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#pragma once

#include "AggressiveMonster.h"





class cBlaze :
    public cAggressiveMonster
{
    typedef cAggressiveMonster super;

public:
    cBlaze(void);

    CLASS_PROTODEF(cBlaze)

    virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;