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#pragma once
#include "AggressiveMonster.h"
class cBlaze :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cBlaze(void);
CLASS_PROTODEF(cBlaze)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/;
virtual void Attack(float a_Dt) /*override*/;
} ;
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