blob: f511c8c4a0cba03580cc85e72c3543c74facd71b (
plain) (
tree)
|
|
#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSkullHandler :
public cItemHandler
{
public:
cItemSkullHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_HEAD;
a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
return true;
}
} ;
|