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#pragma once
#include "PassiveMonster.h"
class cCow :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cCow();
CLASS_PROTODEF(cCow);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBegging (void) const { return m_IsBegging; }
private:
bool m_IsBegging;
} ;
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