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#pragma once
#include "Monster.h"
class cPig :
public cMonster
{
typedef cMonster super;
public:
cPig(void);
CLASS_PROTODEF(cPig)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsSaddled(void) const { return m_bIsSaddled; }
private:
bool m_bIsSaddled;
} ;
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