#pragma once
#include "IncrementalRedstoneSimulator.h"
class cRedstoneLampHandler : public cRedstoneHandler
{
public:
cRedstoneLampHandler(cWorld & a_World) :
cRedstoneHandler(a_World)
{
}
inline static bool IsOn(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
{
return 0;
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
return 0;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel > 0)
{
if (!IsOn(a_BlockType))
{
m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
}
}
else
{
if (IsOn(a_BlockType))
{
m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
}
}
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
UNUSED(a_BlockType);
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
};