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// NetworkSingleton.h
// Declares the cNetworkSingleton class representing the storage for global data pertaining to network API
// such as a list of all connections, all listening sockets and the LibEvent dispatch thread.
// This is an internal header, no-one outside OSSupport should need to include it; use Network.h instead;
// the only exception being the main app entrypoint that needs to call Terminate before quitting.
#pragma once
#include "Network.h"
#include "CriticalSection.h"
#include "Event.h"
// fwd:
struct event_base;
struct evdns_base;
class cTCPLinkImpl;
typedef SharedPtr<cTCPLinkImpl> cTCPLinkImplPtr;
typedef std::vector<cTCPLinkImplPtr> cTCPLinkImplPtrs;
class cServerHandleImpl;
typedef SharedPtr<cServerHandleImpl> cServerHandleImplPtr;
typedef std::vector<cServerHandleImplPtr> cServerHandleImplPtrs;
class cHostnameLookup;
typedef SharedPtr<cHostnameLookup> cHostnameLookupPtr;
typedef std::vector<cHostnameLookupPtr> cHostnameLookupPtrs;
class cIPLookup;
typedef SharedPtr<cIPLookup> cIPLookupPtr;
typedef std::vector<cIPLookupPtr> cIPLookupPtrs;
class cNetworkSingleton
{
public:
cNetworkSingleton();
~cNetworkSingleton();
/** Returns the singleton instance of this class */
static cNetworkSingleton & Get(void);
/** Initialises all network-related threads.
To be called on first run or after app restart. */
void Initialise(void);
/** Terminates all network-related threads.
To be used only on app shutdown or restart.
MSVC runtime requires that the LibEvent networking be shut down before the main() function is exitted; this is the way to do it. */
void Terminate(void);
/** Returns the main LibEvent handle for event registering. */
event_base * GetEventBase(void) { return m_EventBase; }
/** Returns the LibEvent handle for DNS lookups. */
evdns_base * GetDNSBase(void) { return m_DNSBase; }
/** Adds the specified hostname lookup to m_HostnameLookups.
Used by the underlying lookup implementation when a new lookup is initiated. */
void AddHostnameLookup(cHostnameLookupPtr a_HostnameLookup);
/** Removes the specified hostname lookup from m_HostnameLookups.
Used by the underlying lookup implementation when the lookup is finished. */
void RemoveHostnameLookup(const cHostnameLookup * a_HostnameLookup);
/** Adds the specified IP lookup to M_IPLookups.
Used by the underlying lookup implementation when a new lookup is initiated. */
void AddIPLookup(cIPLookupPtr a_IPLookup);
/** Removes the specified IP lookup from m_IPLookups.
Used by the underlying lookup implementation when the lookup is finished. */
void RemoveIPLookup(const cIPLookup * a_IPLookup);
/** Adds the specified link to m_Connections.
Used by the underlying link implementation when a new link is created. */
void AddLink(cTCPLinkImplPtr a_Link);
/** Removes the specified link from m_Connections.
Used by the underlying link implementation when the link is closed / errored. */
void RemoveLink(const cTCPLinkImpl * a_Link);
/** Adds the specified link to m_Servers.
Used by the underlying server handle implementation when a new listening server is created.
Only servers that succeed in listening are added. */
void AddServer(cServerHandleImplPtr a_Server);
/** Removes the specified server from m_Servers.
Used by the underlying server handle implementation when the server is closed. */
void RemoveServer(const cServerHandleImpl * a_Server);
protected:
/** The main LibEvent container for driving the event loop. */
event_base * m_EventBase;
/** The LibEvent handle for doing DNS lookups. */
evdns_base * m_DNSBase;
/** Container for all client connections, including ones with pending-connect. */
cTCPLinkImplPtrs m_Connections;
/** Container for all servers that are currently active. */
cServerHandleImplPtrs m_Servers;
/** Container for all pending hostname lookups. */
cHostnameLookupPtrs m_HostnameLookups;
/** Container for all pending IP lookups. */
cIPLookupPtrs m_IPLookups;
/** Mutex protecting all containers against multithreaded access. */
cCriticalSection m_CS;
/** Set to true if Terminate has been called. */
volatile bool m_HasTerminated;
/** The thread in which the main LibEvent loop runs. */
std::thread m_EventLoopThread;
/** Converts LibEvent-generated log events into log messages in MCS log. */
static void LogCallback(int a_Severity, const char * a_Msg);
/** Implements the thread that runs LibEvent's event dispatcher loop. */
static void RunEventLoop(cNetworkSingleton * a_Self);
};
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