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// NoopFluidSimulator.h
// Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks
#pragma once
#include "FluidSimulator.h"
class cNoopFluidSimulator:
public cFluidSimulator
{
using Super = cFluidSimulator;
public:
cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid):
Super(a_World, a_Fluid, a_StationaryFluid)
{
}
// cSimulator overrides:
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override
{
UNUSED(a_Block);
UNUSED(a_Chunk);
}
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);}
} ;
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