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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Mooshroom.h"
#include "../Entities/Player.h"
// TODO: Milk Cow
cMooshroom::cMooshroom(void) :
super("Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
{
}
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
void cMooshroom::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
{
if (!IsBegging())
{
m_IsBegging = true;
m_World->BroadcastEntityMetadata(*this);
}
Vector3d PlayerPos = a_Closest_Player->GetPosition();
PlayerPos.y++;
m_FinalDestination = PlayerPos;
}
else
{
if (IsBegging())
{
m_IsBegging = false;
m_World->BroadcastEntityMetadata(*this);
}
}
}
}
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