// NetherFortPrefabs.cpp
// Defines all the prefabs for nether forts
#include "Globals.h"
#include "NetherFortPrefabs.h"
/*
The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1.
*/
const cPrefab::sDef g_NetherFortPrefabs1[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BalconyCorridor:
// The data has been exported from gallery Nether, area index 37, ID 288
{
// Size:
13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
// Block definitions:
"a:112: 0\n" /* netherbrick */
"b: 19: 0\n" /* sponge */
"c:114: 4\n" /* netherbrickstairs */
"d:114: 7\n" /* netherbrickstairs */
"e:114: 5\n" /* netherbrickstairs */
"f: 44: 6\n" /* step */
"g:113: 0\n" /* netherbrickfence */
"h:114: 2\n" /* netherbrickstairs */
"i:114: 3\n" /* netherbrickstairs */
"j:114: 0\n" /* netherbrickstairs */
"k:114: 1\n" /* netherbrickstairs */
".: 0: 0\n" /* air */,
// Block data:
// Level 1
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"bbbbaaaaabbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
// Level 2
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaa.aaa.aaaa"
"bbcdaaaaadebb"
"bbbcdddddebbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
// Level 3
"aaaaaaaaaaaaa"
"............."
"............."
"............."
"aaaa.fff.aaaa"
"bbaaaaaaaaabb"
"bbaaaaaaaaabb"
"bbaaaaaaaaabb"
"bbaaaaaaaaabb"
// Level 4
"agagagagagaga"
"............."
"............."
"............."
"agaa.....aaga"
"bbaaa...aaabb"
"bbg.......gbb"
"bbg.......gbb"
"bbgggggggggbb"
// Level 5
"agagagagagaga"
"............."
"............."
"............."
"agaa.....aaga"
"bbaaa...aaabb"
"bb.........bb"
"bb.........bb"
"bb.........bb"
// Level 6
"agagagagagaga"
"............."
"............."
"............."
"agaa.....aaga"
"bbaaa...aaabb"
"bb.........bb"
"bb.........bb"
"bb.........bb"
// Level 7
"hhhhhhhhhhhhh"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"iijaaaaaaaiii"
"bbjiiiiiiikbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb",
// Connections:
"1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
"1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BalconyCorridor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BalconyTee2:
// The data has been exported from gallery Nether, area index 38, ID 289
{
// Size:
13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11
// Block definitions:
"a: 19: 0\n" /* sponge */
"b:112: 0\n" /* netherbrick */
"c:114: 4\n" /* netherbrickstairs */
"d:114: 7\n" /* netherbrickstairs */
"e:114: 5\n" /* netherbrickstairs */
"f: 44: 6\n" /* step */
"g:113: 0\n" /* netherbrickfence */
"h:114: 0\n" /* netherbrickstairs */
"i:114: 1\n" /* netherbrickstairs */
"j:114: 2\n" /* netherbrickstairs */
"k:114: 3\n" /* netherbrickstairs */
".: 0: 0\n" /* air */,
// Block data:
// Level 1
"aaaabbbbbaaaa"
"aaaabbbbbaaaa"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"aaaabbbbbaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 2
"aaaabbbbbaaaa"
"aaaabbbbbaaaa"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbb.bbb.bbbb"
"aacdbbbbbdeaa"
"aaacdddddeaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 3
"aaaab...baaaa"
"aaaab...baaaa"
"bbbbb...bbbbb"
"............."
"............."
"............."
"bbbb.fff.bbbb"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
// Level 4
"aaaab...baaaa"
"aaaag...gaaaa"
"bgbgb...bgbgb"
"............."
"............."
"............."
"bgbb.....bbgb"
"aabbb...bbbaa"
"aag.......gaa"
"aag.......gaa"
"aagggggggggaa"
// Level 5
"aaaab...baaaa"
"aaaag...gaaaa"
"bgbgb...bgbgb"
"............."
"............."
"............."
"bgbb.....bbgb"
"aabbb...bbbaa"
"aa.........aa"
"aa.........aa"
"aa.........aa"
// Level 6
"aaaab...baaaa"
"aaaag...gaaaa"
"bgbgb...bgbgb"
"............."
"............."
"............."
"bgbb.....bbgb"
"aabbb...bbbaa"
"aa.........aa"
"aa.........aa"
"aa.........aa"
// Level 7
"aaaahbbbiaaaa"
"aaaahbbbiaaaa"
"jjjjjbbbjjjjj"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"kkhbbbbbbbkkk"
"aahkkkkkkkiaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa",
// Connections:
"1: 0, 2, 4: 4\n" /* Type 1, BLOCK_FACE_XM */
"1: 12, 2, 4: 5\n" /* Type 1, BLOCK_FACE_XP */
"1: 6, 2, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BalconyTee2
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlazePlatform
// The data has been exported from gallery Nether, area index 26, ID 276
{
// Size:
10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b: 52: 0\n" /* mobspawner */
"c:113: 0\n" /* netherbrickfence */,
// Block data:
// Level 1
".........."
"aaaaaaaaaa"
"aaaaaaaaaa"
"aaaaaaaaaa"
"aaaaaaaaaa"
"aaaaaaaaaa"
".........."
// Level 2
".........."
"aaaaaaaaaa"
"..aaaaaaaa"
"..aaaaaaaa"
"..aaaaaaaa"
"aaaaaaaaaa"
".........."
// Level 3
"....aaaaaa"
"aaaaaaaaaa"
"...aaaaaaa"
"...aaaaaaa"
"...aaaaaaa"
"aaaaaaaaaa"
"....aaaaaa"
// Level 4
"....aaaaaa"
"..aaa....a"
".........a"
"......b..a"
".........a"
"..aaa....a"
"....aaaaaa"
// Level 5
"....cccccc"
"...cc....c"
".........c"
".........c"
".........c"
"...cc....c"
"....cccccc"
// Level 6
".........."
".........c"
".........c"
".........c"
".........c"
".........c"
".........."
// Level 7
".........."
".........."
".........c"
".........c"
".........c"
".........."
"..........",
// Connections:
"0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BlazePlatform
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlazePlatformOverhang:
// The data has been exported from gallery Nether, area index 20, ID 162
{
// Size:
14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7
// Block definitions:
".: 0: 0\n" /* 0 */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
"e:114: 7\n" /* netherbrickstairs */
"f:114: 0\n" /* netherbrickstairs */
"g:114: 4\n" /* netherbrickstairs */
"h:113: 0\n" /* netherbrickfence */
"i: 52: 0\n" /* mobspawner */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 1
"mmmmmmmmmmmmmm"
"mmmmmmmmmmmmmm"
"aammmmmmmmmmmm"
"aammmmmmmmmmmm"
"aammmmmmmmmmmm"
"mmmmmmmmmmmmmm"
"mmmmmmmmmmmmmm"
// Level 2
"mmmmmmmmmmmmmm"
"mmmmmmmmmmmmmm"
"aabcmmmmmmmmmm"
"aabcmmmmmmmmmm"
"aabcmmmmmmmmmm"
"mmmmmmmmmmmmmm"
"mmmmmmmmmmmmmm"
// Level 3
"mmmmmmmmmmmmmm"
"mmmmmmmmmmmmmm"
"aaaaabmmmmmmmm"
"aaaaabmmmmmmmm"
"aaaaabmmmmmmmm"
"mmmmmmmmmmmmmm"
"mmmmmmmmmmmmmm"
// Level 4
"mmmmmmmmmmmmmm"
"dddddddmmmmmmm"
"aaaaaabmmmmmmm"
"aaaaaabmmmmmmm"
"aaaaaabmmmmmmm"
"eeeeeeemmmmmmm"
"mmmmmmmmmmmmmm"
// Level 5
"mmmmmmmmmmmmmm"
"aaaaaaadmmmmmm"
"aaaaaaabmmmmmm"
"aaaaaaabmmmmmm"
"aaaaaaabmmmmmm"
"aaaaaaaemmmmmm"
"mmmmmmmmmmmmmm"
// Level 6
"mmmmmmmmmmmmmm"
"aaaaaaaabddddm"
"......faaaaabm"
"......faaaaabm"
"......faaaaabm"
"aaaaaaaaabeebm"
"mmmmmmmmmmmmmm"
// Level 7
"mmmmmmmmgdddbm"
"......aaaaaaad"
".......faaaaab"
".......faaaaab"
".......faaaaab"
"......aaaaaaae"
"mmmmmmmmgeeebm"
// Level 8
"mmmmmmmmaaaaam"
"......haa...aa"
".............a"
"..........i..a"
".............a"
"......haa...aa"
"mmmmmmmmaaaaam"
// Level 9
"mmmmmmmmhhhhhm"
"......hhh...hh"
".............h"
".............h"
".............h"
"......hhh...hh"
"mmmmmmmmhhhhhm",
// Connections:
"0: 0, 5, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BlazePlatformOverhang
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrossing:
// The data has been exported from gallery Nether, area index 17, ID 159
{
// Size:
15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:114: 7\n" /* netherbrickstairs */
"c:114: 5\n" /* netherbrickstairs */
"d:114: 4\n" /* netherbrickstairs */
"e:114: 6\n" /* netherbrickstairs */
"f: 44:14\n" /* step */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 1
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"aammmmmmmmmmmaa"
"aammmmmmmmmmmaa"
"aammmmmmmmmmmaa"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
// Level 2
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
"mmmmmmbbbmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"aacmmmmmmmmmdaa"
"aacmmmmmmmmmdaa"
"aacmmmmmmmmmdaa"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmmmmmmmmmm"
"mmmmmmeeemmmmmm"
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
// Level 3
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
"mmmmmmbbbmmmmmm"
"mmmmmmfffmmmmmm"
"mmmmmmmmmmmmmmm"
"aaacfmmmmmfdaaa"
"aaacfmmmmmfdaaa"
"aaacfmmmmmfdaaa"
"mmmmmmmmmmmmmmm"
"mmmmmmfffmmmmmm"
"mmmmmmeeemmmmmm"
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
"mmmmmmaaammmmmm"
// Level 4
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"eeeeeeaaaeeeeee"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"bbbbbdaaacbbbbb"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
"mmmmmdaaacmmmmm"
// Level 5
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
"mmmmmaaaaammmmm"
// Level 6
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"aaaaaa...aaaaaa"
"..............."
"..............."
"..............."
"aaaaaa...aaaaaa"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
"mmmmma...ammmmm"
// Level 7
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"..............."
"..............."
"..............."
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
// Level 8
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"..............."
"..............."
"..............."
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm"
"mmmmmm...mmmmmm",
// Connections:
"0: 0, 5, 7: 4\n" /* Type 0, BLOCK_FACE_XM */
"0: 7, 5, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
"0: 14, 5, 7: 5\n" /* Type 0, BLOCK_FACE_XP */
"0: 7, 5, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BridgeCrossing
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrumble1:
// The data has been exported from gallery Nether, area index 19, ID 161
{
// Size:
9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5
// Block definitions:
".: 19: 0\n" /* sponge */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
"e:114: 7\n" /* netherbrickstairs */,
// Block data:
// Level 1
"........."
"aa......."
"aa......."
"aa......."
"........."
// Level 2
"........."
"aab......"
"aab......"
"aab......"
"........."
// Level 3
"........."
"aaabc...."
"aaabc...."
"aaabc...."
"........."
// Level 4
"ddddddd.."
"aaaaaaaa."
"aaaaaaaaa"
"aaaaaaa.."
"eeeee...."
// Level 5
"aaaaaaaaa"
"aaaaa...."
"aaaaaa..."
"aaaaaa..."
"aaaaaaaa."
// Level 6
"aaaaaa..."
"........."
"........."
"........."
"aaaaaaa..",
// Connections:
"0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BridgeCrumble1
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrumble2
// The data has been exported from gallery Nether, area index 18, ID 160
{
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
// Block definitions:
".: 19: 0\n" /* sponge */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
"e:114: 7\n" /* netherbrickstairs */,
// Block data:
// Level 1
"............."
"aa..........."
"aa..........."
"aa..........."
"............."
// Level 2
"............."
"aab.........."
"aab.........."
"aab.........."
"............."
// Level 3
"............."
"aaabc........"
"aaabc........"
"aaabc........"
"............."
// Level 4
"ddddddddd...."
"aaaaaaaaaaaaa"
"aaaaaaaaa...."
"aaaaaaaaaaaa."
"eeeeeeeee...."
// Level 5
"aaaaaaaaaaaa."
"aaaaaaaaaa..."
"aaaaaaaaaaa.."
"aaaaaaaaa...."
"aaaaaaaaaaaaa"
// Level 6
"aaaaaaaaa...."
"............."
"............."
"............."
"aaaaaaaaaa...",
// Connections:
"0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BridgeCrumble2
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeSegment:
// The data has been exported from gallery Nether, area index 16, ID 158
{
// Size:
15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c:114: 4\n" /* netherbrickstairs */
"d: 44:14\n" /* step */
"e:114: 6\n" /* netherbrickstairs */
"f:114: 7\n" /* netherbrickstairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 1
"mmmmmmmmmmmmmmm"
"aammmmmmmmmmmaa"
"aammmmmmmmmmmaa"
"aammmmmmmmmmmaa"
"mmmmmmmmmmmmmmm"
// Level 2
"mmmmmmmmmmmmmmm"
"aabmmmmmmmmmcaa"
"aabmmmmmmmmmcaa"
"aabmmmmmmmmmcaa"
"mmmmmmmmmmmmmmm"
// Level 3
"mmmmmmmmmmmmmmm"
"aaabdmmmmmdcaaa"
"aaabdmmmmmdcaaa"
"aaabdmmmmmdcaaa"
"mmmmmmmmmmmmmmm"
// Level 4
"eeeeeeeeeeeeeee"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"fffffffffffffff"
// Level 5
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaa"
// Level 6
"aaaaaaaaaaaaaaa"
"..............."
"..............."
"..............."
"aaaaaaaaaaaaaaa"
// Level 7
"mmmmmmmmmmmmmmm"
"..............."
"..............."
"..............."
"mmmmmmmmmmmmmmm"
// Level 8
"mmmmmmmmmmmmmmm"
"..............."
"..............."
"..............."
"mmmmmmmmmmmmmmm",
// Connections:
"0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */
"0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // BridgeSegment
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Corridor13:
// The data has been exported from gallery Nether, area index 35, ID 286
{
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
// Block definitions:
"a:112: 0\n" /* netherbrick */
".: 0: 0\n" /* air */
"c:113: 0\n" /* netherbrickfence */
"d:114: 2\n" /* netherbrickstairs */
"e:114: 3\n" /* netherbrickstairs */,
// Block data:
// Level 1
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 2
"aaaaaaaaaaaaa"
"............."
"............."
"............."
"aaaaaaaaaaaaa"
// Level 3
"acacacacacaca"
"............."
"............."
"............."
"acacacacacaca"
// Level 4
"acacacacacaca"
"............."
"............."
"............."
"acacacacacaca"
// Level 5
"acacacacacaca"
"............."
"............."
"............."
"acacacacacaca"
// Level 6
"ddddddddddddd"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"eeeeeeeeeeeee",
// Connections:
"1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
"1: 12, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // Corridor13
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorStairs:
// The data has been exported from gallery Nether, area index 12, ID 42
{
// Size:
9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5
// Block definitions:
".: 0: 0\n" /* 0 */
"a:112: 0\n" /* netherbrick */
"b:114: 0\n" /* netherbrickstairs */
"c:113: 0\n" /* netherbrickfence */
"d:114: 2\n" /* netherbrickstairs */
"e:114: 3\n" /* netherbrickstairs */
"f: 19: 0\n" /* sponge */,
// Block data:
// Level 1
"aaaaaaaaa"
"aaaaaaaaa"
"aaaaaaaaa"
"aaaaaaaaa"
"aaaaaaaaa"
// Level 2
"aaaaaaaaa"
".baaaaaaa"
".baaaaaaa"
".baaaaaaa"
"aaaaaaaaa"
// Level 3
"acaaaaaaa"
"..baaaaaa"
"..baaaaaa"
"..baaaaaa"
"acaaaaaaa"
// Level 4
"acaaaaaaa"
"...baaaaa"
"...baaaaa"
"...baaaaa"
"acaaaaaaa"
// Level 5
"acacaaaaa"
"....baaaa"
"....baaaa"
"....baaaa"
"acacaaaaa"
// Level 6
"aaacaaaaa"
".....baaa"
".....baaa"
".....baaa"
"aaacaaaaa"
// Level 7
"daacacaaa"
"a.....baa"
"a.....baa"
"a.....baa"
"eaacacaaa"
// Level 8
"fdaaacaaa"
"fa.....ba"
"fa.....ba"
"fa.....ba"
"feaaacaaa"
// Level 9
"ffdaacaca"
"ffa......"
"ffa......"
"ffa......"
"ffeaacaca"
// Level 10
"fffdaaaca"
"fffa....."
"fffa....."
"fffa....."
"fffeaaaca"
// Level 11
"ffffdaaca"
"ffffa...."
"ffffa...."
"ffffa...."
"ffffeaaca"
// Level 12
"fffffdaaa"
"fffffa..."
"fffffa..."
"fffffa..."
"fffffeaaa"
// Level 13
"ffffffddd"
"ffffffaaa"
"ffffffaaa"
"ffffffaaa"
"ffffffeee",
// Connections:
"1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
"1: 8, 8, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
}, // CorridorStairs
} ; // g_NetherFortPrefabs1
const cPrefab::sDef g_NetherFortStartingPrefabs1[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CentralRoom:
// The data has been exported from gallery Nether, area index 22, ID 164
{
// Size:
13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13
// Block definitions:
"a:112: 0\n" /* netherbrick */
"b: 0: 0\n" /* air */
"c: 10: 0\n" /* lava */
"d:113: 0\n" /* netherbrickfence */,
// Block data:
// Level 1
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 2
"aaaaabbbaaaaa"
"aaaaabbbaaaaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbaaabbbaa"
"aabbbacabbbaa"
"aabbbaaabbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aaaaabbbaaaaa"
"aaaaabbbaaaaa"
// Level 3
"aaaaabbbaaaaa"
"aaadabbbadaaa"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"aaadabbbadaaa"
"aaaaabbbaaaaa"
// Level 4
"aaaaabbbaaaaa"
"aaadabbbadaaa"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"aaadabbbadaaa"
"aaaaabbbaaaaa"
// Level 5
"adadabbbadada"
"daaaabbbaaaad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"daaaabbbaaaad"
"adadabbbadada"
// Level 6
"adadaaaaadada"
"daaaaaaaaaaad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"daaaaaaaaaaad"
"adadaaaaadada"
// Level 7
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 8
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 9
"dadadadadadad"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dadadadadadad",
// Connections:
"0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
"1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msSpongePrint,
},
} ; // g_NetherFortStartingPrefabs1
const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1);
const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1);