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// Protocol125.h

// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)





#pragma once

#include "Protocol.h"
#include "../ByteBuffer.h"
#include "../Entities/Painting.h"





class cProtocol125 :
	public cProtocol
{
	typedef cProtocol super;
public:
	cProtocol125(cClientHandle * a_Client);
	
	/// Called when client sends some data:
	virtual void DataReceived(const char * a_Data, size_t a_Size) /*override*/;
	
	/// Sending stuff to clients (alphabetically sorted):
	virtual void SendAttachEntity        (const cEntity & a_Entity, const cEntity * a_Vehicle) /*override*/;
	virtual void SendBlockAction         (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) /*override*/;
	virtual void SendBlockBreakAnim	     (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) /*override*/;
	virtual void SendBlockChange         (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
	virtual void SendBlockChanges        (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) /*override*/;
	virtual void SendChat                (const AString & a_Message) /*override*/;
	virtual void SendChat                (const cCompositeChat & a_Message) /*override*/;
	virtual void SendChunkData           (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) /*override*/;
	virtual void SendCollectEntity       (const cEntity & a_Entity, const cPlayer & a_Player) /*override*/;
	virtual void SendDestroyEntity       (const cEntity & a_Entity) /*override*/;
	virtual void SendDisconnect          (const AString & a_Reason) /*override*/;
	virtual void SendEditSign            (int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/;  ///< Request the client to open up the sign editor for the sign (1.6+)
	virtual void SendEntityEffect        (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) /*override*/;
	virtual void SendEntityEquipment     (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) /*override*/;
	virtual void SendEntityHeadLook      (const cEntity & a_Entity) /*override*/;
	virtual void SendEntityLook          (const cEntity & a_Entity) /*override*/;
	virtual void SendEntityMetadata      (const cEntity & a_Entity) /*override*/;
	virtual void SendEntityProperties    (const cEntity & a_Entity) /*override*/;
	virtual void SendEntityRelMove       (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) /*override*/;
	virtual void SendEntityRelMoveLook   (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) /*override*/;
	virtual void SendEntityStatus        (const cEntity & a_Entity, char a_Status) /*override*/;
	virtual void SendEntityVelocity      (const cEntity & a_Entity) /*override*/;
	virtual void SendExplosion           (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) /*override*/;
	virtual void SendGameMode            (eGameMode a_GameMode) /*override*/;
	virtual void SendHealth              (void) /*override*/;
	virtual void SendInventorySlot       (char a_WindowID, short a_SlotNum, const cItem & a_Item) /*override*/;
	virtual void SendKeepAlive           (int a_PingID) /*override*/;
	virtual void SendLogin               (const cPlayer & a_Player, const cWorld & a_World) /*override*/;
	virtual void SendLoginSuccess        (void) /*override*/;
	virtual void SendMapColumn           (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) /*override*/;
	virtual void SendMapDecorators       (int a_ID, const cMapDecoratorList & a_Decorators) /*override*/;
	virtual void SendMapInfo             (int a_ID, unsigned int a_Scale) /*override*/;
	virtual void SendParticleEffect      (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) /*override*/;
	virtual void SendPaintingSpawn       (const cPainting & a_Painting) /*override*/;
	virtual void SendPickupSpawn         (const cPickup & a_Pickup) /*override*/;
	virtual void SendPlayerAbilities     (void) /*override*/ {}  // This protocol doesn't support such message
	virtual void SendEntityAnimation     (const cEntity & a_Entity, char a_Animation) /*override*/;
	virtual void SendPlayerListItem      (const cPlayer & a_Player, bool a_IsOnline) /*override*/;
	virtual void SendPlayerMaxSpeed      (void) /*override*/;
	virtual void SendPlayerMoveLook      (void) /*override*/;
	virtual void SendPlayerPosition      (void) /*override*/;
	virtual void SendPlayerSpawn         (const cPlayer & a_Player) /*override*/;
	virtual void SendPluginMessage       (const AString & a_Channel, const AString & a_Message) /*override*/;
	virtual void SendRemoveEntityEffect  (const cEntity & a_Entity, int a_EffectID) /*override*/;
	virtual void SendRespawn             (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) /*override*/;
	virtual void SendExperience          (void) /*override*/;
	virtual void SendExperienceOrb       (const cExpOrb &  a_ExpOrb) /*override*/;
	virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) /*override*/;
	virtual void SendScoreUpdate         (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) /*override*/ {}  // This protocol doesn't support such message
	virtual void SendDisplayObjective    (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)                              /*override*/ {}  // This protocol doesn't support such message
	virtual void SendSoundEffect         (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) /*override*/;
	virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) /*override*/;
	virtual void SendSpawnFallingBlock   (const cFallingBlock & a_FallingBlock) /*override*/;
	virtual void SendSpawnMob            (const cMonster & a_Mob) /*override*/;
	virtual void SendSpawnObject         (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) /*override*/;
	virtual void SendSpawnVehicle        (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) /*override*/;
	virtual void SendStatistics          (const cStatManager & a_Manager) /*override*/;
	virtual void SendTabCompletionResults(const AStringVector & a_Results) /*override*/;
	virtual void SendTeleportEntity      (const cEntity & a_Entity) /*override*/;
	virtual void SendThunderbolt         (int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/;
	virtual void SendTimeUpdate          (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) /*override*/;
	virtual void SendUnloadChunk         (int a_ChunkX, int a_ChunkZ) /*override*/;
	virtual void SendUpdateBlockEntity   (cBlockEntity & a_BlockEntity) /*override*/ {}
	virtual void SendUpdateSign          (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) /*override*/;
	virtual void SendUseBed              (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/;
	virtual void SendWeather             (eWeather a_Weather) /*override*/;
	virtual void SendWholeInventory      (const cWindow & a_Window) /*override*/;
	virtual void SendWindowClose         (const cWindow & a_Window) /*override*/;
	virtual void SendWindowOpen          (const cWindow & a_Window) /*override*/;
	virtual void SendWindowProperty      (const cWindow & a_Window, int a_Property, int a_Value) /*override*/;
	
	virtual AString GetAuthServerID(void) /*override*/;
	
protected:
	/// Results of packet-parsing:
	enum eParseResult
	{
		PARSE_OK         =  1,
		PARSE_ERROR      = -1,
		PARSE_UNKNOWN    = -2,
		PARSE_INCOMPLETE = -3,
	} ;
	
	cByteBuffer m_ReceivedData;  ///< Buffer for the received data
	
	AString m_Username;  ///< Stored in ParseHandshake(), compared to Login username

	/** The dimension that was last sent to a player in a Respawn or Login packet.
	Used to avoid Respawning into the same dimension, which confuses the client. */
	eDimension m_LastSentDimension;
	
	virtual void SendData(const char * a_Data, size_t a_Size) /*override*/;
	
	/// Sends the Handshake packet
	void SendHandshake(const AString & a_ConnectionHash);

	/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ())
	virtual int ParsePacket(unsigned char a_PacketType);

	// Specific packet parsers:
	virtual int ParseArmAnim                (void);
	virtual int ParseBlockDig               (void);
	virtual int ParseBlockPlace             (void);
	virtual int ParseChat                   (void);
	virtual int ParseCreativeInventoryAction(void);
	virtual int ParseDisconnect             (void);
	virtual int ParseEntityAction           (void);
	virtual int ParseHandshake              (void);
	virtual int ParseKeepAlive              (void);
	virtual int ParseLogin                  (void);
	virtual int ParsePing                   (void);
	virtual int ParsePlayerAbilities        (void);
	virtual int ParsePlayerLook             (void);
	virtual int ParsePlayerMoveLook         (void);
	virtual int ParsePlayerOnGround         (void);
	virtual int ParsePlayerPosition         (void);
	virtual int ParsePluginMessage          (void);
	virtual int ParseRespawn                (void);
	virtual int ParseSlotSelected           (void);
	virtual int ParseUpdateSign             (void);
	virtual int ParseUseEntity              (void);
	virtual int ParseEnchantItem            (void);
	virtual int ParseWindowClick            (void);
	virtual int ParseWindowClose            (void);
	
	// Utility functions:
	/// Writes a "pre-chunk" packet
	void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
	
	/// Writes a "set window items" packet with the specified params
	void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items);
	
	/// Writes one item, "slot" as the protocol wiki calls it
	virtual void WriteItem(const cItem & a_Item);
	
	/// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
	virtual int  ParseItem(cItem & a_Item);
	
	/// Writes the COMMON entity metadata
	void WriteCommonMetadata(const cEntity & a_Entity);

	/// Writes normal entity metadata
	void WriteEntityMetadata(const cEntity & a_Entity);

	/// Writes mobile entity metadata
	void WriteMobMetadata(const cMonster & a_Mob);
} ;