// RankManager.cpp
// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
#include "Globals.h"
#include "RankManager.h"
#include "Protocol/MojangAPI.h"
#include "inifile/iniFile.h"
#include <iostream>
/*
// This code is for internal testing while developing the cRankManager class
static class cRankMgrTest
{
public:
cRankMgrTest(void) :
m_Mgr()
{
// Initialize the cMojangAPI so that it can convert playernames to UUIDs:
cIniFile Ini;
Ini.ReadFile("settings.ini");
m_API.Start(Ini);
// Test the cRankManager class:
ReportPlayer("xoft");
}
void ReportPlayer(const AString & a_PlayerName)
{
// Get the player's UUID and rank:
AString UUID = m_API.GetUUIDFromPlayerName(a_PlayerName);
std::cout << "Player " << a_PlayerName << " has UUID '" << UUID <<"'." << std::endl;
std::cout << " Rank: '" << m_Mgr.GetPlayerRankName(UUID) << "'." << std::endl;
// List all the permission groups for the player:
AStringVector Groups = m_Mgr.GetPlayerPermissionGroups(UUID);
std::cout << " Groups(" << Groups.size() << "):" << std::endl;
for (AStringVector::const_iterator itr = Groups.begin(), end = Groups.end(); itr != end; ++itr)
{
std::cout << " '" << *itr << "'." << std::endl;
} // for itr - Groups[]
// List all the permissions for the player:
AStringVector Permissions = m_Mgr.GetPlayerPermissions(UUID);
std::cout << " Permissions(" << Permissions.size() << "):" << std::endl;
for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
{
std::cout << " '" << *itr << "'." << std::endl;
} // for itr - Groups[]
std::cout << "Done." << std::endl;
}
protected:
cRankManager m_Mgr;
cMojangAPI m_API;
} g_RankMgrTest;
//*/
cRankManager::cRankManager(void) :
m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE)
{
// Create the DB tables, if they don't exist:
m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgPostfix, MsgNameColorCode)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionGroup (GroupID INTEGER PRIMARY KEY, Name)");
m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermissionGroups (RankID INTEGER, GroupID INTEGER)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (GroupID INTEGER, Permission)");
// TODO: Check if tables empty, add some defaults then
}
AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
{
SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
stmt.bind(1, a_PlayerUUID);
stmt.executeStep();
if (stmt.isDone())
{
// No data returned from the DB
return AString();
}
return stmt.getColumn(0).getText();
}
AStringVector cRankManager::GetPlayerPermissionGroups(const AString & a_PlayerUUID)
{
// Prepare the DB statement:
SQLite::Statement stmt(m_DB,
"SELECT PermissionGroup.Name FROM PermissionGroup "
"LEFT JOIN RankPermissionGroups "
"ON PermissionGroup.GroupID = RankPermissionGroups.GroupID "
"LEFT JOIN PlayerRank "
"ON PlayerRank.RankID = RankPermissionGroups.RankID "
"WHERE PlayerRank.PlayerUUID = ?"
);
stmt.bind(1, a_PlayerUUID);
// Execute and get results:
AStringVector res;
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
return res;
}
AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
{
// Prepare the DB statement:
SQLite::Statement stmt(m_DB,
"SELECT PermissionItem.Permission FROM PermissionItem "
"LEFT JOIN RankPermissionGroups "
"ON PermissionItem.GroupID = RankPermissionGroups.GroupID "
"LEFT JOIN PlayerRank "
"ON PlayerRank.RankID = RankPermissionGroups.RankID "
"WHERE PlayerRank.PlayerUUID = ?"
);
stmt.bind(1, a_PlayerUUID);
// Execute and get results:
AStringVector res;
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
return res;
}