#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "GroupManager.h"
#include "Group.h"
#include "inifile/iniFile.h"
#include "ChatColor.h"
#include "Root.h"
typedef std::map< AString, cGroup* > GroupMap;
struct cGroupManager::sGroupManagerState
{
GroupMap Groups;
};
cGroupManager::~cGroupManager()
{
for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
{
delete itr->second;
}
m_pState->Groups.clear();
delete m_pState;
}
cGroupManager::cGroupManager()
: m_pState( new sGroupManagerState )
{
LOGD("-- Loading Groups --");
LoadGroups();
LOGD("-- Groups Successfully Loaded --");
}
void cGroupManager::LoadGroups()
{
cIniFile IniFile;
if (!IniFile.ReadFile("groups.ini"))
{
LOGWARNING("Regenerating groups.ini, all groups will be reset");
IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
IniFile.SetValue("Owner", "Permissions", "*", true);
IniFile.SetValue("Owner", "Color", "2", true);
IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall");
IniFile.SetValue("Moderator", "Color", "2", true);
IniFile.SetValue("Moderator", "Inherits", "Player", true);
IniFile.SetValue("Player", "Permissions", "core.portal", true);
IniFile.SetValue("Player", "Color", "f", true);
IniFile.SetValue("Player", "Inherits", "Default", true);
IniFile.SetValue("Default", "Permissions", "core.help,core.plugins,core.spawn,core.worlds,core.back,core.motd,core.build,core.locate,core.viewdistance", true);
IniFile.SetValue("Default", "Color", "f", true);
IniFile.WriteFile("groups.ini");
}
unsigned int NumKeys = IniFile.GetNumKeys();
for (size_t i = 0; i < NumKeys; i++)
{
AString KeyName = IniFile.GetKeyName( i );
cGroup* Group = GetGroup( KeyName.c_str() );
Group->ClearPermission(); // Needed in case the groups are reloaded.
LOGD("Loading group: %s", KeyName.c_str() );
Group->SetName(KeyName);
AString Color = IniFile.GetValue(KeyName, "Color", "-");
if ((Color != "-") && (Color.length() >= 1))
{
Group->SetColor(cChatColor::Color + Color[0]);
}
else
{
Group->SetColor(cChatColor::White);
}
AString Commands = IniFile.GetValue(KeyName, "Commands", "");
if (!Commands.empty())
{
AStringVector Split = StringSplitAndTrim(Commands, ",");
for (size_t i = 0; i < Split.size(); i++)
{
Group->AddCommand(Split[i]);
}
}
AString Permissions = IniFile.GetValue(KeyName, "Permissions", "");
if (!Permissions.empty())
{
AStringVector Split = StringSplitAndTrim(Permissions, ",");
for (size_t i = 0; i < Split.size(); i++)
{
Group->AddPermission(Split[i]);
}
}
AString Groups = IniFile.GetValue(KeyName, "Inherits", "");
if (!Groups.empty())
{
AStringVector Split = StringSplitAndTrim(Groups, ",");
for (size_t i = 0; i < Split.size(); i++)
{
Group->InheritFrom(GetGroup(Split[i].c_str()));
}
}
}
}
cGroup* cGroupManager::GetGroup( const AString & a_Name )
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name );
if( itr != m_pState->Groups.end() )
{
return itr->second;
}
cGroup* Group = new cGroup();
m_pState->Groups[a_Name] = Group;
return Group;
}