#include "Globals.h"
#include "Simulator.h"
#include "../Chunk.h"
#include "../World.h"
std::array<Vector3i, 5> cSimulator::GetLinkedOffsets(const Vector3i Offset)
{
if (Offset.x == -1)
{
return
{
{
{ -2, 0, 0 },
{ -1, -1, 0 },
{ -1, 1, 0 },
{ -1, 0, -1 },
{ -1, 0, 1 }
}
};
}
else if (Offset.x == 1)
{
return
{
{
{ 2, 0, 0 },
{ 1, -1, 0 },
{ 1, 1, 0 },
{ 1, 0, -1 },
{ 1, 0, 1 }
}
};
}
else if (Offset.y == -1)
{
return
{
{
{ 0, -2, 0 },
{ -1, -1, 0 },
{ 1, -1, 0 },
{ 0, -1, -1 },
{ 0, -1, 1 }
}
};
}
else if (Offset.y == 1)
{
return
{
{
{ 0, 2, 0 },
{ -1, 1, 0 },
{ 1, 1, 0 },
{ 0, 1, -1 },
{ 0, 1, 1 }
}
};
}
else if (Offset.z == -1)
{
return
{
{
{ 0, 0, -2 },
{ -1, 0, -1 },
{ 1, 0, -1 },
{ 0, -1, -1 },
{ 0, 1, -1 }
}
};
}
return
{
{
{ 0, 0, 2 },
{ -1, 0, 1 },
{ 1, 0, 1 },
{ 0, -1, 1 },
{ 0, 1, 1 }
}
};
}
void cSimulator::Simulate(float a_Dt)
{
UNUSED(a_Dt);
}
void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
{
ASSERT(a_Chunk.IsValid());
AddBlock(a_Chunk, a_Position, a_Block);
}
void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block)
{
ASSERT(a_Chunk.IsValid());
WakeUp(a_Chunk, a_Position, a_Block);
}