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// VaporizeFluidSimulator.h
// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
// Useful for water simulation in the Nether
#pragma once
#include "FluidSimulator.h"
class cVaporizeFluidSimulator:
public cFluidSimulator
{
using Super = cFluidSimulator;
public:
cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
// cSimulator overrides:
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
virtual void Simulate(float a_Dt) override;
} ;
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