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#pragma once
#include "NewMonster.h"
#include "../Entities/Entity.h"
class cNewWolf :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewWolf(void);
CLASS_PROTODEF(cNewWolf)
// Get functions
bool IsSitting (void) const { return m_IsSitting; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
int GetCollarColor(void) const { return m_CollarColor; }
// Set functions
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
protected:
bool m_IsSitting;
bool m_IsBegging;
bool m_IsAngry;
int m_CollarColor;
} ;
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