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#pragma once

#include "PassiveMonster.h"





class cCow :
    public cPassiveMonster
{
    typedef cPassiveMonster super;

public:
    cCow();

    CLASS_PROTODEF(cCow)

    virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
    virtual void OnRightClicked(cPlayer & a_Player) override;

    virtual void GetFollowedItems(cItems & a_Items) override
    {
        a_Items.Add(E_ITEM_WHEAT);
    }

} ;