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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorDoNothing.h"
class cWitch :
public cMonster
{
typedef cMonster super;
public:
cWitch();
CLASS_PROTODEF(cWitch)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
bool IsAngry() const { return false; }
private:
cBehaviorDoNothing m_BehaviorDoNothing;
} ;
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