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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EntityEffects.h"
cEntityEffect::cEntityEffect():
m_Ticks(0),
m_Intensity(0)
{
}
cEntityEffect::cEntityEffect(int a_Ticks, short a_Intensity):
m_Ticks(a_Ticks),
m_Intensity(a_Intensity)
{
}
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