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#pragma once
#include "Entity.h"
class cFloater :
public cEntity
{
typedef cFloater super;
public:
cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool CanPickup(void) const { return m_CanPickupItem; }
int GetOwnerID(void) const { return m_PlayerID; }
int GetAttachedMobID(void) const { return m_AttachedMobID; }
protected:
// Position
Vector3d m_ParticlePos;
// Bool needed to check if you can get a fish.
bool m_CanPickupItem;
// Countdown times
int m_PickupCountDown;
int m_CountDownTime;
// Entity IDs
int m_PlayerID;
int m_AttachedMobID;
} ;
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