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#pragma once
class cGroup;
class cGroupManager
{
public:
bool ExistsGroup(const AString & a_Name);
cGroup * GetGroup(const AString & a_Name);
void LoadGroups(void);
void CheckUsers(void);
private:
friend class cRoot;
cGroupManager();
~cGroupManager();
struct sGroupManagerState;
sGroupManagerState * m_pState;
} ;
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