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target_sources(
${CMAKE_PROJECT_NAME} PRIVATE
Resources/Cuberite.rc
BiomeDef.cpp
BlockArea.cpp
BlockInfo.cpp
BlockType.cpp
BrewingRecipes.cpp
Broadcaster.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
Chunk.cpp
ChunkData.cpp
ChunkGeneratorThread.cpp
ChunkMap.cpp
ChunkSender.cpp
ChunkStay.cpp
CircularBufferCompressor.cpp
ClientHandle.cpp
Color.cpp
CommandOutput.cpp
CompositeChat.cpp
CraftingRecipes.cpp
Cuboid.cpp
DeadlockDetect.cpp
Defines.cpp
Enchantments.cpp
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
JsonUtils.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
LoggerListeners.cpp
Logger.cpp
Map.cpp
MapManager.cpp
MemorySettingsRepository.cpp
MobCensus.cpp
MobFamilyCollecter.cpp
MobProximityCounter.cpp
MobSpawner.cpp
MonsterConfig.cpp
NetherPortalScanner.cpp
OverridesSettingsRepository.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
Server.cpp
SetChunkData.cpp
SpawnPrepare.cpp
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
UUID.cpp
VoronoiMap.cpp
WebAdmin.cpp
World.cpp
main.cpp
AllocationPool.h
BiomeDef.h
BlockArea.h
BlockInServerPluginInterface.h
BlockInfo.h
BlockState.h
BlockTracer.h
BlockType.h
BrewingRecipes.h
BoundingBox.h
BuildInfo.h.cmake
ByteBuffer.h
ChatColor.h
Chunk.h
ChunkData.h
ChunkDataCallback.h
ChunkDef.h
ChunkGeneratorThread.h
ChunkMap.h
ChunkSender.h
ChunkStay.h
CircularBufferCompressor.h
ClientHandle.h
Color.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
DeadlockDetect.h
Defines.h
EffectID.h
Enchantments.h
Endianness.h
FastRandom.h
ForEachChunkProvider.h
FurnaceRecipe.h
FunctionRef.h
Globals.h
IniFile.h
Inventory.h
Item.h
ItemGrid.h
LazyArray.h
JsonUtils.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
Logger.h
LoggerListeners.h
LoggerSimple.h
Map.h
MapManager.h
Matrix4.h
MemorySettingsRepository.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
MobSpawner.h
MonsterConfig.h
NetherPortalScanner.h
OpaqueWorld.h
OverridesSettingsRepository.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
Server.h
SetChunkData.h
SettingsRepositoryInterface.h
SpawnPrepare.h
Statistics.h
Stopwatch.h
StringCompression.h
StringUtils.h
UUID.h
Vector3.h
VoronoiMap.h
WebAdmin.h
World.h
XMLParser.h
main.h
)
set(FOLDERS
Bindings BlockEntities Blocks Entities
Generating HTTP Items mbedTLS++ Mobs Noise
OSSupport Physics Protocol Registries Simulator
Simulator/IncrementalRedstoneSimulator UI WorldStorage
)
# Add all child source directories:
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h"
"/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/src/Globals.h\"\n")
configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h")
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE "${CMAKE_BINARY_DIR}/include/" ".")
# Generate AllFiles.lst for CheckBasicStyle.lua
get_target_property(ALL_FILES ${CMAKE_PROJECT_NAME} SOURCES)
foreach(FILE ${ALL_FILES})
# target_sources converts to absolute but CheckBasicStyle expects relative
file(RELATIVE_PATH RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${FILE})
# Convert CMake list into newline-delimited string
set(ALL_FILES_AS_LINES "${ALL_FILES_AS_LINES}${RELATIVE}\n")
endforeach()
file(WRITE AllFiles.lst "${ALL_FILES_AS_LINES}")
# Output the executable into the $/Server folder, so that it has access to external resources:
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server
)
# Create a symbolic link from ${orig} to ${link}
# If the orig and link point to the same thing, does nothing (-> in-source build)
# If ${link} already exists, does nothing.
function(make_symlink orig link)
# If both are the same, or link already exists, bail out:
if ("${orig}" STREQUAL "${link}")
return()
endif()
if (EXISTS ${link})
return()
endif()
# Create the symlink (platform-dependent):
message("Creating symlink, orig = ${orig}; link = ${link}")
if (CMAKE_HOST_UNIX)
set(command ln -s ${orig} ${link})
else()
file(TO_NATIVE_PATH "${orig}" orig)
file(TO_NATIVE_PATH "${link}" link)
if (IS_DIRECTORY ${orig})
set(command cmd.exe /c mklink /j ${link} ${orig})
else()
set(command cmd.exe /c mklink /h ${link} ${orig})
endif()
endif()
execute_process(
COMMAND ${command}
RESULT_VARIABLE result
ERROR_VARIABLE stderr
OUTPUT_VARIABLE stdout
)
if (NOT ${result} EQUAL 0)
message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}")
endif()
endfunction(make_symlink)
# Populate the output folder with symlinks to the Server folder's internals:
set(symlinks
Install
Plugins
Prefabs
Protocol
webadmin
brewing.txt
crafting.txt
favicon.png
furnace.txt
items.ini
monsters.ini
README.txt
)
message("Creating output folder and symlinks...")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
foreach (symlink ${symlinks})
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}")
endforeach(symlink)
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses")
# Create a folder for Bindings' documentation:
FILE(MAKE_DIRECTORY "Bindings/docs")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs")
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