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find_package(Threads REQUIRED)
include_directories(${PROJECT_SOURCE_DIR}/src/)
include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
set (SHARED_SRCS
${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp
${PROJECT_SOURCE_DIR}/src/BlockArea.cpp
${PROJECT_SOURCE_DIR}/src/Cuboid.cpp
${PROJECT_SOURCE_DIR}/src/ChunkData.cpp
${PROJECT_SOURCE_DIR}/src/StringCompression.cpp
${PROJECT_SOURCE_DIR}/src/StringUtils.cpp
${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp
${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PieceModifier.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp
${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/Event.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
)
set (SHARED_HDRS
${PROJECT_SOURCE_DIR}/src/BiomeDef.h
${PROJECT_SOURCE_DIR}/src/BlockArea.h
${PROJECT_SOURCE_DIR}/src/Cuboid.h
${PROJECT_SOURCE_DIR}/src/ChunkData.h
${PROJECT_SOURCE_DIR}/src/Globals.h
${PROJECT_SOURCE_DIR}/src/StringCompression.h
${PROJECT_SOURCE_DIR}/src/StringUtils.h
${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h
${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h
${PROJECT_SOURCE_DIR}/src/Generating/PieceModifier.h
${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h
${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h
${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h
${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h
${PROJECT_SOURCE_DIR}/src/Noise/Noise.h
${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h
${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h
${PROJECT_SOURCE_DIR}/src/OSSupport/File.h
${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h
${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h
${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h
${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
)
set (SRCS
LuaThreadStress.cpp
Stubs.cpp
LuaState_Typedefs.inc
LuaState_Declaration.inc
Bindings.h
)
source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS})
source_group("Sources" FILES ${SRCS})
source_group("Lua files" FILES Test.lua)
add_executable(LuaThreadStress ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS} Test.lua)
target_link_libraries(LuaThreadStress fmt::fmt Threads::Threads tolualib libdeflate)
add_test(NAME LuaThreadStress-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LuaThreadStress)
# Put the projects into solution folders (MSVC):
set_target_properties(
LuaThreadStress
PROPERTIES FOLDER Tests
)
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