// NetherFortPrefabs.cpp
// Defines all the prefabs for nether forts
#include "Globals.h"
#include "NetherFortPrefabs.h"
/*
The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1.
*/
const cPrefab::sDef g_NetherFortPrefabs1[] =
{
// BalconyCorridor:
// The data has been exported from gallery Nether, area index 37, ID 288
{
// Size:
13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
// Block definitions:
"a:112: 0\n" /* netherbrick */
"b: 0: 0\n" /* air */
"c:114: 4\n" /* netherbrickstairs */
"d:114: 7\n" /* netherbrickstairs */
"e:114: 5\n" /* netherbrickstairs */
"f: 44: 6\n" /* step */
"g:113: 0\n" /* netherbrickfence */
"h:114: 2\n" /* netherbrickstairs */
"i:114: 3\n" /* netherbrickstairs */
"j:114: 0\n" /* netherbrickstairs */
"k:114: 1\n" /* netherbrickstairs */,
// Block data:
// Level 1
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"bbbbaaaaabbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
// Level 2
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaabaaabaaaa"
"bbcdaaaaadebb"
"bbbcdddddebbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
// Level 3
"aaaaaaaaaaaaa"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"aaaabfffbaaaa"
"bbaaaaaaaaabb"
"bbaaaaaaaaabb"
"bbaaaaaaaaabb"
"bbaaaaaaaaabb"
// Level 4
"agagagagagaga"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"agaabbbbbaaga"
"bbaaabbbaaabb"
"bbgbbbbbbbgbb"
"bbgbbbbbbbgbb"
"bbgggggggggbb"
// Level 5
"agagagagagaga"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"agaabbbbbaaga"
"bbaaabbbaaabb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
// Level 6
"agagagagagaga"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"agaabbbbbaaga"
"bbaaabbbaaabb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
// Level 7
"hhhhhhhhhhhhh"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"iijaaaaaaaiii"
"bbjiiiiiiikbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb"
"bbbbbbbbbbbbb",
// Connections:
"1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
"1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msImprint,
},
} ; // g_NetherFortPrefabs1
const cPrefab::sDef g_NetherFortStartingPrefabs1[] =
{
// CentralRoom:
// The data has been exported from gallery Nether, area index 22, ID 164
{
// Size:
13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13
// Block definitions:
"a:112: 0\n" /* netherbrick */
"b: 0: 0\n" /* air */
"c: 10: 0\n" /* lava */
"d:113: 0\n" /* netherbrickfence */,
// Block data:
// Level 1
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 2
"aaaaabbbaaaaa"
"aaaaabbbaaaaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbaaabbbaa"
"aabbbacabbbaa"
"aabbbaaabbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aabbbbbbbbbaa"
"aaaaabbbaaaaa"
"aaaaabbbaaaaa"
// Level 3
"aaaaabbbaaaaa"
"aaadabbbadaaa"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"aaadabbbadaaa"
"aaaaabbbaaaaa"
// Level 4
"aaaaabbbaaaaa"
"aaadabbbadaaa"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"adbbbbbbbbbda"
"aabbbbbbbbbaa"
"aaadabbbadaaa"
"aaaaabbbaaaaa"
// Level 5
"adadabbbadada"
"daaaabbbaaaad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"daaaabbbaaaad"
"adadabbbadada"
// Level 6
"adadaaaaadada"
"daaaaaaaaaaad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"dabbbbbbbbbad"
"aabbbbbbbbbaa"
"daaaaaaaaaaad"
"adadaaaaadada"
// Level 7
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 8
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
"aaaaaaaaaaaaa"
// Level 9
"dadadadadadad"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dbbbbbbbbbbbd"
"abbbbbbbbbbba"
"dadadadadadad",
// Connections:
"0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
"1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
cBlockArea::msImprint,
},
} ; // g_NetherFortStartingPrefabs1
const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1);
const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1);