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// Vector3i.cpp
// Implements the Vector3i class representing an int-based 3D vector
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "math.h"
#include "Vector3i.h"
#include "Vector3d.h"
Vector3i::Vector3i(const Vector3d & v) :
x((int)v.x),
y((int)v.y),
z((int)v.z)
{
}
Vector3i::Vector3i(void) :
x(0),
y(0),
z(0)
{
}
Vector3i::Vector3i(int a_x, int a_y, int a_z) :
x(a_x),
y(a_y),
z(a_z)
{
}
void Vector3i::Move(int a_MoveX, int a_MoveY, int a_MoveZ)
{
x += a_MoveX;
y += a_MoveY;
z += a_MoveZ;
}
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