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#pragma once
#include "NewMonster.h"
class cNewSheep :
public cNewMonster
{
typedef cNewMonster super;
public:
/** The number is the color of the sheep.
Use E_META_WOOL_* constants for the wool color.
If you type -1, the server will generate a random color
with the GenerateNaturalRandomColor() function. */
cNewSheep(int a_Color = -1);
CLASS_PROTODEF(cNewSheep)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
/** Generates a random color for the sheep like the vanilla server.
The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
static NIBBLETYPE GenerateNaturalRandomColor(void);
bool IsSheared(void) const { return m_IsSheared; }
void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
int GetFurColor(void) const { return m_WoolColor; }
void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
bool m_IsSheared;
int m_WoolColor;
// int m_TimeToStopEating;
} ;
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