#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cItemShearsHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemShearsHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsTool(void) override
{
return true;
}
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{
cItems Drops;
cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
Handler->ConvertToPickups(Drops, BlockMeta);
Drops.Add(Block, 1, BlockMeta & 3);
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
switch (a_BlockType)
{
case E_BLOCK_COBWEB:
case E_BLOCK_VINES:
{
return true;
}
}
return super::CanHarvestBlock(a_BlockType);
}
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
{
return 0;
}
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
switch (Block)
{
case E_BLOCK_COBWEB:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_VINES:
case E_BLOCK_WOOL:
{
a_Player->UseEquippedItem();
}
}
}
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block)
{
if (IsBlocksWeb(a_Block) || IsBlockMaterialLeaves(a_Block))
{
return 15.0f;
}
else
{
if (IsBlocksWool(a_Block))
{
return 5.0f;
}
else
{
return super::GetBlockBreakingStrength(a_Block);
}
}
}
} ;