// Scoreboard.cpp
// Implementation of a scoreboard that keeps track of specified objectives
#include "Globals.h"
#include "Scoreboard.h"
cObjective::cObjective(cObjective::eType a_Type) : m_Type(a_Type)
{}
void cObjective::SetDisplaySlot(cObjective::eDisplaySlot a_Display)
{
m_Display = a_Display;
}
void cObjective::Reset(void)
{
m_Scores.clear();
}
cObjective::Score cObjective::GetScore(const AString & a_Name) const
{
ScoreMap::const_iterator it = m_Scores.find(a_Name);
if (it == m_Scores.end())
{
return 0;
}
else
{
return it->second;
}
}
void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score)
{
m_Scores[a_Name] = a_Score;
}
void cObjective::ResetScore(const AString & a_Name)
{
m_Scores.erase(a_Name);
}
cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta)
{
// TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
Score NewScore = m_Scores[a_Name] + a_Delta;
m_Scores[a_Name] = NewScore;
return NewScore;
}
cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta)
{
// TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
Score NewScore = m_Scores[a_Name] - a_Delta;
m_Scores[a_Name] = NewScore;
return NewScore;
}
cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix)
: m_AllowsFriendlyFire(true)
, m_CanSeeFriendlyInvisible(false)
, m_Name(a_Name)
, m_DisplayName(a_DisplayName)
, m_Prefix(a_Prefix)
, m_Suffix(a_Suffix)
{}
bool cTeam::AddPlayer(const AString & a_Name)
{
return m_Players.insert(a_Name).second;
}
bool cTeam::RemovePlayer(const AString & a_Name)
{
return m_Players.erase(a_Name) > 0;
}
void cTeam::Reset(void)
{
m_Players.clear();
}
unsigned int cTeam::GetNumPlayers(void) const
{
return m_Players.size();
}
cObjective* cScoreboard::RegisterObjective(const AString & a_Name, cObjective::eType a_Type)
{
cObjective Objective(a_Type);
std::pair<ObjectiveMap::iterator, bool> Status = m_Objectives.insert(NamedObjective(a_Name, Objective));
return Status.second ? &Status.first->second : NULL;
}
bool cScoreboard::RemoveObjective(const AString & a_Name)
{
ObjectiveMap::iterator it = m_Objectives.find(a_Name);
if (it == m_Objectives.end())
{
return false;
}
m_Objectives.erase(it);
return true;
}
cObjective* cScoreboard::GetObjective(const AString & a_Name)
{
ObjectiveMap::iterator it = m_Objectives.find(a_Name);
if (it == m_Objectives.end())
{
return NULL;
}
else
{
return &it->second;
}
}
cTeam* cScoreboard::RegisterTeam(
const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix
)
{
cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
std::pair<TeamMap::iterator, bool> Status = m_Teams.insert(NamedTeam(a_Name, Team));
return Status.second ? &Status.first->second : NULL;
}
bool cScoreboard::RemoveTeam(const AString & a_Name)
{
TeamMap::iterator it = m_Teams.find(a_Name);
if (it == m_Teams.end())
{
return false;
}
m_Teams.erase(it);
return true;
}
cTeam* cScoreboard::GetTeam(const AString & a_Name)
{
TeamMap::iterator it = m_Teams.find(a_Name);
if (it == m_Teams.end())
{
return NULL;
}
else
{
return &it->second;
}
}
void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
{
for (ObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
{
if (it->second.GetType() == a_Type)
{
// Call callback
if (a_Callback.Item(&it->second))
{
return;
}
}
}
}