#pragma once
class cPawn;
// tolua_begin
class cEntityEffect
{
public:
/** All types of entity effects (numbers correspond to IDs) */
enum eType
{
effNoEffect = 0,
effSpeed = 1,
effSlowness = 2,
effHaste = 3,
effMiningFatigue = 4,
effStrength = 5,
effInstantHealth = 6,
effInstantDamage = 7,
effJumpBoost = 8,
effNausea = 9,
effRegeneration = 10,
effResistance = 11,
effFireResistance = 12,
effWaterBreathing = 13,
effInvisibility = 14,
effBlindness = 15,
effNightVision = 16,
effHunger = 17,
effWeakness = 18,
effPoison = 19,
effWither = 20,
effHealthBoost = 21,
effAbsorption = 22,
effSaturation = 23,
} ;
/** Creates an empty entity effect */
cEntityEffect(void);
/** Creates an entity effect of the specified type
@param a_Duration How long this effect will last, in ticks
@param a_Intensity How strong the effect will be applied
@param a_Creator The pawn that produced this entity effect
@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1);
virtual ~cEntityEffect(void);
/** Creates a pointer to the proper entity effect from the effect type
@warning This function creates raw pointers that must be manually managed.
@param a_EffectType The effect type to create the effect from
@param a_Duration How long this effect will last, in ticks
@param a_Intensity How strong the effect will be applied
@param a_Creator The pawn that produced this entity effect
@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier);
/** Returns how many ticks this effect has been active for */
int GetTicks() { return m_Ticks; }
/** Returns the duration of the effect */
int GetDuration() { return m_Duration; }
/** Returns how strong the effect will be applied */
short GetIntensity() { return m_Intensity; }
/** Returns the pawn that produced this entity effect */
cPawn *GetCreator() { return m_Creator; }
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier() { return m_DistanceModifier; }
void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
void SetDuration(int a_Duration) { m_Duration = a_Duration; }
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; }
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
virtual void OnTick(cPawn & a_Target);
virtual void OnActivate(cPawn & a_Target);
virtual void OnDeactivate(cPawn & a_Target);
protected:
/** How many ticks this effect has been active for */
int m_Ticks;
/** How long this effect will last, in ticks */
int m_Duration;
/** How strong the effect will be applied */
short m_Intensity;
/** The pawn that produced this entity effect (threw the potion, etc) */
cPawn *m_Creator;
/** The distance modifier for affecting potency */
double m_DistanceModifier;
};
/************************************************************************
**** Speed
************************************************************************/
class cEntityEffectSpeed:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Slowness
************************************************************************/
class cEntityEffectSlowness:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Haste
************************************************************************/
class cEntityEffectHaste:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Mining Fatigue
************************************************************************/
class cEntityEffectMiningFatigue:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Strength
************************************************************************/
class cEntityEffectStrength:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Instant Health
************************************************************************/
class cEntityEffectInstantHealth:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override;
};
/************************************************************************
**** Instant Damage
************************************************************************/
class cEntityEffectInstantDamage:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override;
};
/************************************************************************
**** Jump Boost
************************************************************************/
class cEntityEffectJumpBoost:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Nausea
************************************************************************/
class cEntityEffectNausea:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Regeneration
************************************************************************/
class cEntityEffectRegeneration:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
/************************************************************************
**** Resistance
************************************************************************/
class cEntityEffectResistance:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Fire Resistance
************************************************************************/
class cEntityEffectFireResistance:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Water Breathing
************************************************************************/
class cEntityEffectWaterBreathing:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Invisibility
************************************************************************/
class cEntityEffectInvisibility:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Blindness
************************************************************************/
class cEntityEffectBlindness:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Night Vision
************************************************************************/
class cEntityEffectNightVision:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Hunger
************************************************************************/
class cEntityEffectHunger:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
/************************************************************************
**** Weakness
************************************************************************/
class cEntityEffectWeakness:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
/************************************************************************
**** Poison
************************************************************************/
class cEntityEffectPoison:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
/************************************************************************
**** Wither
************************************************************************/
class cEntityEffectWither:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
/************************************************************************
**** Health Boost
************************************************************************/
class cEntityEffectHealthBoost:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Absorption
************************************************************************/
class cEntityEffectAbsorption:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
};
/************************************************************************
**** Saturation
************************************************************************/
class cEntityEffectSaturation:
public cEntityEffect
{
typedef cEntityEffect super;
public:
cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
// tolua_end