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author | JoannisO <Joannis.Orlandos@gmail.com> | 2014-05-28 15:16:45 +0200 |
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committer | JoannisO <Joannis.Orlandos@gmail.com> | 2014-05-28 15:16:45 +0200 |
commit | 427bddc18970bb66aa1f396c4fd19e52e3ad602d (patch) | |
tree | 0831196381ba32539083f82a67cad9c2681cbbad | |
parent | - Fixed an issue where dispensers would only shoot arrows (appearantly (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 2b0487c4a..341994be8 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -223,14 +223,12 @@ Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk) Look = m.Transform(Vector3d(0, 1, 0)); return Look * 20; // UP - break; case E_META_DROPSPENSER_FACING_YM: m.Init(Vector3d(), 0, -360, 0); Look = m.Transform(Vector3d(0, -1, 0)); return Look * 20;; // DOWN - break; case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST case E_META_DROPSPENSER_FACING_XP: Direction = 270; break; // EAST |