// Network.cpp
// Implements the classes used for the Network API
#include "Globals.h"
#include "Network.h"
#include <event2/event.h>
#include <event2/thread.h>
#include <event2/bufferevent.h>
#include <event2/dns.h>
#include <event2/listener.h>
#include <thread>
#include "Event.h"
#include "CriticalSection.h"
#include "NetworkSingleton.h"
// fwd:
class cServerHandleImpl;
class cTCPLinkImpl;
typedef SharedPtr<cTCPLinkImpl> cTCPLinkImplPtr;
typedef std::vector<cTCPLinkImplPtr> cTCPLinkImplPtrs;
typedef SharedPtr<cServerHandleImpl> cServerHandleImplPtr;
typedef std::vector<cServerHandleImplPtr> cServerHandleImplPtrs;
////////////////////////////////////////////////////////////////////////////////
// Class definitions:
/** Holds information about an in-progress Hostname-to-IP lookup. */
class cHostnameLookup
{
/** The callbacks to call for resolved names / errors. */
cNetwork::cResolveNameCallbacksPtr m_Callbacks;
/** The hostname that was queried (needed for the callbacks). */
AString m_Hostname;
static void Callback(int a_ErrCode, struct evutil_addrinfo * a_Addr, void * a_Self);
public:
cHostnameLookup(const AString & a_Hostname, cNetwork::cResolveNameCallbacksPtr a_Callbacks);
};
typedef SharedPtr<cHostnameLookup> cHostnameLookupPtr;
typedef std::vector<cHostnameLookupPtr> cHostnameLookupPtrs;
/** Holds information about an in-progress IP-to-Hostname lookup. */
class cIPLookup
{
/** The callbacks to call for resolved names / errors. */
cNetwork::cResolveNameCallbacksPtr m_Callbacks;
/** The IP that was queried (needed for the callbacks). */
AString m_IP;
static void Callback(int a_Result, char a_Type, int a_Count, int a_Ttl, void * a_Addresses, void * a_Self);
public:
cIPLookup(const AString & a_IP, cNetwork::cResolveNameCallbacksPtr a_Callbacks);
};
typedef SharedPtr<cIPLookup> cIPLookupPtr;
typedef std::vector<cIPLookupPtr> cIPLookupPtrs;
/** Implements the cTCPLink details so that it can represent the single connection between two endpoints. */
class cTCPLinkImpl:
public cTCPLink
{
typedef cTCPLink super;
public:
/** Creates a new link based on the given socket.
Used for connections accepted in a server using cNetwork::Listen().
a_Address and a_AddrLen describe the remote peer that has connected. */
cTCPLinkImpl(evutil_socket_t a_Socket, cCallbacksPtr a_LinkCallbacks, cServerHandleImpl * a_Server, const sockaddr * a_Address, int a_AddrLen);
/** Destroys the LibEvent handle representing the link. */
~cTCPLinkImpl();
/** Queues a connection request to the specified host.
a_ConnectCallbacks must be valid.
Returns a link that has the connection request queued, or NULL for failure. */
static cTCPLinkImplPtr Connect(const AString & a_Host, UInt16 a_Port, cTCPLink::cCallbacksPtr a_LinkCallbacks, cNetwork::cConnectCallbacksPtr a_ConnectCallbacks);
// cTCPLink overrides:
virtual bool Send(const void * a_Data, size_t a_Length) override;
virtual AString GetLocalIP(void) const override { return m_LocalIP; }
virtual UInt16 GetLocalPort(void) const override { return m_LocalPort; }
virtual AString GetRemoteIP(void) const override { return m_RemoteIP; }
virtual UInt16 GetRemotePort(void) const override { return m_RemotePort; }
virtual void Shutdown(void) override;
virtual void Close(void) override;
protected:
/** Callbacks to call when the connection is established.
May be NULL if not used. Only used for outgoing connections (cNetwork::Connect()). */
cNetwork::cConnectCallbacksPtr m_ConnectCallbacks;
/** The LibEvent handle representing this connection. */
bufferevent * m_BufferEvent;
/** The server handle that has created this link.
Only valid for incoming connections, NULL for outgoing connections. */
cServerHandleImpl * m_Server;
/** The IP address of the local endpoint. Valid only after the socket has been connected. */
AString m_LocalIP;
/** The port of the local endpoint. Valid only after the socket has been connected. */
UInt16 m_LocalPort;
/** The IP address of the remote endpoint. Valid only after the socket has been connected. */
AString m_RemoteIP;
/** The port of the remote endpoint. Valid only after the socket has been connected. */
UInt16 m_RemotePort;
/** Creates a new link to be queued to connect to a specified host:port.
Used for outgoing connections created using cNetwork::Connect().
To be used only by the Connect() factory function. */
cTCPLinkImpl(const cCallbacksPtr a_LinkCallbacks);
/** Callback that LibEvent calls when there's data available from the remote peer. */
static void ReadCallback(bufferevent * a_BufferEvent, void * a_Self);
/** Callback that LibEvent calls when there's a non-data-related event on the socket. */
static void EventCallback(bufferevent * a_BufferEvent, short a_What, void * a_Self);
/** Sets a_IP and a_Port to values read from a_Address, based on the correct address family. */
static void UpdateAddress(const sockaddr * a_Address, int a_AddrLen, AString & a_IP, UInt16 & a_Port);
/** Updates m_LocalIP and m_LocalPort based on the metadata read from the socket. */
void UpdateLocalAddress(void);
/** Updates m_RemoteIP and m_RemotePort based on the metadata read from the socket. */
void UpdateRemoteAddress(void);
};
/** Implements the cServerHandle details so that it can represent a real server socket, with a list of clients. */
class cServerHandleImpl:
public cServerHandle
{
typedef cServerHandle super;
friend class cTCPLinkImpl;
public:
/** Closes the server, dropping all the connections. */
~cServerHandleImpl();
/** Creates a new server instance listening on the specified port.
Both IPv4 and IPv6 interfaces are used, if possible.
Always returns a server instance; in the event of a failure, the instance holds the error details. Use IsListening() to query success. */
static cServerHandleImplPtr Listen(
UInt16 a_Port,
cNetwork::cListenCallbacksPtr a_ListenCallbacks,
cTCPLink::cCallbacksPtr a_LinkCallbacks
);
// cServerHandle overrides:
virtual void Close(void) override;
virtual bool IsListening(void) const override { return m_IsListening; }
protected:
/** The callbacks used to notify about incoming connections. */
cNetwork::cListenCallbacksPtr m_ListenCallbacks;
/** The callbacks used to create new cTCPLink instances for incoming connections. */
cTCPLink::cCallbacksPtr m_LinkCallbacks;
/** The LibEvent handle representing the main listening socket. */
evconnlistener * m_ConnListener;
/** The LibEvent handle representing the secondary listening socket (only when side-by-side listening is needed, such as WinXP). */
evconnlistener * m_SecondaryConnListener;
/** Set to true when the server is initialized successfully and is listening for incoming connections. */
bool m_IsListening;
/** Container for all currently active connections on this server. */
cTCPLinkImplPtrs m_Connections;
/** Mutex protecting m_Connections againt multithreaded access. */
cCriticalSection m_CS;
/** Contains the error code for the failure to listen. Only valid for non-listening instances. */
int m_ErrorCode;
/** Contains the error message for the failure to listen. Only valid for non-listening instances. */
AString m_ErrorMsg;
/** Creates a new instance with the specified callbacks.
Initializes the internals, but doesn't start listening yet. */
cServerHandleImpl(
cNetwork::cListenCallbacksPtr a_ListenCallbacks,
cTCPLink::cCallbacksPtr a_LinkCallbacks
);
/** Starts listening on the specified port.
Returns true if successful, false on failure. On failure, sets m_ErrorCode and m_ErrorMsg. */
bool Listen(UInt16 a_Port);
/** The callback called by LibEvent upon incoming connection. */
static void Callback(evconnlistener * a_Listener, evutil_socket_t a_Socket, sockaddr * a_Addr, int a_Len, void * a_Self);
/** Removes the specified link from m_Connections.
Called by cTCPLinkImpl when the link is terminated. */
void RemoveLink(const cTCPLinkImpl * a_Link);
};
////////////////////////////////////////////////////////////////////////////////
// Globals:
bool IsValidSocket(evutil_socket_t a_Socket)
{
#ifdef _WIN32
return (a_Socket != INVALID_SOCKET);
#else // _WIN32
return (a_Socket >= 0);
#endif // else _WIN32
}
////////////////////////////////////////////////////////////////////////////////
// cHostnameLookup:
cHostnameLookup::cHostnameLookup(const AString & a_Hostname, cNetwork::cResolveNameCallbacksPtr a_Callbacks):
m_Callbacks(a_Callbacks),
m_Hostname(a_Hostname)
{
evutil_addrinfo hints;
memset(&hints, 0, sizeof(hints));
hints.ai_protocol = IPPROTO_TCP;
hints.ai_socktype = SOCK_STREAM;
hints.ai_family = AF_UNSPEC;
hints.ai_flags = EVUTIL_AI_CANONNAME;
evdns_getaddrinfo(cNetworkSingleton::Get().GetDNSBase(), a_Hostname.c_str(), nullptr, &hints, Callback, this);
}
void cHostnameLookup::Callback(int a_ErrCode, evutil_addrinfo * a_Addr, void * a_Self)
{
// Get the Self class:
cHostnameLookup * Self = reinterpret_cast<cHostnameLookup *>(a_Self);
ASSERT(Self != nullptr);
// If an error has occurred, notify the error callback:
if (a_ErrCode != 0)
{
Self->m_Callbacks->OnError(a_ErrCode);
cNetworkSingleton::Get().RemoveHostnameLookup(Self);
return;
}
// Call the success handler for each entry received:
bool HasResolved = false;
evutil_addrinfo * OrigAddr = a_Addr;
for (;a_Addr != nullptr; a_Addr = a_Addr->ai_next)
{
char IP[128];
switch (a_Addr->ai_family)
{
case AF_INET: // IPv4
{
sockaddr_in * sin = reinterpret_cast<sockaddr_in *>(a_Addr->ai_addr);
evutil_inet_ntop(AF_INET, &(sin->sin_addr), IP, sizeof(IP));
break;
}
case AF_INET6: // IPv6
{
sockaddr_in6 * sin = reinterpret_cast<sockaddr_in6 *>(a_Addr->ai_addr);
evutil_inet_ntop(AF_INET6, &(sin->sin6_addr), IP, sizeof(IP));
break;
}
default:
{
// Unknown address family, handle as if this entry wasn't received
continue; // for (a_Addr)
}
}
Self->m_Callbacks->OnNameResolved(Self->m_Hostname, IP);
HasResolved = true;
} // for (a_Addr)
// If only unsupported families were reported, call the Error handler:
if (!HasResolved)
{
Self->m_Callbacks->OnError(1);
}
else
{
Self->m_Callbacks->OnFinished();
}
evutil_freeaddrinfo(OrigAddr);
cNetworkSingleton::Get().RemoveHostnameLookup(Self);
}
////////////////////////////////////////////////////////////////////////////////
// cIPLookup:
cIPLookup::cIPLookup(const AString & a_IP, cNetwork::cResolveNameCallbacksPtr a_Callbacks):
m_Callbacks(a_Callbacks),
m_IP(a_IP)
{
sockaddr_storage sa;
int salen = static_cast<int>(sizeof(sa));
evutil_parse_sockaddr_port(a_IP.c_str(), reinterpret_cast<sockaddr *>(&sa), &salen);
switch (sa.ss_family)
{
case AF_INET:
{
sockaddr_in * sa4 = reinterpret_cast<sockaddr_in *>(&sa);
evdns_base_resolve_reverse(cNetworkSingleton::Get().GetDNSBase(), &(sa4->sin_addr), 0, Callback, this);
break;
}
case AF_INET6:
{
sockaddr_in6 * sa6 = reinterpret_cast<sockaddr_in6 *>(&sa);
evdns_base_resolve_reverse_ipv6(cNetworkSingleton::Get().GetDNSBase(), &(sa6->sin6_addr), 0, Callback, this);
break;
}
default:
{
LOGWARNING("%s: Unknown address family: %d", __FUNCTION__, sa.ss_family);
ASSERT(!"Unknown address family");
break;
}
} // switch (address family)
}
void cIPLookup::Callback(int a_Result, char a_Type, int a_Count, int a_Ttl, void * a_Addresses, void * a_Self)
{
// Get the Self class:
cIPLookup * Self = reinterpret_cast<cIPLookup *>(a_Self);
ASSERT(Self != nullptr);
// Call the proper callback based on the event received:
if ((a_Result != 0) || (a_Addresses == nullptr))
{
// An error has occurred, notify the error callback:
Self->m_Callbacks->OnError(a_Result);
}
else
{
// Call the success handler:
Self->m_Callbacks->OnNameResolved(*(reinterpret_cast<char **>(a_Addresses)), Self->m_IP);
Self->m_Callbacks->OnFinished();
}
cNetworkSingleton::Get().RemoveIPLookup(Self);
}
////////////////////////////////////////////////////////////////////////////////
// cTCPLinkImpl:
cTCPLinkImpl::cTCPLinkImpl(cTCPLink::cCallbacksPtr a_LinkCallbacks):
super(a_LinkCallbacks),
m_BufferEvent(bufferevent_socket_new(cNetworkSingleton::Get().GetEventBase(), -1, BEV_OPT_CLOSE_ON_FREE)),
m_Server(nullptr)
{
// Create the LibEvent handle, but don't assign a socket to it yet (will be assigned within Connect() method):
bufferevent_setcb(m_BufferEvent, ReadCallback, nullptr, EventCallback, this);
bufferevent_enable(m_BufferEvent, EV_READ | EV_WRITE);
}
cTCPLinkImpl::cTCPLinkImpl(evutil_socket_t a_Socket, cTCPLink::cCallbacksPtr a_LinkCallbacks, cServerHandleImpl * a_Server, const sockaddr * a_Address, int a_AddrLen):
super(a_LinkCallbacks),
m_BufferEvent(bufferevent_socket_new(cNetworkSingleton::Get().GetEventBase(), a_Socket, BEV_OPT_CLOSE_ON_FREE)),
m_Server(a_Server)
{
// Update the endpoint addresses:
UpdateLocalAddress();
UpdateAddress(a_Address, a_AddrLen, m_RemoteIP, m_RemotePort);
// Create the LibEvent handle:
bufferevent_setcb(m_BufferEvent, ReadCallback, nullptr, EventCallback, this);
bufferevent_enable(m_BufferEvent, EV_READ | EV_WRITE);
}
cTCPLinkImpl::~cTCPLinkImpl()
{
bufferevent_free(m_BufferEvent);
}
cTCPLinkImplPtr cTCPLinkImpl::Connect(const AString & a_Host, UInt16 a_Port, cTCPLink::cCallbacksPtr a_LinkCallbacks, cNetwork::cConnectCallbacksPtr a_ConnectCallbacks)
{
ASSERT(a_LinkCallbacks != nullptr);
ASSERT(a_ConnectCallbacks != nullptr);
// Create a new link:
cTCPLinkImplPtr res{new cTCPLinkImpl(a_LinkCallbacks)}; // Cannot use std::make_shared here, constructor is not accessible
res->m_ConnectCallbacks = a_ConnectCallbacks;
cNetworkSingleton::Get().AddLink(res);
// If a_Host is an IP address, schedule a connection immediately:
sockaddr_storage sa;
int salen = static_cast<int>(sizeof(sa));
if (evutil_parse_sockaddr_port(a_Host.c_str(), reinterpret_cast<sockaddr *>(&sa), &salen) == 0)
{
// Insert the correct port:
if (sa.ss_family == AF_INET6)
{
reinterpret_cast<sockaddr_in6 *>(&sa)->sin6_port = htons(a_Port);
}
else
{
reinterpret_cast<sockaddr_in *>(&sa)->sin_port = htons(a_Port);
}
// Queue the connect request:
if (bufferevent_socket_connect(res->m_BufferEvent, reinterpret_cast<sockaddr *>(&sa), salen) == 0)
{
// Success
return res;
}
// Failure
cNetworkSingleton::Get().RemoveLink(res.get());
return nullptr;
}
// a_Host is a hostname, connect after a lookup:
if (bufferevent_socket_connect_hostname(res->m_BufferEvent, cNetworkSingleton::Get().GetDNSBase(), AF_UNSPEC, a_Host.c_str(), a_Port) == 0)
{
// Success
return res;
}
// Failure
cNetworkSingleton::Get().RemoveLink(res.get());
return nullptr;
}
bool cTCPLinkImpl::Send(const void * a_Data, size_t a_Length)
{
return (bufferevent_write(m_BufferEvent, a_Data, a_Length) == 0);
}
void cTCPLinkImpl::Shutdown(void)
{
#ifdef _WIN32
shutdown(bufferevent_getfd(m_BufferEvent), SD_SEND);
#else
shutdown(bufferevent_getfd(m_BufferEvent), SHUT_WR);
#endif
bufferevent_disable(m_BufferEvent, EV_WRITE);
}
void cTCPLinkImpl::Close(void)
{
// Disable all events on the socket, but keep it alive:
bufferevent_disable(m_BufferEvent, EV_READ | EV_WRITE);
if (m_Server == nullptr)
{
cNetworkSingleton::Get().RemoveLink(this);
}
else
{
m_Server->RemoveLink(this);
}
}
void cTCPLinkImpl::ReadCallback(bufferevent * a_BufferEvent, void * a_Self)
{
ASSERT(a_Self != nullptr);
cTCPLinkImpl * Self = static_cast<cTCPLinkImpl *>(a_Self);
ASSERT(Self->m_Callbacks != nullptr);
// Read all the incoming data, in 1024-byte chunks:
char data[1024];
size_t length;
while ((length = bufferevent_read(a_BufferEvent, data, sizeof(data))) > 0)
{
Self->m_Callbacks->OnReceivedData(*Self, data, length);
}
}
void cTCPLinkImpl::EventCallback(bufferevent * a_BufferEvent, short a_What, void * a_Self)
{
ASSERT(a_Self != nullptr);
cTCPLinkImpl * Self = static_cast<cTCPLinkImpl *>(a_Self);
// If an error is reported, call the error callback:
if (a_What & BEV_EVENT_ERROR)
{
// Choose the proper callback to call based on whether we were waiting for connection or not:
if (Self->m_ConnectCallbacks != nullptr)
{
Self->m_ConnectCallbacks->OnError(EVUTIL_SOCKET_ERROR());
}
else
{
Self->m_Callbacks->OnError(*Self, EVUTIL_SOCKET_ERROR());
if (Self->m_Server == nullptr)
{
cNetworkSingleton::Get().RemoveLink(Self);
}
else
{
Self->m_Server->RemoveLink(Self);
}
}
return;
}
// Pending connection succeeded, call the connection callback:
if (a_What & BEV_EVENT_CONNECTED)
{
if (Self->m_ConnectCallbacks != nullptr)
{
Self->m_ConnectCallbacks->OnSuccess(*Self);
// Reset the connect callbacks so that later errors get reported through the link callbacks:
Self->m_ConnectCallbacks.reset();
return;
}
Self->UpdateLocalAddress();
Self->UpdateRemoteAddress();
}
// If the connection has been closed, call the link callback and remove the connection:
if (a_What & BEV_EVENT_EOF)
{
Self->m_Callbacks->OnRemoteClosed(*Self);
if (Self->m_Server != nullptr)
{
Self->m_Server->RemoveLink(Self);
}
else
{
cNetworkSingleton::Get().RemoveLink(Self);
}
return;
}
// Unknown event, report it:
LOGWARNING("cTCPLinkImpl: Unhandled LibEvent event %d (0x%x)", a_What, a_What);
ASSERT(!"cTCPLinkImpl: Unhandled LibEvent event");
}
void cTCPLinkImpl::UpdateAddress(const sockaddr * a_Address, int a_AddrLen, AString & a_IP, UInt16 & a_Port)
{
// Based on the family specified in the address, use the correct datastructure to convert to IP string:
char IP[128];
switch (a_Address->sa_family)
{
case AF_INET: // IPv4:
{
const sockaddr_in * sin = reinterpret_cast<const sockaddr_in *>(a_Address);
evutil_inet_ntop(AF_INET, &(sin->sin_addr), IP, sizeof(IP));
a_Port = ntohs(sin->sin_port);
break;
}
case AF_INET6: // IPv6
{
const sockaddr_in6 * sin = reinterpret_cast<const sockaddr_in6 *>(a_Address);
evutil_inet_ntop(AF_INET6, &(sin->sin6_addr), IP, sizeof(IP));
a_Port = ntohs(sin->sin6_port);
break;
}
default:
{
LOGWARNING("%s: Unknown socket address family: %d", __FUNCTION__, a_Address->sa_family);
ASSERT(!"Unknown socket address family");
break;
}
}
a_IP.assign(IP);
}
void cTCPLinkImpl::UpdateLocalAddress(void)
{
sockaddr_storage sa;
socklen_t salen = static_cast<socklen_t>(sizeof(sa));
getsockname(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen);
UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_LocalIP, m_LocalPort);
}
void cTCPLinkImpl::UpdateRemoteAddress(void)
{
sockaddr_storage sa;
socklen_t salen = static_cast<socklen_t>(sizeof(sa));
getpeername(bufferevent_getfd(m_BufferEvent), reinterpret_cast<sockaddr *>(&sa), &salen);
UpdateAddress(reinterpret_cast<const sockaddr *>(&sa), salen, m_RemoteIP, m_RemotePort);
}
////////////////////////////////////////////////////////////////////////////////
// cServerHandleImpl:
cServerHandleImpl::cServerHandleImpl(
cNetwork::cListenCallbacksPtr a_ListenCallbacks,
cTCPLink::cCallbacksPtr a_LinkCallbacks
):
m_ListenCallbacks(a_ListenCallbacks),
m_LinkCallbacks(a_LinkCallbacks),
m_ConnListener(nullptr),
m_SecondaryConnListener(nullptr),
m_IsListening(false),
m_ErrorCode(0)
{
}
cServerHandleImpl::~cServerHandleImpl()
{
if (m_ConnListener != nullptr)
{
evconnlistener_free(m_ConnListener);
}
if (m_SecondaryConnListener != nullptr)
{
evconnlistener_free(m_SecondaryConnListener);
}
}
void cServerHandleImpl::Close(void)
{
// Stop the listener sockets:
evconnlistener_disable(m_ConnListener);
if (m_SecondaryConnListener != nullptr)
{
evconnlistener_disable(m_SecondaryConnListener);
}
m_IsListening = false;
// Shutdown all connections:
cTCPLinkImplPtrs Conns;
{
cCSLock Lock(m_CS);
std::swap(Conns, m_Connections);
}
for (auto conn: Conns)
{
conn->Shutdown();
}
}
cServerHandleImplPtr cServerHandleImpl::Listen(
UInt16 a_Port,
cNetwork::cListenCallbacksPtr a_ListenCallbacks,
cTCPLink::cCallbacksPtr a_LinkCallbacks
)
{
cServerHandleImplPtr res = cServerHandleImplPtr{new cServerHandleImpl(a_ListenCallbacks, a_LinkCallbacks)};
if (res->Listen(a_Port))
{
cNetworkSingleton::Get().AddServer(res);
}
else
{
a_ListenCallbacks->OnError(res->m_ErrorCode, res->m_ErrorMsg);
}
return res;
}
bool cServerHandleImpl::Listen(UInt16 a_Port)
{
// Make sure the cNetwork internals are innitialized:
cNetworkSingleton::Get();
// Set up the main socket:
// It should listen on IPv6 with IPv4 fallback, when available; IPv4 when IPv6 is not available.
bool NeedsTwoSockets = false;
int err;
evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
if (!IsValidSocket(MainSock))
{
// Failed to create IPv6 socket, create an IPv4 one instead:
err = EVUTIL_SOCKET_ERROR();
LOGD("Failed to create IPv6 MainSock: %d (%s)", err, evutil_socket_error_to_string(err));
MainSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (!IsValidSocket(MainSock))
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
Printf(m_ErrorMsg, "Cannot create socket for port %d: %s", a_Port, evutil_socket_error_to_string(m_ErrorCode));
return false;
}
// Bind to all interfaces:
sockaddr_in name;
memset(&name, 0, sizeof(name));
name.sin_family = AF_INET;
name.sin_port = ntohs(a_Port);
if (bind(MainSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
Printf(m_ErrorMsg, "Cannot bind IPv4 socket to port %d: %s", a_Port, evutil_socket_error_to_string(m_ErrorCode));
evutil_closesocket(MainSock);
return false;
}
}
else
{
// IPv6 socket created, switch it into "dualstack" mode:
UInt32 Zero = 0;
#ifdef _WIN32
// WinXP doesn't support this feature, so if the setting fails, create another socket later on:
int res = setsockopt(MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
err = EVUTIL_SOCKET_ERROR();
NeedsTwoSockets = ((res == SOCKET_ERROR) && (err == WSAENOPROTOOPT));
LOGD("setsockopt(IPV6_V6ONLY) returned %d, err is %d (%s). %s",
res, err, evutil_socket_error_to_string(err),
NeedsTwoSockets ? "Second socket will be created" : "Second socket not needed"
);
#else
setsockopt(MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
#endif
// Bind to all interfaces:
sockaddr_in6 name;
memset(&name, 0, sizeof(name));
name.sin6_family = AF_INET6;
name.sin6_port = ntohs(a_Port);
if (bind(MainSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
Printf(m_ErrorMsg, "Cannot bind IPv6 socket to port %d: %s", a_Port, evutil_socket_error_to_string(m_ErrorCode));
evutil_closesocket(MainSock);
return false;
}
}
if (evutil_make_socket_nonblocking(MainSock) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
Printf(m_ErrorMsg, "Cannot make socket on port %d non-blocking: %s", a_Port, evutil_socket_error_to_string(m_ErrorCode));
evutil_closesocket(MainSock);
return false;
}
if (listen(MainSock, 0) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
Printf(m_ErrorMsg, "Cannot listen on port %d: %s", a_Port, evutil_socket_error_to_string(m_ErrorCode));
evutil_closesocket(MainSock);
return false;
}
m_ConnListener = evconnlistener_new(cNetworkSingleton::Get().GetEventBase(), Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, MainSock);
// If a secondary socket is required (WinXP dual-stack), create it here:
if (NeedsTwoSockets)
{
LOGD("Creating a second socket for IPv4");
evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (IsValidSocket(SecondSock))
{
if (evutil_make_socket_nonblocking(SecondSock) == 0)
{
m_SecondaryConnListener = evconnlistener_new(cNetworkSingleton::Get().GetEventBase(), Callback, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, SecondSock);
}
else
{
err = EVUTIL_SOCKET_ERROR();
LOGD("evutil_make_socket_nonblocking() failed: %d, %s", err, evutil_socket_error_to_string(err));
}
}
else
{
err = EVUTIL_SOCKET_ERROR();
LOGD("socket(AF_INET, ...) failed: %d, %s", err, evutil_socket_error_to_string(err));
}
}
m_IsListening = true;
return true;
}
void cServerHandleImpl::Callback(evconnlistener * a_Listener, evutil_socket_t a_Socket, sockaddr * a_Addr, int a_Len, void * a_Self)
{
// Cast to true self:
cServerHandleImpl * Self = reinterpret_cast<cServerHandleImpl *>(a_Self);
ASSERT(Self != nullptr);
// Create a new cTCPLink for the incoming connection:
cTCPLinkImplPtr Link = std::make_shared<cTCPLinkImpl>(a_Socket, Self->m_LinkCallbacks, Self, a_Addr, a_Len);
{
cCSLock Lock(Self->m_CS);
Self->m_Connections.push_back(Link);
} // Lock(m_CS)
// Call the OnAccepted callback:
Self->m_ListenCallbacks->OnAccepted(*Link);
}
void cServerHandleImpl::RemoveLink(const cTCPLinkImpl * a_Link)
{
cCSLock Lock(m_CS);
for (auto itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
{
if (itr->get() == a_Link)
{
m_Connections.erase(itr);
return;
}
} // for itr - m_Connections[]
}
////////////////////////////////////////////////////////////////////////////////
// cNetwork:
bool cNetwork::Connect(
const AString & a_Host,
const UInt16 a_Port,
cNetwork::cConnectCallbacksPtr a_ConnectCallbacks,
cTCPLink::cCallbacksPtr a_LinkCallbacks
)
{
// Add a connection request to the queue:
cTCPLinkImplPtr Conn = cTCPLinkImpl::Connect(a_Host, a_Port, a_LinkCallbacks, a_ConnectCallbacks);
return (Conn != nullptr);
}
cServerHandlePtr cNetwork::Listen(
const UInt16 a_Port,
cNetwork::cListenCallbacksPtr a_ListenCallbacks,
cTCPLink::cCallbacksPtr a_LinkCallbacks
)
{
return cServerHandleImpl::Listen(a_Port, a_ListenCallbacks, a_LinkCallbacks);
}
bool cNetwork::HostnameToIP(
const AString & a_Hostname,
cNetwork::cResolveNameCallbacksPtr a_Callbacks
)
{
return cNetworkSingleton::Get().HostnameToIP(a_Hostname, a_Callbacks);
}
bool cNetwork::IPToHostName(
const AString & a_IP,
cNetwork::cResolveNameCallbacksPtr a_Callbacks
)
{
return cNetworkSingleton::Get().IPToHostName(a_IP, a_Callbacks);
}
////////////////////////////////////////////////////////////////////////////////
// cTCPLink:
cTCPLink::cTCPLink(cCallbacksPtr a_Callbacks):
m_Callbacks(a_Callbacks)
{
}