blob: 082573d8bad9cceec24d8da07e6e934648a3ae6f (
plain) (
tree)
|
|
#pragma once
#include "AggressiveMonster.h"
class cZombie :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cZombie(bool a_IsVillagerZombie);
CLASS_PROTODEF(cZombie);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual bool IsUndead(void) override { return true; }
bool IsVillagerZombie(void) const { return m_IsVillagerZombie; }
bool IsConverting (void) const { return m_IsConverting; }
private:
bool m_IsVillagerZombie;
bool m_IsConverting;
} ;
|