// MapSerializer.cpp
#include "Globals.h"
#include "MapSerializer.h"
#include "../StringCompression.h"
#include "zlib/zlib.h"
#include "FastNBT.h"
#include "../Map.h"
#include "../World.h"
cMapSerializer::cMapSerializer(const AString& a_WorldName, cMap * a_Map)
: m_Map(a_Map)
{
AString DataPath;
Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
Printf(m_Path, "%s%cmap_%i.dat", DataPath.c_str(), cFile::PathSeparator, a_Map->GetID());
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
bool cMapSerializer::Load(void)
{
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
if (Data.empty())
{
return false;
}
AString Uncompressed;
int res = UncompressStringGZIP(Data.data(), Data.size(), Uncompressed);
if (res != Z_OK)
{
return false;
}
// Parse the NBT data:
cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
return false;
}
return LoadMapFromNBT(NBT);
}
bool cMapSerializer::Save(void)
{
cFastNBTWriter Writer;
SaveMapToNBT(Writer);
Writer.Finish();
#ifdef _DEBUG
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
ASSERT(TestParse.IsValid());
#endif // _DEBUG
cFile File;
if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
{
return false;
}
AString Compressed;
int res = CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
if (res != Z_OK)
{
return false;
}
File.Write(Compressed.data(), Compressed.size());
File.Close();
return true;
}
void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer)
{
a_Writer.BeginCompound("data");
a_Writer.AddByte("scale", m_Map->GetScale());
a_Writer.AddByte("dimension", (int) m_Map->GetDimension());
a_Writer.AddShort("width", m_Map->GetWidth());
a_Writer.AddShort("height", m_Map->GetHeight());
a_Writer.AddInt("xCenter", m_Map->GetCenterX());
a_Writer.AddInt("zCenter", m_Map->GetCenterZ());
const cMap::cColorList & Data = m_Map->GetData();
a_Writer.AddByteArray("colors", (char *)Data.data(), Data.size());
a_Writer.EndCompound();
}
bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
{
int Data = a_NBT.FindChildByName(0, "data");
if (Data < 0)
{
return false;
}
int CurrLine = a_NBT.FindChildByName(Data, "scale");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte))
{
unsigned int Scale = (unsigned int)a_NBT.GetByte(CurrLine);
m_Map->SetScale(Scale);
}
CurrLine = a_NBT.FindChildByName(Data, "dimension");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte))
{
eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine);
if (Dimension != m_Map->m_World->GetDimension())
{
// TODO 2014-03-20 xdot: We should store nether maps in nether worlds, e.t.c.
return false;
}
}
CurrLine = a_NBT.FindChildByName(Data, "width");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short))
{
unsigned int Width = (unsigned int)a_NBT.GetShort(CurrLine);
if (Width != 128)
{
return false;
}
m_Map->m_Width = Width;
}
CurrLine = a_NBT.FindChildByName(Data, "height");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short))
{
unsigned int Height = (unsigned int)a_NBT.GetShort(CurrLine);
if (Height >= 256)
{
return false;
}
m_Map->m_Height = Height;
}
CurrLine = a_NBT.FindChildByName(Data, "xCenter");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
int CenterX = a_NBT.GetInt(CurrLine);
m_Map->m_CenterX = CenterX;
}
CurrLine = a_NBT.FindChildByName(Data, "zCenter");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Int))
{
int CenterZ = a_NBT.GetInt(CurrLine);
m_Map->m_CenterZ = CenterZ;
}
unsigned int NumPixels = m_Map->GetNumPixels();
m_Map->m_Data.resize(NumPixels);
CurrLine = a_NBT.FindChildByName(Data, "colors");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_ByteArray))
{
memcpy(m_Map->m_Data.data(), a_NBT.GetData(CurrLine), NumPixels);
}
return true;
}
cIDCountSerializer::cIDCountSerializer(const AString & a_WorldName) : m_MapCount(0)
{
AString DataPath;
Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
Printf(m_Path, "%s%cidcounts.dat", DataPath.c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
bool cIDCountSerializer::Load(void)
{
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
if (Data.empty())
{
return false;
}
// NOTE: idcounts.dat is not compressed (raw format)
// Parse the NBT data:
cParsedNBT NBT(Data.data(), Data.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
return false;
}
int CurrLine = NBT.FindChildByName(0, "map");
if (CurrLine >= 0)
{
m_MapCount = (int)NBT.GetShort(CurrLine) + 1;
}
else
{
m_MapCount = 0;
}
return true;
}
bool cIDCountSerializer::Save(void)
{
cFastNBTWriter Writer;
if (m_MapCount > 0)
{
Writer.AddShort("map", m_MapCount - 1);
}
Writer.Finish();
#ifdef _DEBUG
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
ASSERT(TestParse.IsValid());
#endif // _DEBUG
cFile File;
if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
{
return false;
}
// NOTE: idcounts.dat is not compressed (raw format)
File.Write(Writer.GetResult().data(), Writer.GetResult().size());
File.Close();
return true;
}