// Protocol17x.h
/*
Declares the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
- cProtocol176
- release 1.7.6 protocol (#5)
*/
#pragma once
#include "Protocol.h"
#include "LengthenedProtocol.h"
#include "../ByteBuffer.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#pragma warning(disable:4244)
#pragma warning(disable:4231)
#pragma warning(disable:4189)
#pragma warning(disable:4702)
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// fwd:
namespace Json
{
class Value;
}
class cProtocol172 :
public cLengthenedProtocol
{
typedef cLengthenedProtocol super;
public:
cProtocol172(const AString a_LogID);
/** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (AString & a_ByteBuffer, const AString & a_Reason) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExperience (const cPlayer & a_Player) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (int a_Health, int a_FoodLevel, double a_FoodSaturationLevel) override;
virtual void SendHideTitle (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (UInt32 a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (const AString & a_UUID, const AString & a_Username) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (const cPlayer & a_Player) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
virtual void SendPlayerMaxSpeed (const cPlayer & a_Player) override;
virtual void SendPlayerMoveLook (const cPlayer & a_Player) override;
virtual void SendPlayerPosition (const cPlayer & a_Player) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendResetTitle (void) override;
virtual void SendRespawn (eGameMode a_GameMode, eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
virtual void SendSetRawTitle (const AString & a_Title) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cPlayer & a_Player, const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
protected:
typedef std::vector<std::unique_ptr<cClientAction>> ActionList;
AString m_ServerAddress;
UInt16 m_ServerPort;
AString m_AuthServerID;
/** State of the protocol. 1 = status, 2 = login, 3 = game */
UInt32 m_State;
/** The dimension that was last sent to a player in a Respawn or Login packet.
Used to avoid Respawning into the same dimension, which confuses the client. */
eDimension m_LastSentDimension;
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
cProtocolError HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType, ActionList & a_Action) WARN_UNUSED;
// Packet handlers while in the Status state (m_State == 1):
cProtocolError HandlePacketStatusPing(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
virtual cProtocolError HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
// Packet handlers while in the Login state (m_State == 2):
cProtocolError HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketLoginStart(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
// Packet handlers while in the Game state (m_State == 3):
cProtocolError HandlePacketAnimation (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketBlockDig (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketChatMessage (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketClientSettings (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketClientStatus (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketEntityAction (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketPlayer (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketTabComplete (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketUseEntity (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketWindowClick (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
cProtocolError HandlePacketWindowClose (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED;
/** Parses Vanilla plugin messages into specific ClientHandle calls.
The message payload is still in the bytebuffer, to be read by this function. */
void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength);
/** Sends the data to the client, encrypting them if needed. */
//virtual void SendData(cByteBuffer & a_Buffer, const char * a_Data, size_t a_Size) override;
/** Sends the packet to the client. Called by the cPacketizer's destructor. */
virtual void SendPacket(cPacketizer & a_Packet) override;
void SendCompass(const cWorld & a_World);
/** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
virtual cProtocolError ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
void StartEncryption(const Byte * a_Key);
/** Converts the BlockFace received by the protocol into eBlockFace constants.
If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
eBlockFace FaceIntToBlockFace(Int8 a_FaceInt);
/** Writes the item data into a packet. */
void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
/** Writes the metadata for the specified entity, not including the terminating 0x7f. */
void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the mob-specific metadata for the specified mob */
void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
/** Writes the entity properties for the specified entity, including the Count field. */
void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the block entity data for the specified block entity into the packet. */
void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
virtual cProtocolError OnDataAddedToBuffer(cByteBuffer & a_Buffer, std::vector<std::unique_ptr<cClientAction>> & a_Action) override WARN_UNUSED;
} ;
/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */
class cProtocol176 :
public cProtocol172
{
typedef cProtocol172 super;
public:
cProtocol176(const AString a_LogID);
// cProtocol172 overrides:
virtual void SendPlayerSpawn(const cPlayer & a_Player) override;
virtual cProtocolError HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer, ActionList & a_Action) override WARN_UNUSED;
} ;