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// ItemMinecart.h
// Declares the various minecart ItemHandlers
#pragma once
#include "../Entities/Minecart.h"
class cItemMinecartHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemMinecartHandler(int a_ItemType) :
super(a_ItemType)
{
}
virtual bool OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
) override
{
if (a_BlockFace < 0)
{
return false;
}
// Check that there's rail in there:
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
switch (Block)
{
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_ACTIVATOR_RAIL:
{
// These are allowed
break;
}
default:
{
LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str());
return false;
}
}
double x = static_cast<double>(a_BlockX) + 0.5;
double y = static_cast<double>(a_BlockY) + 0.5;
double z = static_cast<double>(a_BlockZ) + 0.5;
a_World->SpawnMinecart(x, y, z, m_ItemType);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
} ;
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