summaryrefslogblamecommitdiffstats
path: root/src/Items/ItemHandler.cpp
blob: aa5f6109bac96bc6bdc5375ab801e0c28360e04c (plain) (tree)
1
2
3
4
5
6
7
8
9




                        
                               
                          
                                            
                     

            
                      
                    
                          
                     
                    

                             
                     
                         
                      
                      
                           

                     
                         
                           

                          
                            
                    
                          

                        
                        
                    
                     
                         
                        
                             
                           
                         
                        
                       
                        






                                 
                     
                         
                       

                          
                          













                                                 
                                                           
 
                                                                                               
         




                                                                                              

                               
 


                                        


                                                                
                                                 


                                                                          






                                         
                                                              
 
                           



                                                                                   
                                                                                  

                                                                                           
                                                                                            









                                                                                                                              
                                                                                            














                                                                                                 















                                                                                                     




































                                                                   















                                                                  




                                          








                                                                

                                                 



                                                                    
                                                   
                                                                                                         
                                         
                                  

                                           
                                          
                                            
                                          
                                   
                                          
                                        

                                             
                                        
                                     
                                        
                                     
                                       
                                         

                                       

                                         
                                  


                                                                
























                                                                 








                           
                                                              

                                        
                                           

















                                                                                                                   


























                                                                                                 
         
























                                                                                                                                      
                                                               



                                                                                                                      



                                                                                                                                                     

                                                                                           



                                                                                           




                                                                             

                                          
         
                                                                                                 



                                                           

                                                       
         


















                                                                                                                        












                                                                




















                                                                                                                                                              



                                                                                                              
 

                         
                                  



                         
                            
 






                     
                                                                                                                                                         
 







                         








                                                                                                                                         

                       
                                                                          
                                                                
 
                                           
         

                                                                        
                                                                                                                                              
         


                                            
                                                                                    









                                                                                   
                                                                                







                                                                                    


                         





 
                                                                             
 
                              










                                               







                                                
                           
         

                                                            

                                                            

                                                            







                                                            
                                                            









                                                            
                                                            

                                                            
                                                            
                                                            



                                                            
                                                            


















                                                            
                                                            
                                                            
                                                            





                                                            
                                                            
                                                            
                                                            


                                                            

                                                            

                                                            

                                                            


                                                            
                                                            
                                                            
                                                            









                                                            
                                                            

















                                                            
              






                                                               







                               






                     
                                                  
 
                             
        






                     









                                                                        
 
                                                             
 
                           






                     

                                                         


                                   

                                      
                                      
                                         

                                                

                                       

                                           
                                                       




                                               

                                        

                                        
                                           
                                         

                                         
                                         




                                                 
                                                
                                      
                                        






                                                  
                                  




                                                  
                                   




                                     







                                             
                                                                         





                                                                                                         
                              
         
                                                                                                              


                             
                                                                                  
                                                               
                                                 
                                         
                                                          








                                                








                                                                                                                                              

                                                              
                       



                                                                 
 
                                      


                                                                               






                                                                                                      

                                       
                                                    
                         
                                                                                                                    

                         

                               








                                                  
                              




 

#include "Globals.h"
#include "ItemHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
#include "../BlockInServerPluginInterface.h"
#include "../Chunk.h"

// Handlers:
#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBigFlower.h"
#include "ItemBoat.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
#include "ItemCake.h"
#include "ItemCauldron.h"
#include "ItemChest.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemGoldenApple.h"
#include "ItemHoe.h"
#include "ItemItemFrame.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMilk.h"
#include "ItemMinecart.h"
#include "ItemMobHead.h"
#include "ItemMushroomSoup.h"
#include "ItemNetherWart.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemPotion.h"
#include "ItemPumpkin.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemSapling.h"
#include "ItemSeeds.h"
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
#include "ItemSlab.h"
#include "ItemSpawnEgg.h"
#include "ItemString.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
#include "ItemThrowable.h"

#include "../Blocks/BlockHandler.h"





bool cItemHandler::m_HandlerInitialized = false;
cItemHandler * cItemHandler::m_ItemHandler[2268];





cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
	if ((a_ItemType < 0) || (static_cast<size_t>(a_ItemType) >= ARRAYCOUNT(m_ItemHandler)))
	{
		// Either nothing (-1), or bad value, both cases should return the air handler
		if (a_ItemType < -1)
		{
			ASSERT(!"Bad item type");
		}
		a_ItemType = 0;
	}

	if (!m_HandlerInitialized)
	{
		// We need to initialize
		memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
		m_HandlerInitialized = true;
	}
	if (m_ItemHandler[a_ItemType] == nullptr)
	{
		m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
	}
	return m_ItemHandler[a_ItemType];
}





cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
{
	switch (a_ItemType)
	{
		default:                       return new cItemHandler(a_ItemType);
		
		// Single item per handler, alphabetically sorted:
		case E_BLOCK_BIG_FLOWER:         return new cItemBigFlowerHandler;
		case E_BLOCK_CHEST:              return new cItemChestHandler(a_ItemType);
		case E_BLOCK_LEAVES:             return new cItemLeavesHandler(a_ItemType);
		case E_BLOCK_LILY_PAD:           return new cItemLilypadHandler(a_ItemType);
		case E_BLOCK_HEAD:               return new cItemMobHeadHandler(a_ItemType);
		case E_BLOCK_NEW_LEAVES:         return new cItemLeavesHandler(a_ItemType);
		case E_BLOCK_PUMPKIN:            return new cItemPumpkinHandler;
		case E_BLOCK_SAPLING:            return new cItemSaplingHandler(a_ItemType);
		case E_BLOCK_STONE_SLAB:         return new cItemSlabHandler(E_BLOCK_STONE_SLAB,  E_BLOCK_DOUBLE_STONE_SLAB);
		case E_BLOCK_TRAPPED_CHEST:      return new cItemChestHandler(a_ItemType);
		case E_BLOCK_WOODEN_SLAB:        return new cItemSlabHandler(E_BLOCK_WOODEN_SLAB, E_BLOCK_DOUBLE_WOODEN_SLAB);
		case E_BLOCK_WOOL:               return new cItemClothHandler(a_ItemType);
		case E_ITEM_BED:                 return new cItemBedHandler(a_ItemType);
		case E_ITEM_BOAT:                return new cItemBoatHandler(a_ItemType);
		case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
		case E_ITEM_BOW:                 return new cItemBowHandler();
		case E_ITEM_BREWING_STAND:       return new cItemBrewingStandHandler(a_ItemType);
		case E_ITEM_CAKE:                return new cItemCakeHandler(a_ItemType);
		case E_ITEM_CAULDRON:            return new cItemCauldronHandler(a_ItemType);
		case E_ITEM_COMPARATOR:          return new cItemComparatorHandler(a_ItemType);
		case E_ITEM_DYE:                 return new cItemDyeHandler(a_ItemType);
		case E_ITEM_EGG:                 return new cItemEggHandler();
		case E_ITEM_EMPTY_MAP:           return new cItemEmptyMapHandler();
		case E_ITEM_ENDER_PEARL:         return new cItemEnderPearlHandler();
		case E_ITEM_FIRE_CHARGE:         return new cItemLighterHandler(a_ItemType);
		case E_ITEM_FIREWORK_ROCKET:     return new cItemFireworkHandler();
		case E_ITEM_FISHING_ROD:         return new cItemFishingRodHandler(a_ItemType);
		case E_ITEM_FLINT_AND_STEEL:     return new cItemLighterHandler(a_ItemType);
		case E_ITEM_FLOWER_POT:          return new cItemFlowerPotHandler(a_ItemType);
		case E_ITEM_GOLDEN_APPLE:        return new cItemGoldenAppleHandler();
		case E_ITEM_MAP:                 return new cItemMapHandler();
		case E_ITEM_MILK:                return new cItemMilkHandler();
		case E_ITEM_MUSHROOM_SOUP:       return new cItemMushroomSoupHandler(a_ItemType);
		case E_ITEM_ITEM_FRAME:          return new cItemItemFrameHandler(a_ItemType);
		case E_ITEM_NETHER_WART:         return new cItemNetherWartHandler(a_ItemType);
		case E_ITEM_PAINTING:            return new cItemPaintingHandler(a_ItemType);
		case E_ITEM_POTIONS:             return new cItemPotionHandler();
		case E_ITEM_REDSTONE_DUST:       return new cItemRedstoneDustHandler(a_ItemType);
		case E_ITEM_REDSTONE_REPEATER:   return new cItemRedstoneRepeaterHandler(a_ItemType);
		case E_ITEM_SHEARS:              return new cItemShearsHandler(a_ItemType);
		case E_ITEM_SIGN:                return new cItemSignHandler(a_ItemType);
		case E_ITEM_HEAD:                return new cItemMobHeadHandler(a_ItemType);
		case E_ITEM_SNOWBALL:            return new cItemSnowballHandler();
		case E_ITEM_SPAWN_EGG:           return new cItemSpawnEggHandler(a_ItemType);
		case E_ITEM_STRING:              return new cItemStringHandler(a_ItemType);
		case E_ITEM_SUGARCANE:           return new cItemSugarcaneHandler(a_ItemType);
		
		case E_ITEM_WOODEN_HOE:
		case E_ITEM_STONE_HOE:
		case E_ITEM_IRON_HOE:
		case E_ITEM_GOLD_HOE:
		case E_ITEM_DIAMOND_HOE:
		{
			return new cItemHoeHandler(a_ItemType);
		}
		
		case E_ITEM_WOODEN_PICKAXE:
		case E_ITEM_STONE_PICKAXE:
		case E_ITEM_IRON_PICKAXE:
		case E_ITEM_GOLD_PICKAXE:
		case E_ITEM_DIAMOND_PICKAXE:
		{
			return new cItemPickaxeHandler(a_ItemType);
		}
		
		case E_ITEM_WOODEN_SHOVEL:
		case E_ITEM_STONE_SHOVEL:
		case E_ITEM_IRON_SHOVEL:
		case E_ITEM_GOLD_SHOVEL:
		case E_ITEM_DIAMOND_SHOVEL:
		{
			return new cItemShovelHandler(a_ItemType);
		}
		
		case E_ITEM_WOODEN_SWORD:
		case E_ITEM_STONE_SWORD:
		case E_ITEM_IRON_SWORD:
		case E_ITEM_GOLD_SWORD:
		case E_ITEM_DIAMOND_SWORD:
		{
			return new cItemSwordHandler(a_ItemType);
		}
		
		case E_ITEM_BUCKET:
		case E_ITEM_WATER_BUCKET:
		case E_ITEM_LAVA_BUCKET:
		{
			return new cItemBucketHandler(a_ItemType);
		}
		
		case E_ITEM_CARROT:
		case E_ITEM_MELON_SEEDS:
		case E_ITEM_POTATO:
		case E_ITEM_PUMPKIN_SEEDS:
		case E_ITEM_SEEDS:
		{
			return new cItemSeedsHandler(a_ItemType);
		}
		
		case E_ITEM_ACACIA_DOOR:
		case E_ITEM_BIRCH_DOOR:
		case E_ITEM_DARK_OAK_DOOR:
		case E_ITEM_JUNGLE_DOOR:
		case E_ITEM_SPRUCE_DOOR:
		case E_ITEM_IRON_DOOR:
		case E_ITEM_WOODEN_DOOR:
		{
			return new cItemDoorHandler(a_ItemType);
		}
		
		case E_ITEM_MINECART:
		case E_ITEM_CHEST_MINECART:
		case E_ITEM_FURNACE_MINECART:
		case E_ITEM_MINECART_WITH_TNT:
		case E_ITEM_MINECART_WITH_HOPPER:
		{
			return new cItemMinecartHandler(a_ItemType);
		}
		
		// Food (please keep alpha-sorted):
		// (carrots and potatoes handled separately in SeedHandler as they're both seed and food)
		case E_ITEM_BAKED_POTATO:
		case E_ITEM_BREAD:
		case E_ITEM_COOKED_CHICKEN:
		case E_ITEM_COOKED_FISH:
		case E_ITEM_COOKED_MUTTON:
		case E_ITEM_COOKED_PORKCHOP:
		case E_ITEM_COOKED_RABBIT:
		case E_ITEM_COOKIE:
		case E_ITEM_GOLDEN_CARROT:
		case E_ITEM_MELON_SLICE:
		case E_ITEM_POISONOUS_POTATO:
		case E_ITEM_PUMPKIN_PIE:
		case E_ITEM_RABBIT_STEW:
		case E_ITEM_RAW_BEEF:
		case E_ITEM_RAW_CHICKEN:
		case E_ITEM_RAW_FISH:
		case E_ITEM_RAW_MUTTON:
		case E_ITEM_RAW_PORKCHOP:
		case E_ITEM_RAW_RABBIT:
		case E_ITEM_RED_APPLE:
		case E_ITEM_ROTTEN_FLESH:
		case E_ITEM_SPIDER_EYE:
		case E_ITEM_STEAK:
		{
			return new cItemFoodHandler(a_ItemType);
		}

		// Armor:
		case E_ITEM_LEATHER_CAP:
		case E_ITEM_GOLD_HELMET:
		case E_ITEM_CHAIN_HELMET:
		case E_ITEM_IRON_HELMET:
		case E_ITEM_DIAMOND_HELMET:
		case E_ITEM_LEATHER_TUNIC:
		case E_ITEM_GOLD_CHESTPLATE:
		case E_ITEM_CHAIN_CHESTPLATE:
		case E_ITEM_IRON_CHESTPLATE:
		case E_ITEM_DIAMOND_CHESTPLATE:
		case E_ITEM_LEATHER_PANTS:
		case E_ITEM_GOLD_LEGGINGS:
		case E_ITEM_CHAIN_LEGGINGS:
		case E_ITEM_IRON_LEGGINGS:
		case E_ITEM_DIAMOND_LEGGINGS:
		case E_ITEM_LEATHER_BOOTS:
		case E_ITEM_GOLD_BOOTS:
		case E_ITEM_CHAIN_BOOTS:
		case E_ITEM_IRON_BOOTS:
		case E_ITEM_DIAMOND_BOOTS:
		{
			return new cItemArmorHandler(a_ItemType);
		}
	}
}





void cItemHandler::Deinit()
{
	for (size_t i = 0; i < ARRAYCOUNT(m_ItemHandler); i++)
	{
		delete m_ItemHandler[i];
		m_ItemHandler[i] = nullptr;
	}
	memset(m_ItemHandler, 0, sizeof(m_ItemHandler));  // Don't leave any dangling pointers around, just in case
	m_HandlerInitialized = false;
}





cItemHandler::cItemHandler(int a_ItemType)
{
	m_ItemType = a_ItemType;
}





bool cItemHandler::OnPlayerPlace(
	cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
	int a_CursorX, int a_CursorY, int a_CursorZ
)
{
	if (a_BlockFace < 0)
	{
		// Clicked in air
		return false;
	}
	
	if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
	{
		// The clicked block is outside the world, ignore this call altogether (#128)
		return false;
	}
	
	BLOCKTYPE ClickedBlock;
	NIBBLETYPE ClickedBlockMeta;

	a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);

	// Check if the block ignores build collision (water, grass etc.):
	if (
		BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() ||
		BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(&a_Player, ClickedBlockMeta)
	)
	{
		cChunkInterface ChunkInterface(a_World.GetChunkMap());
		BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ);
	}
	else
	{
		AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
			
		if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
		{
			// The block is being placed outside the world, ignore this packet altogether (#128)
			return false;
		}
			
		NIBBLETYPE PlaceMeta;
		BLOCKTYPE PlaceBlock;
		a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlock, PlaceMeta);

		// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
		// No need to do combinability (dblslab) checks, client will do that here.
		if (
			!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
			!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta)
			)
		{
			// Tried to place a block into another?
			// Happens when you place a block aiming at side of block with a torch on it or stem beside it
			return false;
		}
	}

	// Get all the blocks to place:
	sSetBlockVector blocks;
	if (!GetBlocksToPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, blocks))
	{
		// Handler refused the placement, send that information back to the client:
		for (const auto & blk: blocks)
		{
			a_World.SendBlockTo(blk.GetX(), blk.GetY(), blk.GetZ(), &a_Player);
		}
		a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, &a_Player);
		a_Player.GetInventory().SendEquippedSlot();
		return false;
	}
	
	// Try to place the blocks:
	if (!a_Player.PlaceBlocks(blocks))
	{
		// The placement failed, the blocks have already been re-sent, re-send inventory:
		a_Player.GetInventory().SendEquippedSlot();
		return false;
	}

	// Play the placement sound for the main block:
	for (const auto & blk: blocks)
	{
		// Find the main block by comparing the coords:
		if ((blk.GetX() != a_BlockX) || (blk.GetY() != a_BlockY) || (blk.GetZ() != a_BlockZ))
		{
			continue;
		}
		AString PlaceSound = cBlockInfo::GetPlaceSound(blk.m_BlockType);
		float Volume = 1.0f, Pitch = 0.8f;
		if (PlaceSound == "dig.metal")
		{
			Pitch = 1.2f;
			PlaceSound = "dig.stone";
		}
		else if (PlaceSound == "random.anvil_land")
		{
			Volume = 0.65f;
		}
		a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
		break;
	}  // for blk - blocks[]

	// Remove the "placed" item:
	if (a_Player.IsGameModeSurvival())
	{
		a_Player.GetInventory().RemoveOneEquippedItem();
	}
	return true;
}





bool cItemHandler::GetBlocksToPlace(
	cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
	int a_CursorX, int a_CursorY, int a_CursorZ,
	sSetBlockVector & a_BlocksToSet
)
{
	BLOCKTYPE BlockType;
	NIBBLETYPE BlockMeta;
	if (!GetPlacementBlockTypeMeta(&a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
	{
		return false;
	}
	a_BlocksToSet.emplace_back(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
	return true;
}





bool cItemHandler::OnItemUse(
	cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
)
{
	UNUSED(a_World);
	UNUSED(a_Player);
	UNUSED(a_PluginInterface);
	UNUSED(a_Item);
	UNUSED(a_BlockX);
	UNUSED(a_BlockY);
	UNUSED(a_BlockZ);
	UNUSED(a_BlockFace);

	return false;
}





bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
	UNUSED(a_World);
	UNUSED(a_Player);
	UNUSED(a_Item);
	UNUSED(a_BlockX);
	UNUSED(a_BlockY);
	UNUSED(a_BlockZ);
	UNUSED(a_Dir);
	
	return false;
}





void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	UNUSED(a_Item);
	
	BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
	cBlockHandler * Handler = cBlockInfo::GetHandler(Block);

	if (a_Player->IsGameModeSurvival())
	{
		cChunkInterface ChunkInterface(a_World->GetChunkMap());
		cBlockInServerPluginInterface PluginInterface(*a_World);
		Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block));
	}

	if (!cBlockInfo::IsOneHitDig(Block))
	{
		a_Player->UseEquippedItem(GetDurabilityLossByAction(dlaBreakBlock));
	}
}





void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity)
{
	UNUSED(a_AttackedEntity);
	a_Attacker->UseEquippedItem(GetDurabilityLossByAction(dlaAttackEntity));
}





void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
	UNUSED(a_World);
	UNUSED(a_Player);
	UNUSED(a_Item);
}





short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action)
{
	switch ((int)a_Action)
	{
		case dlaAttackEntity: return 2;
		case dlaBreakBlock:   return 1;
	}
	return 0;
}





char cItemHandler::GetMaxStackSize(void)
{
	if (m_ItemType < 256)
	{
		// All blocks can stack up to 64
		return 64;
	}
	
	switch (m_ItemType)
	{
		case E_ITEM_ACACIA_DOOR:          return 64;
		case E_ITEM_ARMOR_STAND:          return 16;
		case E_ITEM_ARROW:                return 64;
		case E_ITEM_BAKED_POTATO:         return 64;
		case E_ITEM_BANNER:               return 16;
		case E_ITEM_BIRCH_DOOR:           return 64;
		case E_ITEM_BLAZE_POWDER:         return 64;
		case E_ITEM_BLAZE_ROD:            return 64;
		case E_ITEM_BONE:                 return 64;
		case E_ITEM_BOOK:                 return 64;
		case E_ITEM_BOTTLE_O_ENCHANTING:  return 64;
		case E_ITEM_BOWL:                 return 64;
		case E_ITEM_BREAD:                return 64;
		case E_ITEM_BREWING_STAND:        return 64;
		case E_ITEM_BUCKET:               return 16;
		case E_ITEM_CARROT:               return 64;
		case E_ITEM_CAULDRON:             return 64;
		case E_ITEM_CLAY:                 return 64;
		case E_ITEM_CLAY_BRICK:           return 64;
		case E_ITEM_CLOCK:                return 64;
		case E_ITEM_COAL:                 return 64;
		case E_ITEM_COMPARATOR:           return 64;
		case E_ITEM_COMPASS:              return 64;
		case E_ITEM_COOKED_CHICKEN:       return 64;
		case E_ITEM_COOKED_FISH:          return 64;
		case E_ITEM_COOKED_MUTTON:        return 64;
		case E_ITEM_COOKED_PORKCHOP:      return 64;
		case E_ITEM_COOKED_RABBIT:        return 64;
		case E_ITEM_COOKIE:               return 64;
		case E_ITEM_DARK_OAK_DOOR:        return 64;
		case E_ITEM_DIAMOND:              return 64;
		case E_ITEM_DYE:                  return 64;
		case E_ITEM_EGG:                  return 16;
		case E_ITEM_EMERALD:              return 64;
		case E_ITEM_EMPTY_MAP:            return 64;
		case E_ITEM_ENDER_PEARL:          return 16;
		case E_ITEM_EYE_OF_ENDER:         return 64;
		case E_ITEM_FEATHER:              return 64;
		case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
		case E_ITEM_FIRE_CHARGE:          return 64;
		case E_ITEM_FIREWORK_ROCKET:      return 64;
		case E_ITEM_FIREWORK_STAR:        return 64;
		case E_ITEM_FLINT:                return 64;
		case E_ITEM_FLOWER_POT:           return 64;
		case E_ITEM_GHAST_TEAR:           return 64;
		case E_ITEM_GLASS_BOTTLE:         return 64;
		case E_ITEM_GLISTERING_MELON:     return 64;
		case E_ITEM_GLOWSTONE_DUST:       return 64;
		case E_ITEM_GOLD:                 return 64;
		case E_ITEM_GOLDEN_APPLE:         return 64;
		case E_ITEM_GOLDEN_CARROT:        return 64;
		case E_ITEM_GOLD_NUGGET:          return 64;
		case E_ITEM_GUNPOWDER:            return 64;
		case E_ITEM_HEAD:                 return 64;
		case E_ITEM_JUNGLE_DOOR:          return 64;
		case E_ITEM_IRON:                 return 64;
		case E_ITEM_ITEM_FRAME:           return 64;
		case E_ITEM_LEATHER:              return 64;
		case E_ITEM_MAGMA_CREAM:          return 64;
		case E_ITEM_MAP:                  return 64;
		case E_ITEM_MELON_SEEDS:          return 64;
		case E_ITEM_MELON_SLICE:          return 64;
		case E_ITEM_NETHER_BRICK:         return 64;
		case E_ITEM_NETHER_QUARTZ:        return 64;
		case E_ITEM_NETHER_WART:          return 64;
		case E_ITEM_PAINTING:             return 64;
		case E_ITEM_PAPER:                return 64;
		case E_ITEM_POISONOUS_POTATO:     return 64;
		case E_ITEM_POTATO:               return 64;
		case E_ITEM_PRISMARINE_CRYSTALS:  return 64;
		case E_ITEM_PRISMARINE_SHARD:     return 64;
		case E_ITEM_PUMPKIN_PIE:          return 64;
		case E_ITEM_PUMPKIN_SEEDS:        return 64;
		case E_ITEM_RABBITS_FOOT:         return 64;
		case E_ITEM_RABBIT_HIDE:          return 64;
		case E_ITEM_RAW_BEEF:             return 64;
		case E_ITEM_RAW_CHICKEN:          return 64;
		case E_ITEM_RAW_FISH:             return 64;
		case E_ITEM_RAW_MUTTON:           return 64;
		case E_ITEM_RAW_PORKCHOP:         return 64;
		case E_ITEM_RAW_RABBIT:           return 64;
		case E_ITEM_RED_APPLE:            return 64;
		case E_ITEM_REDSTONE_DUST:        return 64;
		case E_ITEM_REDSTONE_REPEATER:    return 64;
		case E_ITEM_ROTTEN_FLESH:         return 64;
		case E_ITEM_SEEDS:                return 64;
		case E_ITEM_SIGN:                 return 16;
		case E_ITEM_SLIMEBALL:            return 64;
		case E_ITEM_SNOWBALL:             return 16;
		case E_ITEM_SPAWN_EGG:            return 64;
		case E_ITEM_SPIDER_EYE:           return 64;
		case E_ITEM_SPRUCE_DOOR:          return 64;
		case E_ITEM_STEAK:                return 64;
		case E_ITEM_STICK:                return 64;
		case E_ITEM_STRING:               return 64;
		case E_ITEM_SUGAR:                return 64;
		case E_ITEM_SUGAR_CANE:           return 64;
		case E_ITEM_WHEAT:                return 64;
	}
	// By default items don't stack:
	return 1;
}





bool cItemHandler::IsTool()
{
	// TODO: Rewrite this to list all tools specifically
	return
		((m_ItemType >= 256) && (m_ItemType <= 259)) ||
		(m_ItemType == 261) ||
		((m_ItemType >= 267) && (m_ItemType <= 279)) ||
		((m_ItemType >= 283) && (m_ItemType <= 286)) ||
		((m_ItemType >= 290) && (m_ItemType <= 294)) ||
		(m_ItemType == 325) ||
		(m_ItemType == 346);
}





bool cItemHandler::IsFood(void)
{
	return false;
}





bool cItemHandler::IsDrinkable(short a_ItemDamage)
{
	UNUSED(a_ItemDamage);
	
	return false;
}





bool cItemHandler::IsPlaceable(void)
{
	// We can place any block that has a corresponding E_BLOCK_TYPE:
	return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
}






bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
{
	UNUSED(a_ItemType);
	return false;
}





bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
	switch (a_BlockType)
	{
		case E_BLOCK_ANVIL:
		case E_BLOCK_BRICK:
		case E_BLOCK_CAULDRON:
		case E_BLOCK_COAL_ORE:
		case E_BLOCK_COBBLESTONE:
		case E_BLOCK_COBBLESTONE_STAIRS:
		case E_BLOCK_COBBLESTONE_WALL:
		case E_BLOCK_COBWEB:
		case E_BLOCK_DEAD_BUSH:
		case E_BLOCK_DIAMOND_BLOCK:
		case E_BLOCK_DIAMOND_ORE:
		case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
		case E_BLOCK_DOUBLE_STONE_SLAB:
		case E_BLOCK_EMERALD_ORE:
		case E_BLOCK_ENCHANTMENT_TABLE:
		case E_BLOCK_END_STONE:
		case E_BLOCK_FURNACE:
		case E_BLOCK_GOLD_BLOCK:
		case E_BLOCK_GOLD_ORE:
		case E_BLOCK_IRON_BLOCK:
		case E_BLOCK_IRON_ORE:
		case E_BLOCK_IRON_TRAPDOOR:
		case E_BLOCK_LAPIS_BLOCK:
		case E_BLOCK_LAPIS_ORE:
		case E_BLOCK_LIT_FURNACE:
		case E_BLOCK_MOB_SPAWNER:
		case E_BLOCK_MOSSY_COBBLESTONE:
		case E_BLOCK_NETHER_BRICK:
		case E_BLOCK_NETHER_BRICK_STAIRS:
		case E_BLOCK_NETHER_BRICK_FENCE:
		case E_BLOCK_NETHERRACK:
		case E_BLOCK_RED_SANDSTONE_SLAB:
		case E_BLOCK_OBSIDIAN:
		case E_BLOCK_PACKED_ICE:
		case E_BLOCK_PRISMARINE_BLOCK:
		case E_BLOCK_RED_SANDSTONE:
		case E_BLOCK_RED_SANDSTONE_STAIRS:
		case E_BLOCK_REDSTONE_ORE:
		case E_BLOCK_REDSTONE_ORE_GLOWING:
		case E_BLOCK_SANDSTONE_STAIRS:
		case E_BLOCK_SANDSTONE:
		case E_BLOCK_SNOW:
		case E_BLOCK_STONE:
		case E_BLOCK_STONE_BRICKS:
		case E_BLOCK_STONE_BRICK_STAIRS:
		case E_BLOCK_STONE_PRESSURE_PLATE:
		case E_BLOCK_STONE_SLAB:
		case E_BLOCK_VINES:
		{
			return false;
		}
		default: return true;
	}
}





bool cItemHandler::GetPlacementBlockTypeMeta(
	cWorld * a_World, cPlayer * a_Player,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
	int a_CursorX, int a_CursorY, int a_CursorZ,
	BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
	ASSERT(m_ItemType < 256);  // Items with IDs above 255 should all be handled by specific handlers
	
	if (m_ItemType >= 256)
	{
		LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType);
		return false;
	}
	
	cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType));
	cChunkInterface ChunkInterface(a_World->GetChunkMap());
	return BlockH->GetPlacementBlockTypeMeta(
		ChunkInterface, a_Player,
		a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
		a_CursorX, a_CursorY, a_CursorZ,
		a_BlockType, a_BlockMeta
	);
}





bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance)
{
	return false;
}





bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
	UNUSED(a_Item);
	if (!a_Player->IsGameModeCreative())
	{
		a_Player->GetInventory().RemoveOneEquippedItem();
	}

	FoodInfo Info = GetFoodInfo();
	if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
	{
		bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);

		// Give effects
		cEntityEffect::eType EffectType;
		int EffectDurationTicks;
		short EffectIntensity;
		float Chance;
		if (Success && GetEatEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance))
		{
			cFastRandom r1;
			if (r1.NextFloat() < Chance)
			{
				a_Player->AddEntityEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance);
			}
		}
		return Success;
	}
	return false;
}





cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
{
	return FoodInfo(0, 0);
}