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#pragma once
#include "BlockHandler.h"
#include "BlockID.h"
class cBlockStoneHandler :
public cBlockHandler
{
public:
cBlockStoneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
switch(a_BlockMeta) {
case E_META_STONE:
a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0));
break;
default:
a_Pickups.push_back(cItem(E_BLOCK_STONE, 1, a_BlockMeta));
}
}
};
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