summaryrefslogblamecommitdiffstats
path: root/src/Protocol/Protocol_1_14.cpp
blob: dfe137c3479ba20b5576a62046394e9c960404f3 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676










                                     


                      





























                                         







                                  












                                               


                                                                                
                                                                                                            
 






                                               





 
                                                                                             
 
















                                                                                                        





 
                                                      






 















                                                                                               


























                                                                                                                  










                                                                                                                          
                                                                            





                                                         
                                                                                                      



                                      


                                                            
         





 







                                                                                        







                                                                    













































                                                                                                                                                                                 
                                                                                                      
 








                                                       







                                                                        









































                                                                                                                                                                  





 
                                                                                                                                                            






 





































































































































                                                                                                                   
                                                                  


















                                                                     
                                                                     





















                                                                     
                                                                     










                                                                     













































































































































                                                                                                      
                                                                                        
 
                                                                          





 
                                                                                           
 
                                                                                  





 


























                                                                                      
















































                                                                                                   
                                                                                    
 
                                                                                    





 
































































































































































                                                                                                                    
                                                                                        
 
                                               





 








                                                             
                                                                                  
 
                                   






                                                                       































                                                                                          
         

                                                               





 
                                                                     
 









                                                                                              





 
                                                                       
 














                                                                                                                                                                      
 




 
                                                                       
 
 






























































































































































































































































































































































































































































































































































































































































                                                                                                                                          

// Protocol_1_14.cpp

/*
Implements the 1.14 protocol classes:
- release 1.14 protocol (#477)
*/

#include "Globals.h"
#include "Protocol_1_14.h"
#include "Packetizer.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../UI/HorseWindow.h"
#include "../ClientHandle.h"
#include "../WorldStorage/FastNBT.h"
#include "../BlockEntities/BlockEntity.h"

#include "../Entities/ArrowEntity.h"
#include "../Mobs/Bat.h"
#include "../Entities/Boat.h"
#include "../Mobs/Chicken.h"
#include "../Mobs/Cow.h"
#include "../Mobs/Creeper.h"
#include "../Entities/EnderCrystal.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Ghast.h"
#include "../Mobs/Horse.h"
#include "../Mobs/MagmaCube.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Ocelot.h"
#include "../Entities/Pickup.h"
#include "../Mobs/Pig.h"
#include "../Entities/Player.h"
#include "../Mobs/Rabbit.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Villager.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Wither.h"
#include "../Mobs/Zombie.h"
#include "../Mobs/ZombiePigman.h"

#include "Palettes/Upgrade.h"
#include "Palettes/Palette_1_14.h"





#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
	Type Var; \
	do { \
		if (!ByteBuf.Proc(Var))\
		{\
			return;\
		} \
	} while (false)





////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14:

void cProtocol_1_14::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktBlockAction);
	Pkt.WriteXZYPosition64(a_BlockPos);
	Pkt.WriteBEInt8(a_Byte1);
	Pkt.WriteBEInt8(a_Byte2);
	Pkt.WriteVarInt32(a_BlockType);
}





void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktBlockBreakAnim);
	Pkt.WriteVarInt32(a_EntityID);
	Pkt.WriteXZYPosition64(a_BlockPos);
	Pkt.WriteBEInt8(a_Stage);
}





void cProtocol_1_14::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	cPacketizer Pkt(*this, pktBlockChange);
	Pkt.WriteXZYPosition64(a_BlockPos);
	Pkt.WriteVarInt32(GetProtocolBlockType(a_BlockType, a_BlockMeta));
}





void cProtocol_1_14::SendEditSign(Vector3i a_BlockPos)
{
}





void cProtocol_1_14::SendEntityAnimation(const cEntity & a_Entity, EntityAnimation a_Animation)
{
	if (a_Animation == EntityAnimation::PlayerEntersBed)
	{
		// Use Bed packet removed, through metadata instead:
		SendEntityMetadata(a_Entity);
		return;
	}

	Super::SendEntityAnimation(a_Entity, a_Animation);
}





void cProtocol_1_14::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktSpawnObject);
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());

	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_Entity.GetUniqueID());

	Pkt.WriteVarInt32(a_ObjectType);
	Pkt.WriteBEDouble(a_Entity.GetPosX());
	Pkt.WriteBEDouble(a_Entity.GetPosY());
	Pkt.WriteBEDouble(a_Entity.GetPosZ());
	Pkt.WriteByteAngle(a_Entity.GetPitch());
	Pkt.WriteByteAngle(a_Entity.GetYaw());
	Pkt.WriteBEInt32(a_ObjectData);
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}





void cProtocol_1_14::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
	// Send the Join Game packet:
	{
		cServer * Server = cRoot::Get()->GetServer();
		cPacketizer Pkt(*this, pktJoinGame);
		Pkt.WriteBEUInt32(a_Player.GetUniqueID());
		Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0));
		Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
		Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
		Pkt.WriteString("default");
		Pkt.WriteVarInt32(ToUnsigned(a_World.GetMaxViewDistance()));
		Pkt.WriteBool(false);
	}

	// Send the spawn position:
	{
		cPacketizer Pkt(*this, pktSpawnPosition);
		Pkt.WriteXZYPosition64(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ());
	}

	// Send the server difficulty:
	{
		cPacketizer Pkt(*this, pktDifficulty);
		Pkt.WriteBEInt8(1);
		Pkt.WriteBool(false);  // Difficulty locked?
	}
}





void cProtocol_1_14::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
}





void cProtocol_1_14::SendPaintingSpawn(const cPainting & a_Painting)
{
}





void cProtocol_1_14::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
	ASSERT(m_State == 3);  // In game mode?

	const auto ParticleID = GetProtocolParticleID(a_ParticleName);

	cPacketizer Pkt(*this, pktParticleEffect);
	Pkt.WriteBEInt32(ParticleID);
	Pkt.WriteBool(false);
	Pkt.WriteBEFloat(a_Src.x);
	Pkt.WriteBEFloat(a_Src.y);
	Pkt.WriteBEFloat(a_Src.z);
	Pkt.WriteBEFloat(a_Offset.x);
	Pkt.WriteBEFloat(a_Offset.y);
	Pkt.WriteBEFloat(a_Offset.z);
	Pkt.WriteBEFloat(a_ParticleData);
	Pkt.WriteBEInt32(a_ParticleAmount);

	switch (ParticleID)
	{
		// blockdust
		case 3:
		{
			Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
			break;
		}
	}
}





void cProtocol_1_14::SendRespawn(eDimension a_Dimension)
{
	cPacketizer Pkt(*this, pktRespawn);
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
	Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
	Pkt.WriteString("default");
}





void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data)
{
	ASSERT(m_State == 3);  // In game mode?

	// Note: Particles from block break missing

	cPacketizer Pkt(*this, pktSoundParticleEffect);
	Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
	Pkt.WriteXYZPosition64(a_Origin);
	Pkt.WriteBEInt32(a_Data);
	Pkt.WriteBool(false);
}





void cProtocol_1_14::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
	ASSERT(m_State == 3);  // In game mode?

	Byte Action;
	switch (a_BlockEntity.GetBlockType())
	{
		case E_BLOCK_CHEST:
		case E_BLOCK_ENCHANTMENT_TABLE:
		case E_BLOCK_END_PORTAL:
		case E_BLOCK_TRAPPED_CHEST:
		{
			// The ones with a action of 0 is just a workaround to send the block entities to a client.
			// Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
			Action = 0;
			break;
		}

		case E_BLOCK_MOB_SPAWNER:       Action = 1;  break;  // Update mob spawner spinny mob thing
		case E_BLOCK_COMMAND_BLOCK:     Action = 2;  break;  // Update command block text
		case E_BLOCK_BEACON:            Action = 3;  break;  // Update beacon entity
		case E_BLOCK_HEAD:              Action = 4;  break;  // Update Mobhead entity
		// case E_BLOCK_CONDUIT:        Action = 5;  break;  // Update Conduit entity
		case E_BLOCK_STANDING_BANNER:
		case E_BLOCK_WALL_BANNER:       Action = 6;  break;  // Update banner entity
		// case Structure Block:        Action = 7;  break;  // Update Structure tile entity
		case E_BLOCK_END_GATEWAY:       Action = 8;  break;  // Update destination for a end gateway entity
		case E_BLOCK_SIGN_POST:         Action = 9;  break;  // Update sign entity
		// case E_BLOCK_SHULKER_BOX:    Action = 10; break;  // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
		case E_BLOCK_BED:               Action = 11; break;  // Update bed color
		// case E_BLOCK_JIGSAW:         Action = 12; break;
		// case E_BLOCK_CAMPFIRE:       Action = 13; break;

		default: return;  // Block entities change between versions
	}

	cPacketizer Pkt(*this, pktUpdateBlockEntity);
	Pkt.WriteXZYPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
	Pkt.WriteBEUInt8(Action);

	cFastNBTWriter Writer;
	WriteBlockEntity(Writer, a_BlockEntity);
	Writer.Finish();
	Pkt.WriteBuf(Writer.GetResult());
}





void cProtocol_1_14::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
}





void cProtocol_1_14::SendWindowOpen(const cWindow & a_Window)
{
	ASSERT(m_State == 3);  // In game mode?

	if (a_Window.GetWindowType() < 0)
	{
		// Do not send this packet for player inventory windows
		return;
	}

	if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
	{
		cPacketizer Pkt(*this, pktHorseWindowOpen);
		Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
		Pkt.WriteVarInt32(static_cast<UInt32>(a_Window.GetNumSlots()));

		UInt32 HorseID = static_cast<const cHorseWindow &>(a_Window).GetHorseID();
		Pkt.WriteBEInt32(static_cast<Int32>(HorseID));
	}
	else
	{
		cPacketizer Pkt(*this, pktWindowOpen);
		Pkt.WriteVarInt32(static_cast<UInt8>(a_Window.GetWindowID()));

		switch (a_Window.GetWindowType())
		{
			case cWindow::wtChest:
			{
				// Chests can have multiple size
				Pkt.WriteVarInt32(static_cast<UInt32>(a_Window.GetNumNonInventorySlots() / 9 - 1));
				break;
			}
			case cWindow::wtDropper:
			case cWindow::wtDropSpenser:
			{
				Pkt.WriteVarInt32(6);
				break;
			}
			case cWindow::wtAnvil:
			{
				Pkt.WriteVarInt32(7);
				break;
			}
			case cWindow::wtBeacon:
			{
				Pkt.WriteVarInt32(8);
				break;
			}
			case cWindow::wtBrewery:
			{
				Pkt.WriteVarInt32(10);
				break;
			}
			case cWindow::wtWorkbench:
			{
				Pkt.WriteVarInt32(11);
				break;
			}
			case cWindow::wtEnchantment:
			{
				Pkt.WriteVarInt32(12);
				break;
			}
			case cWindow::wtFurnace:
			{
				Pkt.WriteVarInt32(13);
				break;
			}
			/*
			case cWindow::wtGrindstone:
			{
				Pkt.WriteVarInt32(14);
				break;
			}
			*/
			case cWindow::wtHopper:
			{
				Pkt.WriteVarInt32(15);
				break;
			}
			/*
			case cWindow::wtLectern:
			{
				Pkt.WriteVarInt32(16);
				break;
			}
			case cWindow::wtLoom:
			{
				Pkt.WriteVarInt32(17);
				break;
			}
			*/
			case cWindow::wtNPCTrade:
			{
				Pkt.WriteVarInt32(18);
				break;
			}
			/*
			case cWindow::wtShulker:
			{
				Pkt.WriteVarInt32(19);
				break;
			}
			case cWindow::wtSmoker:
			{
				Pkt.WriteVarInt32(20);
				break;
			}
			case cWindow::wtCartography:
			{
				Pkt.WriteVarInt32(21);
				break;
			}
			case cWindow::wtStonecutter:
			{
				Pkt.WriteVarInt32(22);
				break;
			}
			*/
			default:
			{
				Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetNumNonInventorySlots()));
				break;
			}
		}

		Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
	}
}





UInt32 cProtocol_1_14::GetPacketID(ePacketType a_PacketType) const
{
	switch (a_PacketType)
	{
		case cProtocol::pktAttachEntity:         return 0x4A;
		case cProtocol::pktCameraSetTo:          return 0x3E;
		case cProtocol::pktCollectEntity:        return 0x55;
		case cProtocol::pktDestroyEntity:        return 0x37;
		case cProtocol::pktDisconnectDuringGame: return 0x1A;
		case cProtocol::pktEntityEffect:         return 0x59;
		case cProtocol::pktEntityEquipment:      return 0x46;
		case cProtocol::pktEntityHeadLook:       return 0x3B;
		case cProtocol::pktEntityMeta:           return 0x43;
		case cProtocol::pktEntityProperties:     return 0x58;
		case cProtocol::pktEntityStatus:         return 0x1B;
		case cProtocol::pktEntityVelocity:       return 0x45;
		case cProtocol::pktExperience:           return 0x47;
		case cProtocol::pktExplosion:            return 0x1C;
		case cProtocol::pktGameMode:             return 0x1E;
		case cProtocol::pktHeldItemChange:       return 0x3F;
		case cProtocol::pktHorseWindowOpen:      return 0x1F;
		case cProtocol::pktInventorySlot:        return 0x16;
		case cProtocol::pktKeepAlive:            return 0x20;
		case cProtocol::pktParticleEffect:       return 0x23;
		case cProtocol::pktPlayerAbilities:      return 0x31;
		case cProtocol::pktPlayerList:           return 0x33;
		case cProtocol::pktPlayerMoveLook:       return 0x35;
		case cProtocol::pktPluginMessage:        return 0x18;
		case cProtocol::pktRemoveEntityEffect:   return 0x38;
		case cProtocol::pktResourcePack:         return 0x39;
		case cProtocol::pktRespawn:              return 0x3A;
		case cProtocol::pktScoreboardObjective:  return 0x49;
		case cProtocol::pktSoundEffect:          return 0x19;
		case cProtocol::pktSoundParticleEffect:  return 0x22;
		case cProtocol::pktSpawnPosition:        return 0x4D;
		case cProtocol::pktTeleportEntity:       return 0x56;
		case cProtocol::pktTimeUpdate:           return 0x4E;
		case cProtocol::pktTitle:                return 0x4F;
		case cProtocol::pktUnloadChunk:          return 0x1D;
		case cProtocol::pktUnlockRecipe:         return 0x36;
		case cProtocol::pktUpdateHealth:         return 0x48;
		case cProtocol::pktUpdateScore:          return 0x4C;
		case cProtocol::pktUpdateSign:           return 0x2F;
		case cProtocol::pktWeather:              return 0x1E;
		case cProtocol::pktWindowItems:          return 0x14;
		case cProtocol::pktWindowOpen:           return 0x2E;
		case cProtocol::pktWindowProperty:       return 0x15;
		default: return Super::GetPacketID(a_PacketType);
	}
}





UInt8 cProtocol_1_14::GetEntityMetadataID(EntityMetadata a_Metadata) const
{
	const UInt8 Entity = 7;
	const UInt8 Living = Entity + 6;
	const UInt8 Insentient = Living + 1;
	const UInt8 Ageable = Insentient + 1;
	const UInt8 AbstractHorse = Ageable + 2;
	const UInt8 ChestedHorse = AbstractHorse + 1;
	const UInt8 TameableAnimal = Ageable + 2;
	const UInt8 Minecart = Entity + 6;
	const UInt8 RaidParticipent = Insentient + 1;

	switch (a_Metadata)
	{
		case EntityMetadata::EntityFlags:                           return 0;
		case EntityMetadata::EntityAir:                             return 1;
		case EntityMetadata::EntityCustomName:                      return 2;
		case EntityMetadata::EntityCustomNameVisible:               return 3;
		case EntityMetadata::EntitySilent:                          return 4;
		case EntityMetadata::EntityNoGravity:                       return 5;
		case EntityMetadata::EntityPose:                            return 6;
		case EntityMetadata::ThrowableItem:                         return Entity;
		case EntityMetadata::PotionThrown:                          return Entity;
		case EntityMetadata::FallingBlockPosition:                  return Entity;
		case EntityMetadata::AreaEffectCloudRadius:                 return Entity;
		case EntityMetadata::AreaEffectCloudColor:                  return Entity + 1;
		case EntityMetadata::AreaEffectCloudSinglePointEffect:      return Entity + 2;
		case EntityMetadata::AreaEffectCloudParticleId:             return Entity + 3;
		case EntityMetadata::ArrowFlags:                            return Entity;
		case EntityMetadata::PiercingLevel:                         return Entity + 2;
		case EntityMetadata::TippedArrowColor:                      return Entity + 3;
		case EntityMetadata::BoatLastHitTime:                       return Entity;
		case EntityMetadata::BoatForwardDirection:                  return Entity + 1;
		case EntityMetadata::BoatDamageTaken:                       return Entity + 2;
		case EntityMetadata::BoatType:                              return Entity + 3;
		case EntityMetadata::BoatLeftPaddleTurning:                 return Entity + 4;
		case EntityMetadata::BoatRightPaddleTurning:                return Entity + 5;
		case EntityMetadata::BoatSplashTimer:                       return Entity + 6;
		case EntityMetadata::EnderCrystalBeamTarget:                return Entity;
		case EntityMetadata::EnderCrystalShowBottom:                return Entity + 1;
		case EntityMetadata::WitherSkullInvulnerable:               return Entity;
		case EntityMetadata::FireworkInfo:                          return Entity;
		case EntityMetadata::FireworkBoostedEntityId:               return Entity + 1;
		case EntityMetadata::FireworkFromCrossbow:                  return Entity + 2;
		case EntityMetadata::ItemFrameItem:                         return Entity;
		case EntityMetadata::ItemFrameRotation:                     return Entity + 1;
		case EntityMetadata::ItemItem:                              return Entity;
		case EntityMetadata::LivingActiveHand:                      return Entity;
		case EntityMetadata::LivingHealth:                          return Entity + 1;
		case EntityMetadata::LivingPotionEffectColor:               return Entity + 2;
		case EntityMetadata::LivingPotionEffectAmbient:             return Entity + 3;
		case EntityMetadata::LivingNumberOfArrows:                  return Entity + 4;
		case EntityMetadata::PlayerAdditionalHearts:                return Living;
		case EntityMetadata::PlayerScore:                           return Living + 1;
		case EntityMetadata::PlayerDisplayedSkinParts:              return Living + 2;
		case EntityMetadata::PlayerMainHand:                        return Living + 3;
		case EntityMetadata::ArmorStandStatus:                      return Living;
		case EntityMetadata::ArmorStandHeadRotation:                return Living + 1;
		case EntityMetadata::ArmorStandBodyRotation:                return Living + 2;
		case EntityMetadata::ArmorStandLeftArmRotation:             return Living + 3;
		case EntityMetadata::ArmorStandRightArmRotation:            return Living + 4;
		case EntityMetadata::ArmorStandLeftLegRotation:             return Living + 5;
		case EntityMetadata::ArmorStandRightLegRotation:            return Living + 6;
		case EntityMetadata::InsentientFlags:                       return Living;
		case EntityMetadata::BatHanging:                            return Insentient;
		case EntityMetadata::AgeableIsBaby:                         return Insentient;
		case EntityMetadata::AbstractHorseFlags:                    return Ageable;
		case EntityMetadata::AbstractHorseOwner:                    return Ageable + 1;
		case EntityMetadata::HorseVariant:                          return AbstractHorse;
		case EntityMetadata::ChestedHorseChested:                   return AbstractHorse;
		case EntityMetadata::LlamaStrength:                         return ChestedHorse;
		case EntityMetadata::LlamaCarpetColor:                      return ChestedHorse + 1;
		case EntityMetadata::LlamaVariant:                          return ChestedHorse + 2;
		case EntityMetadata::PigHasSaddle:                          return Ageable;
		case EntityMetadata::PigTotalCarrotOnAStickBoost:           return Ageable + 1;
		case EntityMetadata::RabbitType:                            return Ageable;
		case EntityMetadata::PolarBearStanding:                     return Ageable;
		case EntityMetadata::SheepFlags:                            return Ageable;
		case EntityMetadata::TameableAnimalFlags:                   return Ageable;
		case EntityMetadata::TameableAnimalOwner:                   return Ageable + 1;
		case EntityMetadata::OcelotType:                            return TameableAnimal;
		case EntityMetadata::WolfDamageTaken:                       return TameableAnimal;
		case EntityMetadata::WolfBegging:                           return TameableAnimal + 1;
		case EntityMetadata::WolfCollarColour:                      return TameableAnimal + 2;
		case EntityMetadata::VillagerProfession:                    return Ageable;
		case EntityMetadata::IronGolemPlayerCreated:                return Insentient;
		case EntityMetadata::ShulkerFacingDirection:                return Insentient;
		case EntityMetadata::ShulkerAttachmentFallingBlockPosition: return Insentient + 1;
		case EntityMetadata::ShulkerShieldHeight:                   return Insentient + 2;
		case EntityMetadata::BlazeOnFire:                           return Insentient;
		case EntityMetadata::CreeperState:                          return Insentient;
		case EntityMetadata::CreeperPowered:                        return Insentient + 1;
		case EntityMetadata::CreeperIgnited:                        return Insentient + 2;
		case EntityMetadata::GuardianStatus:                        return Insentient;
		case EntityMetadata::GuardianTarget:                        return Insentient + 1;
		case EntityMetadata::IllagerFlags:                          return Insentient;
		case EntityMetadata::SpeIlagerSpell:                        return Insentient + 1;
		case EntityMetadata::VexFlags:                              return Insentient;
		case EntityMetadata::AbstractSkeletonArmsSwinging:          return Insentient;
		case EntityMetadata::SpiderClimbing:                        return Insentient;
		case EntityMetadata::WitchAggresive:                        return Insentient;
		case EntityMetadata::WitherFirstHeadTarget:                 return Insentient;
		case EntityMetadata::WitherSecondHeadTarget:                return Insentient + 1;
		case EntityMetadata::WitherThirdHeadTarget:                 return Insentient + 2;
		case EntityMetadata::WitherInvulnerableTimer:               return Insentient + 3;
		case EntityMetadata::ZombieIsBaby:                          return Insentient;
		case EntityMetadata::ZombieHandsRisedUp:                    return Insentient + 2;
		case EntityMetadata::ZombieVillagerConverting:              return Insentient + 4;
		case EntityMetadata::ZombieVillagerProfession:              return Insentient + 5;
		case EntityMetadata::EndermanCarriedBlock:                  return Insentient;
		case EntityMetadata::EndermanScreaming:                     return Insentient + 1;
		case EntityMetadata::EnderDragonDragonPhase:                return Insentient;
		case EntityMetadata::GhastAttacking:                        return Insentient;
		case EntityMetadata::SlimeSize:                             return Insentient;
		case EntityMetadata::MinecartShakingPower:                  return Entity;
		case EntityMetadata::MinecartShakingDirection:              return Entity + 1;
		case EntityMetadata::MinecartShakingMultiplier:             return Entity + 2;
		case EntityMetadata::MinecartBlockIDMeta:                   return Entity + 3;
		case EntityMetadata::MinecartBlockY:                        return Entity + 4;
		case EntityMetadata::MinecartShowBlock:                     return Entity + 5;
		case EntityMetadata::MinecartCommandBlockCommand:           return Minecart;
		case EntityMetadata::MinecartCommandBlockLastOutput:        return Minecart + 1;
		case EntityMetadata::MinecartFurnacePowered:                return Minecart;
		case EntityMetadata::TNTPrimedFuseTime:                     return Entity;
		case EntityMetadata::TridentLoyaltyLevel:                   return Entity + 3;
		case EntityMetadata::MooshroomType:                         return Ageable;
		case EntityMetadata::WitchDrinking:                         return RaidParticipent;

		case EntityMetadata::AreaEffectCloudParticleParameter1:
		case EntityMetadata::AreaEffectCloudParticleParameter2:
		case EntityMetadata::ZombieUnusedWasType: break;

		default:
			break;
	}
	UNREACHABLE("Retrieved invalid metadata for protocol");
}





std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolID) const
{
	return PaletteUpgrade::ToItem(Palette_1_14::ToItem(a_ProtocolID));
}





UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const
{
	return Palette_1_14::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
}





signed char cProtocol_1_14::GetProtocolEntityStatus(EntityAnimation a_Animation) const
{
	switch (a_Animation)
	{
		case EntityAnimation::FoxChews: return 45;
		case EntityAnimation::OcelotTrusts: return 40;
		case EntityAnimation::OcelotDistrusts: return 41;
		case EntityAnimation::PawnBerryBushPricks: return 44;
		case EntityAnimation::PawnChestEquipmentBreaks: return 50;
		case EntityAnimation::PawnFeetEquipmentBreaks: return 52;
		case EntityAnimation::PawnHeadEquipmentBreaks: return 49;
		case EntityAnimation::PawnLegsEquipmentBreaks: return 51;
		case EntityAnimation::PawnMainHandEquipmentBreaks: return 47;
		case EntityAnimation::PawnOffHandEquipmentBreaks: return 48;
		case EntityAnimation::PawnTeleports: return 46;
		case EntityAnimation::PlayerBadOmenActivates: return 43;
		case EntityAnimation::RavagerAttacks: return 4;
		case EntityAnimation::RavagerBecomesStunned: return 39;
		case EntityAnimation::VillagerSweats: return 42;
		default: return Super::GetProtocolEntityStatus(a_Animation);
	}
}





UInt8 cProtocol_1_14::GetProtocolEntityType(const cEntity & a_Entity) const
{
	using Type = cEntity::eEntityType;

	switch (a_Entity.GetEntityType())
	{
		case Type::etEnderCrystal: return 17;
		case Type::etPickup: return 34;
		case Type::etFallingBlock: return 25;
		case Type::etMinecart: return 41;
		case Type::etBoat: return 5;
		case Type::etTNT: return 58;
		case Type::etProjectile:
		{
			using PType = cProjectileEntity::eKind;
			const auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);

			switch (Projectile.GetProjectileKind())
			{
				case PType::pkArrow: return 2;
				case PType::pkSnowball: return 70;
				case PType::pkEgg: return 78;
				case PType::pkGhastFireball: return 36;
				case PType::pkFireCharge: return 68;
				case PType::pkEnderPearl: return 79;
				case PType::pkExpBottle: return 80;
				case PType::pkSplashPotion: return 81;
				case PType::pkFirework: return 26;
				case PType::pkWitherSkull: return 92;
			}
		}
		case Type::etFloater: return 101;
		case Type::etItemFrame: return 35;
		case Type::etLeashKnot: return 37;

		// Non-objects must not be sent
		case Type::etEntity:
		case Type::etPlayer:
		case Type::etMonster:
		case Type::etExpOrb:
		case Type::etPainting: break;
	}
	UNREACHABLE("Unhandled entity kind");
}





UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage) const
{
	return Palette_1_14::From(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
}





UInt32 cProtocol_1_14::GetProtocolMobType(eMonsterType a_MobType) const
{
	switch (a_MobType)
	{
		// Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
		case mtInvalidType:           return 29;
		case mtBat:                   return 3;
		case mtBlaze:                 return 4;
		case mtCat:                   return 6;
		case mtCaveSpider:            return 7;
		case mtChicken:               return 8;
		case mtCod:                   return 9;
		case mtCow:                   return 10;
		case mtCreeper:               return 11;
		case mtDonkey:                return 12;
		case mtDolphin:               return 13;
		case mtDrowned:               return 15;
		case mtElderGuardian:         return 16;
		case mtEnderDragon:           return 18;
		case mtEnderman:              return 19;
		case mtEndermite:             return 20;
		case mtEvoker:                return 22;
		case mtFox:                   return 27;
		case mtGhast:                 return 28;
		case mtGiant:                 return 29;
		case mtGuardian:              return 30;
		case mtHorse:                 return 31;
		case mtHusk:                  return 32;
		case mtIllusioner:            return 33;
		case mtIronGolem:             return 85;
		case mtLlama:                 return 38;
		case mtMagmaCube:             return 40;
		case mtMule:                  return 48;
		case mtMooshroom:             return 49;
		case mtOcelot:                return 50;
		case mtPanda:                 return 52;
		case mtParrot:                return 53;
		case mtPig:                   return 54;
		case mtPufferfish:            return 55;
		case mtPolarBear:             return 57;
		case mtRabbit:                return 59;
		case mtSalmon:                return 60;
		case mtSheep:                 return 61;
		case mtShulker:               return 62;
		case mtSilverfish:            return 64;
		case mtSkeleton:              return 65;
		case mtSkeletonHorse:         return 66;
		case mtSlime:                 return 67;
		case mtSnowGolem:             return 69;
		case mtSpider:                return 72;
		case mtSquid:                 return 73;
		case mtStray:                 return 74;
		case mtTraderLlama:           return 75;
		case mtTropicalFish:          return 76;
		case mtTurtle:                return 77;
		case mtVex:                   return 83;
		case mtVillager:              return 84;
		case mtVindicator:            return 86;
		case mtPillager:              return 87;
		case mtWanderingTrader:       return 88;
		case mtWitch:                 return 89;
		case mtWither:                return 90;
		case mtWitherSkeleton:        return 91;
		case mtWolf:                  return 93;
		case mtZombie:                return 94;
		case mtZombieHorse:           return 95;
		case mtZombiePigman:          return 56;
		case mtZombieVillager:        return 96;
		case mtPhantom:               return 97;
		case mtRavager:               return 98;

		default:                      return 0;
	}
}





int cProtocol_1_14::GetProtocolParticleID(const AString & a_ParticleName) const
{
	static const std::unordered_map<AString, int> ParticleMap
	{
		// Initialize the ParticleMap:
		{ "ambiantentity",           0 },
		{ "angryvillager",           1 },
		{ "barrier",                 2 },
		{ "blockdust",               3 },
		{ "bubble",                  4 },
		{ "cloud",                   5 },
		{ "crit",                    6 },
		{ "damageindicator",         7 },
		{ "dragonbreath",            8 },
		{ "driplava",                9 },
		{ "fallinglava",            10 },
		{ "landinglava",            11 },
		{ "dripwater",              12 },
		{ "fallingwater",           13 },
		{ "dust",                   14 },
		{ "effect",                 15 },
		{ "elderguardian",          16 },
		{ "enchantedhit",           17 },
		{ "enchant",                18 },
		{ "endrod",                 19 },
		{ "entityeffect",           20 },
		{ "explosionemitter",       21 },
		{ "explode",                22 },
		{ "fallingdust",            23 },
		{ "firework",               24 },
		{ "fishing",                25 },
		{ "flame",                  26 },
		{ "flash",                  27 },
		{ "happyvillager",          28 },
		{ "composter",              29 },
		{ "heart",                  30 },
		{ "instanteffect",          31 },
		{ "item",                   32 },
		{ "slime",                  33 },
		{ "snowball",               34 },
		{ "largesmoke",             35 },
		{ "lava",                   36 },
		{ "mycelium",               37 },
		{ "note",                   38 },
		{ "poof",                   39 },
		{ "portal",                 40 },
		{ "rain",                   41 },
		{ "smoke",                  42 },
		{ "sneeze",                 43 },
		{ "spit",                   44 },
		{ "squidink",               45 },
		{ "sweepattack",            46 },
		{ "totem",                  47 },
		{ "underwater",             48 },
		{ "splash",                 49 },
		{ "witch",                  50 },
		{ "bubblepop",              51 },
		{ "currentdown",            52 },
		{ "bubblecolumnup",         53 },
		{ "nautilus",               54 },
		{ "dolphin",                55 },
		{ "campfirecosysmoke",      56 },
		{ "campfiresignalsmoke",    57 },
	};


	const auto ParticleName = StrToLower(a_ParticleName);
	const auto FindResult = ParticleMap.find(ParticleName);
	if (FindResult == ParticleMap.end())
	{
		LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
		ASSERT(!"Unknown particle");
		return 0;
	}

	return FindResult->second;
}





UInt32 cProtocol_1_14::GetProtocolStatisticType(const CustomStatistic a_Statistic) const
{
	return Palette_1_14::From(a_Statistic);
}





cProtocol::Version cProtocol_1_14::GetProtocolVersion() const
{
	return Version::v1_14;
}





bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
	if (m_State != State::Game)
	{
		return Super::HandlePacket(a_ByteBuffer, a_PacketType);
	}

	// Game
	switch (a_PacketType)
	{
		case 0x03: HandlePacketChatMessage(a_ByteBuffer); return true;
		case 0x04: HandlePacketClientStatus(a_ByteBuffer); return true;
		case 0x05: HandlePacketClientSettings(a_ByteBuffer); return true;
		case 0x06: HandlePacketTabComplete(a_ByteBuffer); return true;
		case 0x07: break;  // Confirm transaction - not used in Cuberite
		case 0x08: HandlePacketEnchantItem(a_ByteBuffer); return true;
		case 0x09: HandlePacketWindowClick(a_ByteBuffer); return true;
		case 0x0A: HandlePacketWindowClose(a_ByteBuffer); return true;
		case 0x0B: HandlePacketPluginMessage(a_ByteBuffer); return true;
		case 0x0E: HandlePacketUseEntity(a_ByteBuffer); return true;
		case 0x0F: HandlePacketKeepAlive(a_ByteBuffer); return true;
		case 0x11: HandlePacketPlayerPos(a_ByteBuffer); return true;
		case 0x12: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
		case 0x13: HandlePacketPlayerLook(a_ByteBuffer); return true;
		case 0x14: HandlePacketPlayer(a_ByteBuffer); return true;
		case 0x15: HandlePacketVehicleMove(a_ByteBuffer); return true;
		case 0x16: HandlePacketBoatSteer(a_ByteBuffer); return true;
		case 0x18: HandleCraftRecipe(a_ByteBuffer); return true;
		case 0x19: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
		case 0x1A: HandlePacketBlockDig(a_ByteBuffer); return true;
		case 0x1C: HandlePacketSteerVehicle(a_ByteBuffer); return true;
		case 0x1D: HandlePacketCraftingBookData(a_ByteBuffer); return true;
		case 0x1E: HandlePacketNameItem(a_ByteBuffer); return true;
		case 0x1F: HandlePacketResourcePackStatus(a_ByteBuffer); return true;
		case 0x20: HandlePacketAdvancementTab(a_ByteBuffer); return true;
		case 0x22: HandlePacketSetBeaconEffect(a_ByteBuffer); return true;
		case 0x23: HandlePacketSlotSelect(a_ByteBuffer); return true;
		case 0x26: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
		case 0x2C: HandlePacketBlockPlace(a_ByteBuffer); return true;
		case 0x2D: HandlePacketUseItem(a_ByteBuffer); return true;

		default: break;
	}

	return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}





void cProtocol_1_14::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);

	int BlockX, BlockY, BlockZ;
	if (!a_ByteBuffer.ReadXZYPosition64(BlockX, BlockY, BlockZ))
	{
		return;
	}

	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
	m_Client->HandleLeftClick({BlockX, BlockY, BlockZ}, FaceIntToBlockFace(Face), Status);
}





void cProtocol_1_14::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);

	int BlockX, BlockY, BlockZ;
	if (!a_ByteBuffer.ReadXZYPosition64(BlockX, BlockY, BlockZ))
	{
		return;
	}

	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
	HANDLE_READ(a_ByteBuffer, ReadBool, bool, InsideBlock);

	m_Client->HandleRightClick({BlockX, BlockY, BlockZ}, FaceIntToBlockFace(Face), {FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16)}, Hand == 0);
}





void cProtocol_1_14::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
}





void cProtocol_1_14::WriteEntityMetadata(cPacketizer & a_Pkt, const EntityMetadata a_Metadata, const EntityMetadataType a_FieldType) const
{
	a_Pkt.WriteBEUInt8(GetEntityMetadataID(a_Metadata));  // Index
	a_Pkt.WriteBEUInt8(Super::GetEntityMetadataID(a_FieldType));  // Type
}





void cProtocol_1_14::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) const
{
	// Common metadata:
	Int8 Flags = 0;
	if (a_Entity.IsOnFire())
	{
		Flags |= 0x01;
	}
	if (a_Entity.IsCrouched())
	{
		Flags |= 0x02;
	}
	if (a_Entity.IsSprinting())
	{
		Flags |= 0x08;
	}
	if (a_Entity.IsRclking())
	{
		Flags |= 0x10;
	}
	if (a_Entity.IsInvisible())
	{
		Flags |= 0x20;
	}
	/*
	if (a_Entity.IsGlowing())
	{
		Flags |= 0x40;
	}
	*/
	if (a_Entity.IsElytraFlying())
	{
		Flags |= 0x80;
	}

	WriteEntityMetadata(a_Pkt, EntityMetadata::EntityFlags, EntityMetadataType::Byte);
	a_Pkt.WriteBEInt8(Flags);

	switch (a_Entity.GetEntityType())
	{
		case cEntity::etPlayer:
		{
			auto & Player = static_cast<const cPlayer &>(a_Entity);

			// TODO Set player custom name to their name.
			// Then it's possible to move the custom name of mobs to the entities
			// and to remove the "special" player custom name.
			WriteEntityMetadata(a_Pkt, EntityMetadata::EntityCustomName, EntityMetadataType::String);
			a_Pkt.WriteString(Player.GetName());

			WriteEntityMetadata(a_Pkt, EntityMetadata::LivingHealth, EntityMetadataType::Float);
			a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));

			WriteEntityMetadata(a_Pkt, EntityMetadata::PlayerDisplayedSkinParts, EntityMetadataType::Byte);
			a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));

			WriteEntityMetadata(a_Pkt, EntityMetadata::PlayerMainHand, EntityMetadataType::Byte);
			a_Pkt.WriteBEUInt8(Player.IsLeftHanded() ? 0 : 1);
			break;
		}
		case cEntity::etPickup:
		{
			WriteEntityMetadata(a_Pkt, EntityMetadata::ItemItem, EntityMetadataType::Item);
			WriteItem(a_Pkt, static_cast<const cPickup &>(a_Entity).GetItem());
			break;
		}
		case cEntity::etMinecart:
		{
			WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShakingPower, EntityMetadataType::VarInt);

			// The following expression makes Minecarts shake more with less health or higher damage taken
			auto & Minecart = static_cast<const cMinecart &>(a_Entity);
			auto maxHealth = a_Entity.GetMaxHealth();
			auto curHealth = a_Entity.GetHealth();
			a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));

			WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShakingDirection, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(1);  // (doesn't seem to effect anything)

			WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShakingMultiplier, EntityMetadataType::Float);
			a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));  // or damage taken

			if (Minecart.GetPayload() == cMinecart::mpNone)
			{
				auto & RideableMinecart = static_cast<const cRideableMinecart &>(Minecart);
				const cItem & MinecartContent = RideableMinecart.GetContent();
				if (!MinecartContent.IsEmpty())
				{
					WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartBlockIDMeta, EntityMetadataType::VarInt);
					int Content = MinecartContent.m_ItemType;
					Content |= MinecartContent.m_ItemDamage << 8;
					a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));

					WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartBlockY, EntityMetadataType::VarInt);
					a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));

					WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShowBlock, EntityMetadataType::Boolean);
					a_Pkt.WriteBool(true);
				}
			}
			else if (Minecart.GetPayload() == cMinecart::mpFurnace)
			{
				WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartFurnacePowered, EntityMetadataType::Boolean);
				a_Pkt.WriteBool(static_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
			}
			break;
		}  // case etMinecart

		case cEntity::etProjectile:
		{
			auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
			switch (Projectile.GetProjectileKind())
			{
				case cProjectileEntity::pkArrow:
				{
					WriteEntityMetadata(a_Pkt, EntityMetadata::ArrowFlags, EntityMetadataType::Byte);
					a_Pkt.WriteBEInt8(static_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);

					// TODO: Piercing level
					break;
				}
				case cProjectileEntity::pkFirework:
				{
					// TODO
					break;
				}
				case cProjectileEntity::pkSplashPotion:
				{
					// TODO
				}
				default:
				{
					break;
				}
			}
			break;
		}  // case etProjectile

		case cEntity::etMonster:
		{
			WriteMobMetadata(a_Pkt, static_cast<const cMonster &>(a_Entity));
			break;
		}

		case cEntity::etBoat:
		{
			auto & Boat = static_cast<const cBoat &>(a_Entity);

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatLastHitTime, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatForwardDirection, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatDamageTaken, EntityMetadataType::Float);
			a_Pkt.WriteBEFloat(Boat.GetDamageTaken());

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatType, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatRightPaddleTurning, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Boat.IsRightPaddleUsed());

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatLeftPaddleTurning, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(static_cast<bool>(Boat.IsLeftPaddleUsed()));

			WriteEntityMetadata(a_Pkt, EntityMetadata::BoatSplashTimer, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(0);

			break;
		}  // case etBoat

		case cEntity::etItemFrame:
		{
			// TODO
			break;
		}  // case etItemFrame

		case cEntity::etEnderCrystal:
		{
			const auto & EnderCrystal = static_cast<const cEnderCrystal &>(a_Entity);
			if (EnderCrystal.DisplaysBeam())
			{
				WriteEntityMetadata(a_Pkt, EntityMetadata::EnderCrystalBeamTarget, EntityMetadataType::OptPosition);
				a_Pkt.WriteBool(true);  // Dont do a second check if it should display the beam
				a_Pkt.WriteXYZPosition64(EnderCrystal.GetBeamTarget());
			}
			WriteEntityMetadata(a_Pkt, EntityMetadata::EnderCrystalShowBottom, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(EnderCrystal.ShowsBottom());
			break;
		}  // case etEnderCrystal

		default:
		{
			break;
		}
	}
}





void cProtocol_1_14::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) const
{
	// Living Enitiy Metadata
	if (a_Mob.HasCustomName())
	{
		// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
		WriteEntityMetadata(a_Pkt, EntityMetadata::EntityCustomName, EntityMetadataType::OptChat);
		a_Pkt.WriteBool(true);
		a_Pkt.WriteString(a_Mob.GetCustomName());

		WriteEntityMetadata(a_Pkt, EntityMetadata::EntityCustomNameVisible, EntityMetadataType::Boolean);
		a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
	}

	WriteEntityMetadata(a_Pkt, EntityMetadata::LivingHealth, EntityMetadataType::Float);
	a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));

	// TODO: pose

	switch (a_Mob.GetMobType())
	{
		case mtBat:
		{
			auto & Bat = static_cast<const cBat &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::BatHanging, EntityMetadataType::Byte);
			a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
			break;
		}  // case mtBat

		case mtChicken:
		{
			auto & Chicken = static_cast<const cChicken &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Chicken.IsBaby());
			break;
		}  // case mtChicken

		case mtCow:
		{
			auto & Cow = static_cast<const cCow &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Cow.IsBaby());
			break;
		}  // case mtCow

		case mtCreeper:
		{
			auto & Creeper = static_cast<const cCreeper &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::CreeperState, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));  // (idle or "blowing")

			WriteEntityMetadata(a_Pkt, EntityMetadata::CreeperPowered, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Creeper.IsCharged());

			WriteEntityMetadata(a_Pkt, EntityMetadata::CreeperIgnited, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
			break;
		}  // case mtCreeper

		case mtEnderman:
		{
			auto & Enderman = static_cast<const cEnderman &>(a_Mob);
			WriteEntityMetadata(a_Pkt, EntityMetadata::EndermanCarriedBlock, EntityMetadataType::OptBlockID);
			UInt32 Carried = 0;
			Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
			Carried |= Enderman.GetCarriedMeta();
			a_Pkt.WriteVarInt32(Carried);

			WriteEntityMetadata(a_Pkt, EntityMetadata::EndermanScreaming, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Enderman.IsScreaming());
			break;
		}  // case mtEnderman

		case mtGhast:
		{
			auto & Ghast = static_cast<const cGhast &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::GhastAttacking, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Ghast.IsCharging());
			break;
		}  // case mtGhast

		case mtHorse:
		{
			// XXX This behaves incorrectly with different varients; horses have different entity IDs now

			// Abstract horse
			auto & Horse = static_cast<const cHorse &>(a_Mob);

			Int8 Flags = 0;
			if (Horse.IsTame())
			{
				Flags |= 0x02;
			}
			if (Horse.IsSaddled())
			{
				Flags |= 0x04;
			}
			if (Horse.IsInLoveCooldown())
			{
				Flags |= 0x08;
			}
			if (Horse.IsEating())
			{
				Flags |= 0x10;
			}
			if (Horse.IsRearing())
			{
				Flags |= 0x20;
			}
			if (Horse.IsMthOpen())
			{
				Flags |= 0x40;
			}
			WriteEntityMetadata(a_Pkt, EntityMetadata::AbstractHorseFlags, EntityMetadataType::Byte);
			a_Pkt.WriteBEInt8(Flags);

			// Regular horses
			int Appearance = 0;
			Appearance = Horse.GetHorseColor();
			Appearance |= Horse.GetHorseStyle() << 8;
			WriteEntityMetadata(a_Pkt, EntityMetadata::HorseVariant, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));  // Color / style

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Horse.IsBaby());
			break;
		}  // case mtHorse

		case mtMagmaCube:
		{
			auto & MagmaCube = static_cast<const cMagmaCube &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::SlimeSize, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
			break;
		}  // case mtMagmaCube

		case mtOcelot:
		{
			auto & Ocelot = static_cast<const cOcelot &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Ocelot.IsBaby());

			// TODO: Ocelot trusting

			break;
		}  // case mtOcelot

		case mtPig:
		{
			auto & Pig = static_cast<const cPig &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Pig.IsBaby());

			WriteEntityMetadata(a_Pkt, EntityMetadata::PigHasSaddle, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Pig.IsSaddled());

			// PIG_TOTAL_CARROT_ON_A_STICK_BOOST in 1.11.1 only
			break;
		}  // case mtPig

		case mtRabbit:
		{
			auto & Rabbit = static_cast<const cRabbit &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Rabbit.IsBaby());

			WriteEntityMetadata(a_Pkt, EntityMetadata::RabbitType, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
			break;
		}  // case mtRabbit

		case mtSheep:
		{
			auto & Sheep = static_cast<const cSheep &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Sheep.IsBaby());

			Int8 SheepMetadata = 0;
			SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
			if (Sheep.IsSheared())
			{
				SheepMetadata |= 0x10;
			}
			WriteEntityMetadata(a_Pkt, EntityMetadata::SheepFlags, EntityMetadataType::Byte);
			a_Pkt.WriteBEInt8(SheepMetadata);
			break;
		}  // case mtSheep

		case mtSkeleton:
		{
			auto & Skeleton = static_cast<const cSkeleton &>(a_Mob);
			WriteEntityMetadata(a_Pkt, EntityMetadata::LivingActiveHand, EntityMetadataType::Byte);
			a_Pkt.WriteBEUInt8(Skeleton.IsChargingBow() ? 0x01 : 0x00);

			// TODO: Skeleton animation
			break;
		}  // case mtSkeleton

		case mtSlime:
		{
			auto & Slime = static_cast<const cSlime &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::SlimeSize, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
			break;
		}  // case mtSlime

		case mtVillager:
		{
			auto & Villager = static_cast<const cVillager &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Villager.IsBaby());

			WriteEntityMetadata(a_Pkt, EntityMetadata::VillagerProfession, EntityMetadataType::VillagerData);
			a_Pkt.WriteVarInt32(2);  // Villager from plains
			switch (Villager.GetVilType())
			{
				case cVillager::vtFarmer:
				{
					a_Pkt.WriteVarInt32(5);
					break;
				}
				case cVillager::vtLibrarian:
				{
					a_Pkt.WriteVarInt32(9);
					break;
				}
				case cVillager::vtPriest:
				{
					a_Pkt.WriteVarInt32(4);
					break;
				}
				case cVillager::vtBlacksmith:
				{
					a_Pkt.WriteVarInt32(13);
					break;
				}
				case cVillager::vtButcher:
				{
					a_Pkt.WriteVarInt32(2);
					break;
				}
				case cVillager::vtGeneric:
				{
					a_Pkt.WriteVarInt32(0);
					break;
				}
			}
			a_Pkt.WriteVarInt32(1);  // Level 1 villager
			break;
		}  // case mtVillager

		case mtWitch:
		{
			// auto & Witch = static_cast<const cWitch &>(a_Mob);

			// TODO: Witch drinking potion
			break;
		}  // case mtWitch

		case mtWither:
		{
			auto & Wither = static_cast<const cWither &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::WitherInvulnerableTimer, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());

			// TODO: Use boss bar packet for health
			break;
		}  // case mtWither

		case mtWolf:
		{
			auto & Wolf = static_cast<const cWolf &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Wolf.IsBaby());

			Int8 WolfStatus = 0;
			if (Wolf.IsSitting())
			{
				WolfStatus |= 0x1;
			}
			if (Wolf.IsAngry())
			{
				WolfStatus |= 0x2;
			}
			if (Wolf.IsTame())
			{
				WolfStatus |= 0x4;
			}
			WriteEntityMetadata(a_Pkt, EntityMetadata::TameableAnimalFlags, EntityMetadataType::Byte);
			a_Pkt.WriteBEInt8(WolfStatus);

			WriteEntityMetadata(a_Pkt, EntityMetadata::WolfDamageTaken, EntityMetadataType::Float);
			a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));  // TODO Not use the current health

			WriteEntityMetadata(a_Pkt, EntityMetadata::WolfBegging, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Wolf.IsBegging());

			WriteEntityMetadata(a_Pkt, EntityMetadata::WolfCollarColour, EntityMetadataType::VarInt);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
			break;
		}  // case mtWolf

		case mtZombie:
		{
			// XXX Zombies were also split into new sublcasses; this doesn't handle that.

			auto & Zombie = static_cast<const cZombie &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::ZombieIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(Zombie.IsBaby());
			break;
		}  // case mtZombie

		case mtZombiePigman:
		{
			auto & ZombiePigman = static_cast<const cZombiePigman &>(a_Mob);

			WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
			a_Pkt.WriteBool(ZombiePigman.IsBaby());
			break;
		}  // case mtZombiePigman

		case mtBlaze:
		case mtEnderDragon:
		case mtIronGolem:
		case mtSnowGolem:
		case mtSpider:
		case mtZombieVillager:

		case mtElderGuardian:
		case mtGuardian:
		{
			// TODO: Mobs with extra fields that aren't implemented
			break;
		}

		case mtCat:

		case mtCod:

		case mtDolphin:

		case mtDonkey:

		case mtDrowned:

		case mtEndermite:

		case mtEvoker:

		case mtIllusioner:

		case mtLlama:

		case mtMule:

		case mtParrot:

		case mtPhantom:

		case mtPolarBear:

		case mtPufferfish:

		case mtSalmon:

		case mtShulker:

		case mtStray:

		case mtSkeletonHorse:
		case mtZombieHorse:

		case mtTropicalFish:

		case mtTurtle:

		case mtVex:

		case mtVindicator:

		case mtHusk:
		{
			// Todo: Mobs not added yet. Grouped ones have the same metadata
			ASSERT(!"cProtocol_1_14::WriteMobMetadata: received unimplemented type");
			break;
		}

		case mtMooshroom:
		case mtCaveSpider:
		{
			// Not mentioned on http://wiki.vg/Entities
			break;
		}

		case mtGiant:
		case mtSilverfish:
		case mtSquid:
		case mtWitherSkeleton:
		{
			// Mobs with no extra fields
			break;
		}

		default: UNREACHABLE("cProtocol_1_14::WriteMobMetadata: received mob of invalid type");
	}  // switch (a_Mob.GetType())
}