// StatSerializer.cpp
#include "Globals.h"
#include "StatSerializer.h"
#include "../Statistics.h"
#include "NamespaceSerializer.h"
#include <json/json.h>
// Upgrade mapping from pre-1.13 names. TODO: remove on 2020-09-18
static const std::unordered_map<std::string_view, Statistic> LegacyMapping
{
{ "achievement.openInventory", Statistic::AchOpenInventory },
{ "achievement.mineWood", Statistic::AchMineWood },
{ "achievement.buildWorkBench", Statistic::AchBuildWorkBench },
{ "achievement.buildPickaxe", Statistic::AchBuildPickaxe },
{ "achievement.buildFurnace", Statistic::AchBuildFurnace },
{ "achievement.acquireIron", Statistic::AchAcquireIron },
{ "achievement.buildHoe", Statistic::AchBuildHoe },
{ "achievement.makeBread", Statistic::AchMakeBread },
{ "achievement.bakeCake", Statistic::AchBakeCake },
{ "achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe },
{ "achievement.cookFish", Statistic::AchCookFish },
{ "achievement.onARail", Statistic::AchOnARail },
{ "achievement.buildSword", Statistic::AchBuildSword },
{ "achievement.killEnemy", Statistic::AchKillEnemy },
{ "achievement.killCow", Statistic::AchKillCow },
{ "achievement.flyPig", Statistic::AchFlyPig },
{ "achievement.snipeSkeleton", Statistic::AchSnipeSkeleton },
{ "achievement.diamonds", Statistic::AchDiamonds },
{ "achievement.portal", Statistic::AchPortal },
{ "achievement.ghast", Statistic::AchGhast },
{ "achievement.blazeRod", Statistic::AchBlazeRod },
{ "achievement.potion", Statistic::AchPotion },
{ "achievement.theEnd", Statistic::AchTheEnd },
{ "achievement.theEnd2", Statistic::AchTheEnd2 },
{ "achievement.enchantments", Statistic::AchEnchantments },
{ "achievement.overkill", Statistic::AchOverkill },
{ "achievement.bookcase", Statistic::AchBookcase },
{ "achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes },
{ "achievement.spawnWither", Statistic::AchSpawnWither },
{ "achievement.killWither", Statistic::AchKillWither },
{ "achievement.fullBeacon", Statistic::AchFullBeacon },
{ "achievement.breedCow", Statistic::AchBreedCow },
{ "achievement.diamondsToYou", Statistic::AchDiamondsToYou },
{ "stat.animalsBred", Statistic::AnimalsBred },
{ "stat.boatOneCm", Statistic::BoatOneCm },
{ "stat.climbOneCm", Statistic::ClimbOneCm },
{ "stat.crouchOneCm", Statistic::CrouchOneCm },
{ "stat.damageDealt", Statistic::DamageDealt },
{ "stat.damageTaken", Statistic::DamageTaken },
{ "stat.deaths", Statistic::Deaths },
{ "stat.drop", Statistic::Drop },
{ "stat.fallOneCm", Statistic::FallOneCm },
{ "stat.fishCaught", Statistic::FishCaught },
{ "stat.flyOneCm", Statistic::FlyOneCm },
{ "stat.horseOneCm", Statistic::HorseOneCm },
{ "stat.jump", Statistic::Jump },
{ "stat.leaveGame", Statistic::LeaveGame },
{ "stat.minecartOneCm", Statistic::MinecartOneCm },
{ "stat.mobKills", Statistic::MobKills },
{ "stat.pigOneCm", Statistic::PigOneCm },
{ "stat.playerKills", Statistic::PlayerKills },
{ "stat.playOneMinute", Statistic::PlayOneMinute },
{ "stat.sprintOneCm", Statistic::SprintOneCm },
{ "stat.swimOneCm", Statistic::SwimOneCm },
{ "stat.talkedToVillager", Statistic::TalkedToVillager },
{ "stat.timeSinceDeath", Statistic::TimeSinceDeath },
{ "stat.tradedWithVillager", Statistic::TradedWithVillager },
{ "stat.walkOneCm", Statistic::WalkOneCm },
{ "stat.diveOneCm", Statistic::WalkUnderWaterOneCm },
{ "stat.armorCleaned", Statistic::CleanArmor },
{ "stat.bannerCleaned", Statistic::CleanBanner },
{ "stat.cakeSlicesEaten", Statistic::EatCakeSlice },
{ "stat.itemEnchanted", Statistic::EnchantItem },
{ "stat.cauldronFilled", Statistic::FillCauldron },
{ "stat.dispenserInspected", Statistic::InspectDispenser },
{ "stat.dropperInspected", Statistic::InspectDropper },
{ "stat.hopperInspected", Statistic::InspectHopper },
{ "stat.beaconInteraction", Statistic::InteractWithBeacon },
{ "stat.brewingstandInteraction", Statistic::InteractWithBrewingstand },
{ "stat.craftingTableInteraction", Statistic::InteractWithCraftingTable },
{ "stat.furnaceInteraction", Statistic::InteractWithFurnace },
{ "stat.chestOpened", Statistic::OpenChest },
{ "stat.enderchestOpened", Statistic::OpenEnderchest },
{ "stat.noteblockPlayed", Statistic::PlayNoteblock },
{ "stat.recordPlayed", Statistic::PlayRecord },
{ "stat.flowerPotted", Statistic::PotFlower },
{ "stat.trappedChestTriggered", Statistic::TriggerTrappedChest },
{ "stat.noteblockTuned", Statistic::TuneNoteblock },
{ "stat.cauldronUsed", Statistic::UseCauldron },
{ "stat.aviateOneCm", Statistic::AviateOneCm },
{ "stat.sleepInBed", Statistic::SleepInBed },
{ "stat.sneakTime", Statistic::SneakTime }
};
namespace StatSerializer
{
auto MakeStatisticsDirectory(const std::string & WorldPath, std::string FileName)
{
// Even though stats are shared between worlds, they are (usually) saved
// inside the folder of the default world.
// Path to the world's statistics folder.
const auto Path = WorldPath + cFile::GetPathSeparator() + "stats";
// Ensure that the directory exists.
cFile::CreateFolder(Path);
return Path + cFile::GetPathSeparator() + std::move(FileName) + ".json";
}
void SaveStatToJSON(const cStatManager & Manager, Json::Value & a_Out)
{
Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
{
if (Store.empty())
{
// Avoid saving "custom": null to disk:
return;
}
auto & Custom = a_Out["custom"];
for (const auto & Item : Store)
{
Custom[NamespaceSerializer::From(Item.first)] = Item.second;
}
});
}
void LoadLegacyFromJSON(cStatManager & Manager, const Json::Value & In)
{
for (auto Entry = In.begin(); Entry != In.end(); ++Entry)
{
const auto & Key = Entry.key().asString();
const auto FindResult = LegacyMapping.find(Key);
if ((FindResult != LegacyMapping.end()) && Entry->isInt())
{
Manager.SetValue(FindResult->second, Entry->asInt());
}
}
}
void LoadCustomStatFromJSON(cStatManager & Manager, const Json::Value & a_In)
{
for (auto it = a_In.begin(); it != a_In.end(); ++it)
{
const auto & Key = it.key().asString();
const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key);
if (StatInfo.first == NamespaceSerializer::Namespace::Unknown)
{
// Ignore non-Vanilla, non-Cuberite namespaces for now:
continue;
}
const auto & StatName = StatInfo.second;
try
{
Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
}
catch (const std::out_of_range & Oops)
{
FLOGWARNING("Invalid statistic type \"{}\"", StatName);
}
catch (const Json::LogicError & Oops)
{
FLOGWARNING("Invalid statistic value for type \"{}\"", StatName);
}
}
}
void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName)
{
Json::Value Root;
InputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) >> Root;
LoadLegacyFromJSON(Manager, Root);
LoadCustomStatFromJSON(Manager, Root["stats"]["custom"]);
}
void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName)
{
Json::Value Root;
SaveStatToJSON(Manager, Root["stats"]);
Root["DataVersion"] = NamespaceSerializer::DataVersion();
OutputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) << Root;
}
}