summaryrefslogblamecommitdiffstats
path: root/src/Entities/SplashPotionEntity.h
blob: a33b06990bb7ee8d58f53d02c9de369e09105ebc (plain) (tree)
1
2
3
4
5
6
7
8
9






                             
                         
                     
                   






                           
                                








                                            





                                                        
                                 

          


                                                                                           


                                                                                                                      
                                                                                 
        

          

                                                
                          

        



                                                                                                
                                                                      
                                                                        
                                               

                                                                
                    
//
//  SplashPotionEntity.h
//

#pragma once

#include "ProjectileEntity.h"
#include "EntityEffect.h"
#include "../World.h"
#include "Entity.h"




// tolua_begin

class cSplashPotionEntity :
	public cProjectileEntity
{
	typedef cProjectileEntity super;
	
public:
	
	// tolua_end
	
	CLASS_PROTODEF(cSplashPotionEntity);
	
	cSplashPotionEntity(
		cEntity * a_Creator,
		double a_X, double a_Y, double a_Z,
		const Vector3d & a_Speed,
		cEntityEffect::eType a_EntityEffectType,
		cEntityEffect a_EntityEffect,
		int a_PotionColor
	);
	
	cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
	cEntityEffect        GetEntityEffect(void)     const { return m_EntityEffect; }
	int                  GetPotionColor(void)      const { return m_PotionColor; }
	
	void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
	void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
	void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; }
	
protected:
	
	cEntityEffect::eType m_EntityEffectType;
	cEntityEffect m_EntityEffect;
	int m_PotionColor;
	

	// cProjectileEntity overrides:
	virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
	virtual void OnHitEntity    (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
	
	/** Splashes the potion, fires its particle effects and sounds
	@param a_HitPos     The position where the potion will splash */
	void Splash(const Vector3d & a_HitPos);
	
	virtual void SpawnOn(cClientHandle & a_Client) override;
} ;  // tolua_export