBBLETYPE a_Value);
+
+ /** Fills the chunk with the specified sky light. */
+ void FillSkyLight (NIBBLETYPE a_Value);
+
/** Copies the blocktype data from the specified flat array into the internal representation.
Allocates sections that are needed for the operation.
Requires that a_Src is a valid pointer. */
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 73c633e1a..1e8543648 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -68,11 +68,11 @@ void cNBTChunkSerializer::Finish(void)
m_Writer.EndList();
}
- // If light not valid, reset it to all zeroes:
+ // If light not valid, reset it to defaults:
if (!m_IsLightValid)
{
- memset(m_BlockLight, 0, sizeof(m_BlockLight));
- memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
+ m_Data.FillBlockLight(0x00);
+ m_Data.FillSkyLight(0x0f);
}
// Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 3637ea655..50d98a518 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -1,4 +1,4 @@
-
+
// NBTChunkSerializer.h
// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil
@@ -55,7 +55,7 @@ class cPainting;
class cNBTChunkSerializer :
- public cChunkDataSeparateCollector
+ public cChunkDataCopyCollector
{
public:
cChunkDef::BiomeMap m_Biomes;
@@ -69,15 +69,12 @@ public:
/** Close NBT tags that we've opened */
void Finish(void);
- bool IsLightValid(void) const {return m_IsLightValid; }
+ bool IsLightValid(void) const { return m_IsLightValid; }
protected:
- /* From cChunkDataSeparateCollector we inherit:
- - m_BlockTypes[]
- - m_BlockMetas[]
- - m_BlockLight[]
- - m_BlockSkyLight[] */
+ /* From cChunkDataCopyCollector we inherit:
+ - cChunkData m_Data */
cFastNBTWriter & m_Writer;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index bbbffb07f..a3251481f 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -515,23 +515,25 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
- size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
- size_t SliceSizeNibble = SliceSizeBlock / 2;
- const char * BlockTypes = reinterpret_cast<const char *>(Serializer.m_BlockTypes);
- const char * BlockMetas = reinterpret_cast<const char *>(Serializer.m_BlockMetas);
- #ifdef DEBUG_SKYLIGHT
- const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight);
- #else
- const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockLight);
- #endif
- const char * BlockSkyLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight);
- for (int Y = 0; Y < 16; Y++)
+ for (size_t Y = 0; Y != cChunkData::NumSections; ++Y)
{
+ auto Section = Serializer.m_Data.GetSection(Y);
+ if (Section == nullptr)
+ {
+ continue;
+ }
+
a_Writer.BeginCompound("");
- a_Writer.AddByteArray("Blocks", BlockTypes + static_cast<unsigned int>(Y) * SliceSizeBlock, SliceSizeBlock);
- a_Writer.AddByteArray("Data", BlockMetas + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("SkyLight", BlockSkyLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("BlockLight", BlockLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("Blocks", reinterpret_cast<const char *>(Section->m_BlockTypes), ARRAYCOUNT(Section->m_BlockTypes));
+ a_Writer.AddByteArray("Data", reinterpret_cast<const char *>(Section->m_BlockMetas), ARRAYCOUNT(Section->m_BlockMetas));
+
+ #ifdef DEBUG_SKYLIGHT
+ a_Writer.AddByteArray("BlockLight", reinterpret_cast<const char *>(Section->m_BlockSkyLight), ARRAYCOUNT(Section->m_BlockSkyLight));
+ #else
+ a_Writer.AddByteArray("BlockLight", reinterpret_cast<const char *>(Section->m_BlockLight), ARRAYCOUNT(Section->m_BlockLight));
+ #endif
+
+ a_Writer.AddByteArray("SkyLight", reinterpret_cast<const char *>(Section->m_BlockSkyLight), ARRAYCOUNT(Section->m_BlockSkyLight));
a_Writer.AddByte("Y", static_cast<unsigned char>(Y));
a_Writer.EndCompound();
}