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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Blocks/BlockHandler.h"
#include "../BlockInServerPluginInterface.h"
class cItemShovelHandler : public cItemHandler
{
public:
cItemShovelHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_SNOW)
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*a_World);
BlockHandler(Block)->DropBlock(ChunkInterface,*a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
return (a_BlockType == E_BLOCK_SNOW);
}
virtual bool CanRepairWithItem(const cItem & a_Item) override
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_SHOVEL: return (a_Item.m_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_SHOVEL: return (a_Item.m_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_SHOVEL: return (a_Item.m_ItemType == E_ITEM_DIAMOND);
}
return false;
}
};
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