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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Creeper.h"
#include "../World.h"
#include "../Entities/ProjectileEntity.h"
#include "../Entities/Player.h"
cCreeper::cCreeper(void) :
super(mtCreeper, "entity.creeper.hurt", "entity.creeper.death", 0.6, 1.8)
{
m_EMPersonality = AGGRESSIVE;
GetMonsterConfig("Creeper");
}
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (IsBlowing())
{
// Exploded creepers drop naught but charred flesh, which Minecraft doesn't have
return;
}
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
// If the creeper was killed by a skeleton, add a random music disc drop:
if (
(a_Killer != nullptr) &&
a_Killer->IsProjectile() &&
((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID))
{
class cProjectileCreatorCallback : public cEntityCallback
{
public:
cProjectileCreatorCallback(void) {}
virtual bool Item(cEntity * a_Entity) override
{
if (a_Entity->IsMob() && ((reinterpret_cast<cMonster *>(a_Entity))->GetMobType() == mtSkeleton))
{
return true;
}
return false;
}
} PCC;
if (GetWorld()->DoWithEntityByID((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID(), PCC))
{
AddRandomDropItem(a_Drops, 1, 1, static_cast<short>(m_World->GetTickRandomNumber(11) + E_ITEM_FIRST_DISC));
}
}
}
bool cCreeper::IsBlowing(void) const
{
return m_BehaviorSuicideBomber.IsBlowing();
}
bool cCreeper::IsCharged(void) const
{
return m_BehaviorSuicideBomber.IsCharged();
}
bool cCreeper::IsBurnedWithFlintAndSteel(void) const
{
return m_BehaviorSuicideBomber.IsBurnedWithFlintAndSteel();
}
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