// Map.cpp
#include "Globals.h"
#include "Map.h"
#include "ClientHandle.h"
#include "World.h"
#include "Chunk.h"
#include "Entities/Player.h"
cMap::cMap(unsigned int a_ID, cWorld * a_World)
: m_ID(a_ID)
, m_Width(cChunkDef::Width * 8)
, m_Height(cChunkDef::Width * 8)
, m_Scale(3)
, m_CenterX(0)
, m_CenterZ(0)
, m_World(a_World)
{
m_Data.assign(m_Width * m_Height, 0);
Printf(m_Name, "map_%i", m_ID);
}
cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale)
: m_ID(a_ID)
, m_Width(cChunkDef::Width * 8)
, m_Height(cChunkDef::Width * 8)
, m_Scale(a_Scale)
, m_CenterX(a_CenterX)
, m_CenterZ(a_CenterZ)
, m_World(a_World)
{
m_Data.assign(m_Width * m_Height, 0);
Printf(m_Name, "map_%i", m_ID);
}
template <typename T>
T Clamp(T a_X, T a_Min, T a_Max)
{
return std::min(std::max(a_X, a_Min), a_Max);
}
void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
{
int PixelRadius = a_Radius / GetPixelWidth();
unsigned int StartX = Clamp(a_PixelX - PixelRadius, 0, (int)m_Width);
unsigned int StartZ = Clamp(a_PixelZ - PixelRadius, 0, (int)m_Height);
unsigned int EndX = Clamp(a_PixelX + PixelRadius, 0, (int)m_Width);
unsigned int EndZ = Clamp(a_PixelZ + PixelRadius, 0, (int)m_Height);
for (unsigned int X = StartX; X < EndX; ++X)
{
for (unsigned int Z = StartZ; Z < EndZ; ++Z)
{
int dX = X - a_PixelX;
int dZ = Z - a_PixelZ;
if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius))
{
UpdatePixel(X, Z);
}
}
}
}
void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
{
unsigned int PixelWidth = GetPixelWidth();
int PixelX = (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2);
int PixelZ = (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2);
UpdateRadius(PixelX, PixelZ, a_Radius);
}
bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
{
/*unsigned int PixelWidth = GetPixelWidth();
int BlockX = m_CenterX + ((a_X - m_Width) * PixelWidth);
int BlockZ = m_CenterZ + ((a_Y - m_Height) * PixelWidth);
int ChunkX, ChunkY, ChunkZ;
m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ);
int RelX = BlockX - (ChunkX * cChunkDef::Width);
int RelZ = BlockZ - (ChunkZ * cChunkDef::Width);
class cCalculatePixelCb :
public cChunkCallback
{
cMap * m_Map;
int m_RelX, m_RelZ;
ColorID m_PixelData;
public:
cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ)
: m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(4) {}
virtual bool Item(cChunk * a_Chunk) override
{
if (a_Chunk == NULL)
{
return false;
}
unsigned int PixelWidth = m_Map->GetPixelWidth();
for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X)
{
for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z)
{
int Height = a_Chunk->GetHeight(X, Z);
if (Height > 0)
{
// TODO
}
}
}
m_PixelData = 8; // Debug
return false;
}
ColorID GetPixelData(void) const
{
return m_PixelData;
}
} CalculatePixelCb(this, RelX, RelZ);
ASSERT(m_World != NULL);
m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);*/
m_Data[a_Z + (a_X * m_Height)] = 4;
return true;
}
void cMap::UpdateTrackedPlayers(void)
{
cTrackedPlayerList NewList;
for (cTrackedPlayerList::iterator it = m_TrackedPlayers.begin(); it != m_TrackedPlayers.end(); ++it)
{
cPlayer * Player = *it;
UpdateRadius(*Player, DEFAULT_RADIUS);
if (true)
{
NewList.insert(Player);
}
}
std::swap(m_TrackedPlayers, NewList);
}
void cMap::AddTrackedPlayer(cPlayer * a_Player)
{
ASSERT(a_Player != NULL);
m_TrackedPlayers.insert(a_Player);
}
void cMap::EraseData(void)
{
m_Data.assign(m_Width * m_Height, 0);
}
eDimension cMap::GetDimension(void) const
{
ASSERT(m_World != NULL);
return m_World->GetDimension();
}
void cMap::Resize(unsigned int a_Width, unsigned int a_Height)
{
if ((m_Width == a_Width) && (m_Height == a_Height))
{
return;
}
m_Width = a_Width;
m_Height = a_Height;
m_Data.assign(m_Width * m_Height, 0);
}
void cMap::SetPosition(int a_CenterX, int a_CenterZ)
{
if ((m_CenterX == a_CenterX) && (m_CenterZ == a_CenterZ))
{
return;
}
m_CenterX = a_CenterX;
m_CenterZ = a_CenterZ;
}
void cMap::SetScale(unsigned int a_Scale)
{
if (m_Scale == a_Scale)
{
return;
}
m_Scale = a_Scale;
}
void cMap::SendTo(cClientHandle & a_Client)
{
a_Client.SendMapInfo(m_ID, m_Scale);
for (unsigned int i = 0; i < m_Width; ++i)
{
const Byte* Colors = &m_Data[i * m_Height];
a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height);
}
}
unsigned int cMap::GetNumPixels(void) const
{
return m_Width * m_Height;
}
unsigned int cMap::GetPixelWidth(void) const
{
return pow(2, m_Scale);
}