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// cSimulatorManager.h
#pragma once
#include "Simulator.h"
// fwd: Chunk.h
class cChunk;
// fwd: World.h
class cWorld;
class cSimulatorManager
{
public:
cSimulatorManager(cWorld & a_World);
~cSimulatorManager();
void Simulate(float a_Dt);
void SimulateChunk(float a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
void RegisterSimulator(cSimulator<cChunk, cWorld> * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
protected:
typedef std::vector <std::pair<cSimulator<cChunk, cWorld> *, int> > cSimulators;
cWorld & m_World;
cSimulators m_Simulators;
long long m_Ticks;
};
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